A Kingsbane deck using spirit of the shark for faster weapon buffing through Toxicologist and Cuthroat Buccaneer, as well as Gral, the Shark to pull minions from the deck earlier. While Gral may be vulnerable to silence, there are no bad targets when you think of him as a draw engine rather than a win condition. Testing will be required as to how the deathrattle on Gral works if his battlecry is triggered twice. Myra’s is useful for going infinite with Kingsbane once you get it to a point you like, or it can be used to clear the deck, and go infite with Lab Recruiter and Toxicologist and/or Shinyfinder. Bladeflurry and vanish as the primary survival/delay/removal cards, though once you get a Leeching Poison on Kingsbane, you almost always win.
















