Mulligans
Aggro Mulligans
Pretty standard cards to keep against aggro. The first few turns are usually just healing yourself. Try not to use your AOEs too early, but don't hold them until you're dead either. Vargoth basically works as a taunt in the early game, and is downright insane when you resurrect him with Mass Res. You're usually pretty ok by turn 5 onwards, unless the draw is particularly bad.
Control Mulligans
Ideally you can get Zerek's Cloning Gallery early so you're ready to go immediately on turn 9 (or 8 with coin). Other than that - good luck, idk.
Well, the Hearthstone version of an OTK deck anyway…
Summon big things, and keep summoning them until you can spew a few Mind Blasts into the enemy’s face. The deck is pretty draw reliant, but I smashed through ranks 20->10 with few issues. Take that as you will.
























