Mulligans
General Mulligans
Just generally the best cards to start with so you can have a turn 1, 2, 3, and 4 to play something on.
Town Crier getting a card out of your deck and being able to be buffed by Woodcutter's Axe can lead to some very good trades in turns 2 and 3 depending on the match up.
Aggro Mulligans
If going vs the aggro token versions of Shaman (Murloc), Druid (Token/Treants) and Warlock (Imp/Lackey) getting this early can help you keep their side of the board clear so they can't get off what they are trying to do.
Midrange Mulligans
Not too many mid-range decks this early into the expansion's meta but these are probably your best bets at going against their cards if not able to go completely aggro.
Control Mulligans
Bombs are probably your best way of dealing with control before the games get out of hand for you to get some nice chip damage in to hopefully get them or keep them low for you to finish off with some charge combos.
An aggro variant of bomb warrior based around value trades and weapons.



























