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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Farraki Battleaxe
Overkill: Give a minion in your hand +2/+2.
Paladin Rare Weapon 5 3 3
Fatebreaker
Lifesteal Battlecry: Cast a Shred of Time from your deck to gain +3/+3.
Warlock Rare Minion 4 4 4
Feast of Souls
Draw a card for each friendly minion that died this turn.
Demon Hunter Rare Spell 1
Feat of Strength
Give a random Taunt minion in your hand +5/+5.
Warrior Rare Spell 3
Feeding Time
Deal 3 damage to a minion. Summon three 1/1 Pterrordaxes and Adapt them.
Warlock Rare Spell 4
Fel Cannon
At the end of your turn, deal 2 damage to a non-Mech minion.
Warlock Rare Minion 4 3 5
Fel Fissure
Deal 2 damage to all minions. At the start of your next turn, deal 2 more damage to all minions.
Demon Hunter Rare Spell 4
Felfire Blaze
After you cast a Fel spell, destroy this and deal 2 damage to all enemies.
Demon Hunter Rare Minion 2 2 3
Felfire Bonfire
Deal 4 damage to a minion. If it dies, your next Deathrattle minion costs (3) less.
Rogue, Warlock Rare Spell 4
Felfire Potion
Deal 5 damage to all characters.
Warlock Rare Spell 6
Felfire Thrusters
Spellburst: Deal this minion's Attack damage to 2 random enemy minions. Starship Piece
Warlock Rare Minion 3 2 4
Felfused Battery
After this attacks, give your other minions +1 Attack. Starship Piece
Demon Hunter Rare Minion 2 2 3
Felguard
Taunt. Battlecry: Destroy one of your Mana Crystals.
Warlock Rare Minion 3 3 5
Felscale Evoker
Battlecry: If you've cast three spells while holding this, summon a different Demon from your deck.
Demon Hunter Rare Minion 6 5 7
Fencing Coach
Battlecry: The next time you use your Hero Power, it costs (2) less.
Neutral Rare Minion 3 2 2
Feral Gibberer
After this minion attacks a hero, add a copy of it to your hand.
Neutral Rare Minion 1 1 1
Feral Spirit
Summon two 2/3 Spirit Wolves with Taunt. Overload: (1)
Shaman Rare Spell 3
Festeroot Hulk
After a friendly minion attacks, gain +1 Attack.
Warrior Rare Minion 5 2 7
Festival Security
Taunt Finale: Force all enemy minions to attack this.
Neutral Rare Minion 3 2 5
Field Contact
After you play a Battlecry or Combo card, draw a card.
Rogue Rare Minion 3 3 2
Field of Strife
Your minions have +1 Attack. Lasts 3 turns
Demon Hunter Rare Spell 2
Fine Print
Deal 4 damage to all minions. (Excess damage hits your hero.)
Rogue, Warlock Rare Spell 4
Fire Breather
Battlecry: Deal 2 damage to all minions except Demons.
Warlock Rare Minion 4 4 3
Fire Plume Harbinger
Battlecry: Reduce the Cost of Elementals in your hand by (1).
Shaman Rare Minion 2 1 1
Firetree Witchdoctor
Battlecry: If you're holding a Dragon, Discover a Spell.
Neutral Rare Minion 2 2 2
Fireworker
Deathrattle: Summon two 1/1 Boom Bots. WARNING: Bots may explode.
Warrior Rare Minion 5 5 5
Fireworks Tech
Battlecry: Give a friendly Mech +1/+1. If it has Deathrattle, trigger it.
Hunter Rare Minion 2 2 1
First Flame
Deal 2 damage to a minion. Add a Second Flame to your hand.
Mage Rare Spell 1
Fist of Jaraxxus
When you play or discard this, deal 4 damage to a random enemy.
Warlock Rare Spell 4
Fizzy Elemental
Rush Taunt
Druid Rare Minion 9 10 10
Flames of the Firelord
Deal 4 damage to a random enemy minion. If you're holding a card that costs (8) or more, deal 8 instead.
Shaman Rare Spell 2
Flamewaker
After you cast a spell, deal 2 damage randomly split among all enemies.
Mage Rare Minion 3 2 4
Flanking Maneuver
Summon a 4/2 Demon with Rush. If it dies this turn, summon another.
Demon Hunter Rare Spell 4
Flare
All minions lose Stealth. Destroy all enemy Secrets. Draw a card.
Hunter Rare Spell 1
Flashback
Summon two random 1-Cost minions from the past. Combo: With +1 Attack.
Rogue Rare Spell 2
Flesh Behemoth
Taunt Deathrattle: Draw another Undead and summon a copy of it.
Neutral Rare Minion 9 4 8
Flickering Lightbot
Gigantify Costs (1) less for each Holy spell you've cast this game.
Paladin Rare Minion 5 3 3
Flight of the Bronze
Discover a Dragon. Manathirst (7): Summon a 5/5 Drake with Taunt.
Paladin Rare Spell 1
Floppy Hydra
Deathrattle: Shuffle a copy of this into your deck with permanently doubled Attack and Health.
Neutral Rare Minion 3 2 4
Flurry (Rank 1)
Freeze a random enemy minion. (Upgrades when you have 5 Mana.)
Mage Rare Spell 0
Flux Revenant
Taunt Whenever you would damage this with a Nature spell, it gains +2/+1 instead.
Shaman Rare Minion 2 1 4
Fly Off the Shelves
Deal 1 damage to all enemy minions. Repeat for each Dragon you're holding.
Priest Rare Spell 3
Foamrender
Whenever your hero attacks, spend 3 Corpses to gain +1 Durability.
Death Knight Rare Weapon 5 5 1
Focused Will
Silence a minion, then give it +3 Health.
Priest Rare Spell 1
Fogsail Freebooter
Battlecry: If you have a weapon equipped, deal 2 damage.
Neutral Rare Minion 2 2 2
Font of Power
Discover a Mage minion. If your deck has no minions, keep all 3.
Mage Rare Spell 1
Fool's Gold
Get a random Golden Pirate and Elemental from other classes.
Rogue Rare Spell 1
Footman
Taunt Adjacent minion are Immune while attacking.
Neutral Rare Minion 4 2 5