This deck is designed to help counter most situations provided by the opponent. the assassinate and walk the plank are for big untouchable minions, Shield Breaker and Ironbeak Owl is for buffed boys. Depth Charge, Doomsayer, MC tech, and Zephrys are generally used for early game control or late game board clear. Elekk and Albatross combo is used to stall the opponent (Looking at Shamans and Shirvalla Paladins) and mischief maker is just to steal a good late game card if your opponent has one. Flik for copied states (Bunny Hopper). Quicksand Elemental and Mossy Horror for quick removal. unseen sabotuer for those pesky fireballs or pyroblasts. Waxadred and Wagtoggle Scheme is the win condition. Basically Stall your opponent for resources and outlast with waxadred. one problem no heal so manage your HP well.
Highlander Counter Rogue
- 1Pilfer1
- 1Plague of Madness1
- 1Togwaggle’s Scheme1
- 2Sap1
- 4Assassinate1
- 4Vendetta1
- 4Walk the Plank1
- 5Waxadred1
- 6Flik Skyshiv1
- 6Unidentified Contract1
- 1Depth Charge1
- 2Acidic Swamp Ooze1
- 2Doomsayer1
- 2Quicksand Elemental1
- 2Shieldbreaker1
- 2Zephrys the Great1
- 3Augmented Elekk1
- 3Bad Luck Albatross1
- 3Blowtorch Saboteur1
- 3Ironbeak Owl1
- 3Mischief Maker1
- 4Big Game Hunter1
- 4Dragonmaw Poacher1
- 4Hecklebot1
- 5Faceless Corruptor1
- 5Kobold Stickyfinger1
- 5Mind Control Tech1
- 5Platebreaker1
- 6Mossy Horror1
- 6Unseen Saboteur1