School Card List
| Name | Class | Rarity | Type | ||||
|---|---|---|---|---|---|---|---|
|
Ebb and Flow Deal 3 damage. If you played a minion while holding this, gain 5 Armor. |
Druid | Common | Spell | 2 | |||
|
Echo of Medivh Put a copy of each friendly minion into your hand. |
Mage | Epic | Spell | 4 | |||
|
Ectomancy Summon copies of all Demons you control. |
Warlock | Epic | Spell | 6 | |||
|
Effigy Secret: When a friendly minion dies, summon a random minion with the same Cost. |
Mage | Rare | Spell | 3 | |||
|
Elemental Destruction Deal 4-5 damage to all minions. Overload: (2) |
Shaman | Epic | Spell | 3 | |||
|
Elemental Evocation The next Elemental you play this turn costs (2) less. |
Mage | Common | Spell | 0 | |||
|
Elementary Reaction Draw a card. Copy it if you played an Elemental last turn. |
Shaman | Common | Spell | 2 | |||
|
Embers of Strength Summon two 1/2 Guards with Taunt. Manathirst (6): Give them +1/+2. |
Warrior | Rare | Spell | 2 | |||
|
Embiggen Give all minions in your deck +2/+2. They cost (1) more (up to 10). |
Druid | Epic | Spell | 0 | |||
|
Embrace Darkness Choose an enemy minion. At the start of your turn, gain control of it. |
Priest | Epic | Spell | 6 | |||
|
Embrace of Nature Draw a Choose One card. Forge: It has both effects combined. |
Druid | Rare | Spell | 2 | |||
|
Embrace the Shadow This turn, your healing effects deal damage instead. |
Priest | Epic | Spell | 2 | |||
|
Encroaching Insanity Both players take Fatigue damage, twice. |
Warlock | Rare | Spell | 3 | |||
|
Endgame Resurrect your last Demon that died. |
Warlock | Rare | Spell | 2 | |||
|
Ensmallen Reduce the Cost and Attack of minions in your deck by (1). |
Druid | Epic | Spell | 3 | |||
|
Envenom Weapon Give your weapon Poisonous. |
Rogue | Rare | Spell | 2 | |||
|
Equality Change the Health of ALL minions to 1. |
Paladin | Rare | Spell | 2 | |||
|
Eternal Servitude Discover a friendly minion that died this game. Summon it. |
Priest | Rare | Spell | 4 | |||
|
Eversong Portal Summon 1 4/4 Lynx with Rush (improved by Spell Damage). |
Hunter | Rare | Spell | 4 | |||
|
Evocation Fill your hand with random Mage spells. They are Temporary. |
Mage | Legendary | Spell | 1 | |||
|
Evolve Transform your minions into random minions that cost (1) more. |
Shaman | Rare | Spell | 1 | |||
|
Evolving Spores Adapt your minions. |
Druid | Rare | Spell | 3 | |||
|
Excavated Evil Deal 3 damage to all minions. Shuffle this card into your opponent's deck. |
Priest | Rare | Spell | 5 | |||
|
Explosive Evolution Transform a minion into a random one that costs (3) more. |
Shaman | Common | Spell | 2 | |||
|
Explosive Runes Secret: After your opponent plays a minion, deal 6 damage to it and any excess to their hero. |
Mage | Rare | Spell | 3 | |||
|
Explosive Shot Deal 5 damage to a minion and 2 damage to adjacent ones. |
Hunter | Rare | Spell | 5 | |||
|
Explosive Trap Secret: When your hero is attacked, deal 2 damage to all enemies. |
Hunter | Common | Spell | 2 | |||
|
Eye Beam Lifesteal. Deal 3 damage to a minion. Outcast: This costs (1). |
Demon Hunter | Epic | Spell | 3 | |||
|
Eye for an Eye Secret: When your hero takes damage, deal that much damage to the enemy hero. |
Paladin | Common | Spell | 1 | |||
|
Eye of the Storm Summon three 5/6 Elementals with Taunt. Overload: (3) |
Shaman | Common | Spell | 10 | |||
|
Feast of Souls Draw a card for each friendly minion that died this turn. |
Demon Hunter | Rare | Spell | 1 | |||
|
Fel Barrage Deal 2 damage to the lowest Health enemy, twice. |
Demon Hunter | Common | Spell | 2 | |||
|
Fel Fissure Deal 2 damage to all minions. At the start of your next turn, deal 2 more damage to all minions. |
Demon Hunter | Rare | Spell | 4 | |||
|
Fel Guardians Summon three 1/2 Demons with Taunt. Costs (1) less whenever a friendly minion dies. |
Demon Hunter | Common | Spell | 7 | |||
|
Felfire Bonfire Deal 4 damage to a minion. If it dies, your next Deathrattle minion costs (3) less. |
Rogue, Warlock | Rare | Spell | 4 | |||
|
Felfire in the Hole! Draw a spell and deal 2 damage to all enemies. If it's a Fel spell, deal 1 more. |
Warlock | Epic | Spell | 5 | |||
|
Felfire Potion Deal 5 damage to all characters. |
Warlock | Rare | Spell | 6 | |||
|
Felosophy Copy the lowest Cost Demon in your hand. Outcast: Give both +1/+1. |
Demon Hunter, Warlock | Epic | Spell | 1 | |||
|
Felscream Blast Lifesteal. Deal 1 damage to a minion and its neighbors. |
Demon Hunter | Common | Spell | 1 | |||
|
Feral Spirit Summon two 2/3 Spirit Wolves with Taunt. Overload: (1) |
Shaman | Rare | Spell | 3 | |||
|
Fiendish Circle Summon four 1/1 Imps. |
Warlock | Common | Spell | 3 | |||
|
Fight Over Me Choose two enemy minions. They fight! Add copies of any that die to your hand. |
Priest | Epic | Spell | 4 | |||
|
Final Frontier Discover a 10-Cost minion from the past. Set its Cost to (1). |
Druid | Epic | Spell | 7 | |||
|
Final Gasp Deal 1 damage to a minion. If it dies, summon a 2/2 Adventurer with a random bonus effect. |
Warlock | Common | Spell | 1 | |||
|
Fine Print Deal 4 damage to all minions. (Excess damage hits your hero.) |
Rogue, Warlock | Rare | Spell | 4 | |||
|
Fire Breath Deal 4 damage. Give your Elementals +1/+1. |
Shaman | Common | Spell | 3 | |||
|
Fire Sale Tradeable Deal 3 damage to all minions. |
Mage | Common | Spell | 4 | |||
|
Fireball Deal 6 damage. |
Mage | Common | Spell | 4 |