Mulligans
General Mulligans
It's a recruit deck. You need to survive to play duel and PL. The Tiger could save you from hand midrange, and can be pretty disgusting combined with redemption. Or you can try to recruit it.
We have 9 big ones here, plenty of revives and divine shields. Extra lategame tripple revive on mechs that die, so if anything gets hexed try to hex other stuff than mech first. Mid to late focused deck, unless you draw lucky, which can make it an early game pain.
Testing out recruit focused on drawing big with prismatic or duel, kangors might work well as an end game with 2x bull + steg. Still vurnerable to wide aggro/midrange boards, no board clear.. checking it out..
The idea with call to adventure is to pull out pyro from the deck early, whilest still working with prismatic, if you draw it.
Stego is also a mech, which gives alot more sustain vs. f.eks. other mech.
Pyro is boardclear/early aggro defence, maybe combined with redemption etc.
Sound the bell can be really good for when you dont have duel or Prism to buff up silverknight or clear board with pyro whilest keeping it alive.
basically just toss stuff on the board and defend it with secrets, then toss more on.


























