Our Odd Quest Warrior deck list guide will go through the ins-and-outs of the potentially viable deck from The Witchwood Expansion! This guide will teach you how to mulligan, pilot, and substitute cards for this archetype! For now the deck guide is theorycraft, but as soon as the expansion goes live we will start updating it right away!
Introduction to Odd Quest Warrior
With the upcoming expansion, one deck that has been receiving a lot of buzz is Odd Quest Warrior. Many players, longing for the old days of Tank Up! with Justicar Trueheart, are hoping that Baku the Mooneater can help Garrosh accumulate insurmountable amounts of armor.
Once a dominant force in the Standard metagame, both Quest Warrior and Control Warrior have fallen out of favor in recent months. However, thanks to a far more limited card pool after rotation, this combination of the two widely popular archetypes should be in a good position to return to fame.
This archetype takes advantage of a slew of new cards from The Witchwood. Obviously, Baku helps enable the deck’s upgraded hero power, but cards like Phantom Militia are crucial in filling in the deckbuilding gaps of only including odd cost cards. The repeatable nature of this card can increment the Quest multiple times and fill in awkward, late-game curves. Once you get the Quest completed, Blackwald Pixie offers multiple Rag shots for substantial burst. Finally, Rotten Applebaum and Witchwood Grizzly provides the perfect combination of odd mana cost and anti-aggro tools.
Read on to see some details about Mulligans and General Strategy for this new The Witchwood archetype!
Odd Quest Warrior Mulligan
The deck building restrictions of only including odd cost cards make for some awkward mulligans. Perhaps more than ever, you need to map out your turns to ensure you have reasonable plays beyond the Quest.
In slower matchups, you definitely want to hold Fire Plume's Heart. Beyond that, a solid curve of Taunt minions can help you complete the Quest in time to pressure your opponent. Blackwald Pixie can be used as a finisher in these games and, despite the low cost, should be pitched away in favor of more Taunt minions. Instead, Stonehill Defender should be prioritized thanks to his ability to double up the quest progress. From there, five drop taunts can apply enough pressure to set up the kill with the quest reward.
Without enough anti-aggro cards in hand, there may be an argument for ditching the Quest against faster decks. Incidentally, the mana increase to Fiery War Axe makes in available in this deck, giving Odd Taunt Warrior the ability to manage early minion pressure. In aggro matchups, Fiery War Axe can be the real MVP. Likewise, Tar Creeper can put up a frustrating roadblock for aggressive decks, so always hold this valuable three-drop.
Odd Quest Warrior General Strategy
As you might expect from a Control Warrior deck, Odd Quest Warrior typically plays a slow, grindy game. With few one cost cards in the deck, typically you’ll lead the game with Fire Plume's Heart. Unfortunately, the deck building requirement means that you’re unlikely to have a follow up on turn two. Fear not! Your recently upgraded Hero Power now grants you four armor!
From there, early turns are spent making progress on the Quest with a full stable of high-value Taunt minions. Card like Stonehill Defender, Phantom Militia, and Direhorn Hatchling represent multiple ticks on the Quest progress.
In any matchup, you want to weave in hero powers as frequently as you can. Sacrificing even cards is pointless if you don’t take advantage of the upgraded hero power. Likewise, the extra two mana spent can help fill in awkward curves to better utilize your mana crystals.
Numerous Tank Ups over the course of the game can pull you out of range of aggressive and combo decks alike. Lacking some of the removal cards Control Warrior is used to, Odd Quest Warrior does have a handful of reset buttons available. Reliable ol’ Brawl is playable at five mana and Reckless Flurry can trade armor for a board wipe. Even with no armor at the start of your turn, the upgraded hero power turns this into a five mana, four damage AoE. Likewise, Gorehowl steps in for the even cost Execute as single-target removal.
Finally, with the quest complete, the deck is capable of massive burst. Alexstrasza can reduce an opponent to 15 and set up a kill (assuming, of course, you didn’t need to frantically heal yourself with her ability). From there, Blackwald Pixie gives you multiple Ragnaros shots for eight damage each. The dream here is that you still have a bit of remaining armor from tanking up and can play Reckless Flurry to clear the board, followed by Hero Power, Pixie, Hero power to close out the game. Even when these stars don’t quite align, eight damage for two mana is nothing to sneeze at!