Mulligans
I’ve always built “Steal Your Style” decks for fun, but this season has been different in that this deck literally seems unstoppable. It’s been doing so well, I had to create an account and share it with the community.
This deck is odd, and the increased healing adds a lot of survivability if you can make it paste turn 6. There is a lot of small minions, taunt, and removal, so surviving is usually rather straightforward. I have specific strategies against specific decks (such as Archbishop Benedictus and Psychic Scream against Mecha'thun), which I’ll include if this deck gets any interest at all. I’ve never played a deck more fun than this one!
The combo thief culprits:
– Great for gathering information, acting as an opponent’s combo piece, or even just using as removal or a big minion when you’re out of other options.
– Great early game minion to deal chip damage and take out small minions, while ultimately drawing a card.
– Acts as basically a Blink Fox, good for value and a solid minion early game. Sometimes is useful in telling you what your opponent DOESN’T have.
– An Arcane Intellect with decent drawing power once the minions that give you value are on board.
-An important inclusion, useful for taking and using Vilespine Slayer, Fal'dorei Strider, Giggling Inventor, Fungalmancer, and Lifedrinker if you want to steal the Shudderwock combo.
– Obviously steals their deck buffed with Prince Keleseth, Fal'dorei Strider, Arcane Espionage, and Barnabus . Don’t Benedictus turn 7 against Mage, because you might want them to play their Luna's Pocket Galaxy first. Also important to break the Mecha'thun combo by using Psychic Scream next turn and giving it to your opponent.
– Great for the turn after a quest is completed, getting a card you saw earlier with Chameleos, using turn 8 against Mage to make sure you get Frost Lich Jaina, or even just as card draw.
Survivability
– Great replacement for not having a turn 2 play, provides two bodies against aggro, just great.
– Healing 4 HP for only two mana every turn can’t be overstated. This deck has so much removal (and drawing to your opponent’s removal) that once you stabiles, it’s game over.































Haiii. Ive played this deck and i really like it.. but because of the meta still far from decided its really a skillfull deck to play. Because most of the time you dont know the opponents deck. When the meta settles this deck wil shine most.. my question is. Can you make a steal priest without beeing odd? Would like something like this to.. greettzz and thnx