Lady in White Combo Dragon Priest (Ladder success!)

Class: Priest - Format: raven - Type: combo - Season: season-49 - Style: ladder

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Deck Import

Mulligans

General Mulligans

Northshire and Power Word allow you to both draw and, when used together, play good defense early on. They’re both super useful, especially drawn early. And Lady in White gets more valuable the earlier you play her, when more minions are in your deck rather than hand. You want to play her on turn 6/5 with the coin if it won’t get you killed.

Aggro Mulligans

Most of thee are cards that allow you to survive an early onslaught and get to turn 7, by whichtime you can start playing your bigger anti-Aggro tools. The only exception is Nightscale Matriarch, which you should only keep if you’ve got a Duskbreaker already. She’s a great turn play against Aggro, unless you’re about to die, because then you can start spawning 3/3s or will be forced to trade a lot of cards.

Combo Mulligans

Screw you, Cubelock.

Control Mulligans

You can be greedy here, since normally they won’t come close to killing you for a very long time. Keep key parts of your combos, along with the cards in the general section. 

The problem with typical combo decks it’s that you have a hard time getting to the win condition. This deck fixes that problem by building in three separate win conditions, each one of which can win you the game on its own:
1) Lady in White: If you can play this early and survive, the number of high health minions in this deck allow you to flood the board with incredibly high-statted and cheap minions. Very few decks have late game removal that can deal with that.
2) Nightscale MatriarchDivine Hymn: If you have more than one damaged minion on the board, which is fairly common when you have this many high health minions, you’ve just healed up and gotten and either 6/6 and 9/9 in stats. If your opponent doesn’t answer this, they lose — and your hero power allows you add another 3/3 every turn. If one of your damaged minions is a Northshire Cleric, then you also have a massive draw engine. Spirit Lash allows you to trigger your combo if your opponent is savvy enough to avoid damaging your minions (while also doing triple work as a board clear against Aggro and even more healing. 
3) Divine Spirit/Inner Fire: The oldy but goody. This is your main win condition against a control deck. I can’t count the number of times I’ve been playing Odd Quest Warrior or Shudderwock Shaman, with all of their armor and healing, and OTK’d them with a huge Sleepy Dragon or Wyrmguard
Most other cards in this tech are designed to aid your combos, either by being or tech against popular other strategies. I’m still playing with certain things – like the ratio of Tar Creeper  to Stonehill Defender, and whether to replace Psychic Scream  with another Mass Dispel or Spirit Lash or Mossy Horror, but overall I’m very happy with the results. 

Card Substitutions

This deck is pretty cheap: The only Legend you absolutely have to run is Lady in White, while the other must-have combo cards are commons, basics, or rares. A few other notes:
1. You must run two copies of both Duskbreaker and Scaleworm. Aggro/Midrange will crush you if not.
2. You can add dragons; swapping Obsidian Statue for Ysera  (if you have one) seems like a particularly good fit. But I wouldn’t recommend taking any out. Right now you have just enough to reliably trigger your anti-Aggro cards and Scaleworm, given the amount of draw this deck has.
3. Suggestions are welcome! This deck hasn’t been tested by any of the big streamers or pro players, as far as I can tell, so it’s still both a) a surprise to a lot of people you play and b) a work in progress.

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