Rare Card List
| Name | Class | Rarity | Type | ||||
|---|---|---|---|---|---|---|---|
|
K'thir Ritualist Taunt Battlecry: Add a random 4-Cost minion to your opponent's hand. |
Neutral | Rare | Minion | 3 | 4 | 4 | |
|
Kul Tiran Chaplain Battlecry: Give a friendly minion +2 Health. |
Priest | Rare | Minion | 2 | 2 | 3 | |
|
Lab Patron The first time you gain Armor each turn, summon another Lab Patron. |
Warrior | Rare | Minion | 4 | 3 | 3 | |
|
Landslide Deal 1 damage to all enemy minions. If you're Overloaded, deal 1 damage again. |
Shaman | Rare | Spell | 2 | |||
|
Laser Barrage Deal 3 damage to a minion. If you're building a Starship, also damage its neighbors. |
Hunter | Rare | Spell | 2 | |||
|
Last Stand Draw a Taunt minion. Manathirst (7): Double its stats. |
Warrior | Rare | Spell | 1 | |||
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Lasting Legacy Give your hero +4 Attack. If your deck has no minions, give any in your hand +4 Attack. |
Demon Hunter | Rare | Spell | 3 | |||
|
Latorvian Armorer Battlecry: Deal 2 damage to an enemy minion. If it dies, gain 5 Armor. |
Warrior | Rare | Minion | 3 | 3 | 3 | |
|
Lava Burst Deal 5 damage. Overload: (2) |
Shaman | Rare | Spell | 3 | |||
|
Lava Shock Deal 2 damage. Unlock your Overloaded Mana Crystals. |
Shaman | Rare | Spell | 2 | |||
|
Lay Down the Law Tradeable Set a minion's Attack and Health to 1. Quickdraw: Then deal 1 damage to it. |
Paladin | Rare | Spell | 2 | |||
|
Lead Dancer Deathrattle: Summon a minion from your deck with less Attack than this minion. |
Paladin | Rare | Minion | 6 | 4 | 2 | |
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Leatherworking Kit After three friendly Beasts die, draw a Beast and give it +1/+1. Lose 1 Durability. |
Hunter | Rare | Weapon | 1 | 0 | 3 | |
|
Lesser Amethyst Spellstone Lifesteal. Deal 3 damage to a minion. (Take damage from your cards to upgrade.) |
Warlock | Rare | Spell | 4 | |||
|
Lesser Diamond Spellstone Resurrect 2 different friendly minions. (Cast 4 spells to upgrade.) |
Priest | Rare | Spell | 7 | |||
|
Lesser Emerald Spellstone Summon two 3/3 Wolves. (Play a Secret to upgrade.) |
Hunter | Rare | Spell | 5 | |||
|
Lesser Jasper Spellstone Deal 2 damage to a minion. (Gain 3 Armor to upgrade.) |
Druid | Rare | Spell | 1 | |||
|
Lesser Mithril Spellstone Summon one 5/5 Mithril Golem. (Equip a weapon to upgrade.) |
Warrior | Rare | Spell | 7 | |||
|
Lesser Onyx Spellstone Destroy 1 random enemy minion. (Play 3 Deathrattle cards to upgrade.) |
Rogue | Rare | Spell | 5 | |||
|
Lesser Opal Spellstone Draw 1 card. (Attack with your hero 2 times to upgrade.) |
Demon Hunter | Rare | Spell | 2 | |||
|
Lesser Pearl Spellstone Summon a 2/2 Spirit with Taunt. (Restore 3 Health to upgrade.) |
Paladin | Rare | Spell | 2 | |||
|
Lesser Ruby Spellstone Add 1 random Mage spell to your hand. (Play 2 Elementals to upgrade.) |
Mage | Rare | Spell | 2 | |||
|
Lesser Sapphire Spellstone Summon 1 copy of a friendly minion. (Overload 3 Mana Crystal to upgrade.) |
Shaman | Rare | Spell | 7 | |||
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Lesser Spinel Spellstone Give Undead in your hand +1/+1. (Gain 5 Corpses to upgrade.) |
Death Knight | Rare | Spell | 1 | |||
|
Leyline Manipulator Battlecry: If you're holding any cards that didn't start in your deck, reduce their Cost by (2). |
Mage | Rare | Minion | 4 | 4 | 5 | |
|
Libram of Faith Summon three 3/3 Draenei with Divine Shield. If this costs (0), give them Rush. |
Paladin | Rare | Spell | 6 | |||
|
Libram of Wisdom Give a minion +1/+1 and "Deathrattle: Add a 'Libram of Wisdom' spell to your hand." |
Paladin | Rare | Spell | 2 | |||
|
Licensed Adventurer Battlecry: If you control a Quest, add a Coin to your hand. |
Neutral | Rare | Minion | 2 | 3 | 2 | |
|
Life From Death Draw 3 cards. Infuse (6): This costs (1). |
Druid | Rare | Spell | 6 | |||
|
Life Sentence Remove a minion from the game. |
Mage | Rare | Spell | 4 | |||
|
Lifedrinker Battlecry: Deal 3 damage to the enemy hero. Restore 3 Health to your hero. |
Neutral | Rare | Minion | 4 | 3 | 3 | |
|
Lifeguard Taunt Battlecry: The next spell you cast has Lifesteal. |
Mage, Paladin | Rare | Minion | 4 | 2 | 7 | |
|
Liferender Battlecry: If your hero's Health changed this turn, deal 6 damage to an enemy minion. |
Death Knight | Rare | Minion | 3 | 3 | 4 | |
|
Lifesaving Aura At the end of your turn, get a 1-Cost Sunscreen that gives +1/+2. Lasts 3 turns. |
Mage, Paladin | Rare | Spell | 1 | |||
|
Lifeweaver Whenever you restore Health, add a random Druid spell to your hand. |
Druid | Rare | Minion | 3 | 2 | 5 | |
|
Light of the Naaru Restore 3 health. If the target is still damaged, summon a Lightwarden. |
Priest | Rare | Spell | 1 | |||
|
Light of the New Moon Give a minion +3/+3. (Cast 3 spells to return this to your hand when played.) |
Priest | Rare | Spell | 3 | |||
|
Lightforged Zealot Battlecry: If your deck has no Neutral cards, equip a 4/2 Truesilver Champion. |
Paladin | Rare | Minion | 4 | 4 | 2 | |
|
Lightfused Stegodon Battlecry: Adapt your Silver Hand Recruits. |
Paladin | Rare | Minion | 3 | 3 | 3 | |
|
Lightmaw Netherdrake Battlecry: If you're holding a Holy and a Shadow spell, deal 3 damage to all other minions. |
Priest | Rare | Minion | 4 | 4 | 4 | |
|
Lightning Breath Deal 4 damage to a minion. If you're holding a Dragon, also damage its neighbors. |
Shaman | Rare | Spell | 3 | |||
|
Lightning Reflexes Discover a Nature spell. If you play it this turn, Discover another. |
Shaman | Rare | Spell | 1 | |||
|
Lightning Storm Deal 3 damage to all enemy minions. Overload: (1) |
Shaman | Rare | Spell | 3 | |||
|
Light's Champion Battlecry: Silence a Demon. |
Neutral | Rare | Minion | 3 | 4 | 3 | |
|
Lightshow Shoot two beams at enemies that deal 2 damage. Shoot one more for each Lightshow you've cast this game. |
Mage | Rare | Spell | 3 | |||
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Lightshower Elemental Taunt Deathrattle: Restore 8 Health to all friendly characters. |
Priest | Rare | Minion | 6 | 6 | 6 | |
|
Lightsteed your healing effects also give affected minions +2 Health. |
Priest | Rare | Minion | 4 | 3 | 6 | |
|
Lightwarden Whenever a character is healed, gain +2 Attack. |
Neutral | Rare | Minion | 1 | 1 | 2 |