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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Ebb and Flow
Deal 3 damage. If you played a minion while holding this, gain 5 Armor.
Druid Common Spell 2
Echo of Medivh
Put a copy of each friendly minion into your hand.
Mage Epic Spell 4
Ectomancy
Summon copies of all Demons you control.
Warlock Epic Spell 6
Effigy
Secret: When a friendly minion dies, summon a random minion with the same Cost.
Mage Rare Spell 3
Elemental Destruction
Deal 4-5 damage to all minions. Overload: (2)
Shaman Epic Spell 3
Elemental Evocation
The next Elemental you play this turn costs (2) less.
Mage Common Spell 0
Elementary Reaction
Draw a card. Copy it if you played an Elemental last turn.
Shaman Common Spell 2
Embers of Strength
Summon two 1/2 Guards with Taunt. Manathirst (6): Give them +1/+2.
Warrior Rare Spell 2
Embiggen
Give all minions in your deck +2/+2. They cost (1) more (up to 10).
Druid Epic Spell 0
Embrace Darkness
Choose an enemy minion. At the start of your turn, gain control of it.
Priest Epic Spell 6
Embrace of Nature
Draw a Choose One card. Forge: It has both effects combined.
Druid Rare Spell 2
Embrace the Shadow
This turn, your healing effects deal damage instead.
Priest Epic Spell 2
Encroaching Insanity
Both players take Fatigue damage, twice.
Warlock Rare Spell 3
Endgame
Resurrect your last Demon that died.
Warlock Rare Spell 2
Ensmallen
Reduce the Cost and Attack of minions in your deck by (1).
Druid Epic Spell 3
Envenom Weapon
Give your weapon Poisonous.
Rogue Rare Spell 2
Equality
Change the Health of ALL minions to 1.
Paladin Rare Spell 2
Eternal Servitude
Discover a friendly minion that died this game. Summon it.
Priest Rare Spell 4
Eversong Portal
Summon 1 4/4 Lynx with Rush (improved by Spell Damage).
Hunter Rare Spell 4
Evocation
Fill your hand with random Mage spells. They are Temporary.
Mage Legendary Spell 1
Evolve
Transform your minions into random minions that cost (1) more.
Shaman Rare Spell 1
Evolving Spores
Adapt your minions.
Druid Rare Spell 3
Excavated Evil
Deal 3 damage to all minions. Shuffle this card into your opponent's deck.
Priest Rare Spell 5
Explosive Evolution
Transform a minion into a random one that costs (3) more.
Shaman Common Spell 2
Explosive Runes
Secret: After your opponent plays a minion, deal 6 damage to it and any excess to their hero.
Mage Rare Spell 3
Explosive Shot
Deal 5 damage to a minion and 2 damage to adjacent ones.
Hunter Rare Spell 5
Explosive Trap
Secret: When your hero is attacked, deal 2 damage to all enemies.
Hunter Common Spell 2
Eye Beam
Lifesteal. Deal 3 damage to a minion. Outcast: This costs (1).
Demon Hunter Epic Spell 3
Eye for an Eye
Secret: When your hero takes damage, deal that much damage to the enemy hero.
Paladin Common Spell 1
Eye of the Storm
Summon three 5/6 Elementals with Taunt. Overload: (3)
Shaman Common Spell 10
Feast of Souls
Draw a card for each friendly minion that died this turn.
Demon Hunter Rare Spell 1
Fel Barrage
Deal 2 damage to the lowest Health enemy, twice.
Demon Hunter Common Spell 2
Fel Fissure
Deal 2 damage to all minions. At the start of your next turn, deal 2 more damage to all minions.
Demon Hunter Rare Spell 4
Fel Guardians
Summon three 1/2 Demons with Taunt. Costs (1) less whenever a friendly minion dies.
Demon Hunter Common Spell 7
Felfire Bonfire
Deal 4 damage to a minion. If it dies, your next Deathrattle minion costs (3) less.
Rogue, Warlock Rare Spell 4
Felfire in the Hole!
Draw a spell and deal 2 damage to all enemies. If it's a Fel spell, deal 1 more.
Warlock Epic Spell 5
Felfire Potion
Deal 5 damage to all characters.
Warlock Rare Spell 6
Felosophy
Copy the lowest Cost Demon in your hand. Outcast: Give both +1/+1.
Demon Hunter, Warlock Epic Spell 1
Felscream Blast
Lifesteal. Deal 1 damage to a minion and its neighbors.
Demon Hunter Common Spell 1
Feral Spirit
Summon two 2/3 Spirit Wolves with Taunt. Overload: (1)
Shaman Rare Spell 3
Fiendish Circle
Summon four 1/1 Imps.
Warlock Common Spell 3
Fight Over Me
Choose two enemy minions. They fight! Add copies of any that die to your hand.
Priest Epic Spell 4
Final Frontier
Discover a 10-Cost minion from the past. Set its Cost to (1).
Druid Epic Spell 7
Final Gasp
Deal 1 damage to a minion. If it dies, summon a 2/2 Adventurer with a random bonus effect.
Warlock Common Spell 1
Fine Print
Deal 4 damage to all minions. (Excess damage hits your hero.)
Rogue, Warlock Rare Spell 4
Fire Breath
Deal 4 damage. Give your Elementals +1/+1.
Shaman Common Spell 3
Fire Sale
Tradeable Deal 3 damage to all minions.
Mage Common Spell 4
Fireball
Deal 6 damage.
Mage Common Spell 4