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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Alliance Bannerman
Battlecry: Draw a minion. Give minions in your hand +1/+1.
Paladin Common Minion 3 2 1
Anubisath Warbringer
Deathrattle: Give all minions in your hand +3/+3.
Neutral Common Minion 9 9 6
Arena Fanatic
Battlecry: Give all minions in your hand +1/+1.
Neutral Common Minion 4 2 3
Armagedillo
Taunt At the end of your turn, give all Taunt minions in your hand +2/+2.
Warrior Legendary Minion 6 4 7
Azsharan Gardens
Give all minions in your hand +1/+1. Put a 'Sunken Gardens' on the bottom of your deck.
Druid Common Spell 1
Blood Herald
Whenever a friendly minion dies while this is in your hand, gain +1/+1.
Demon Hunter, Hunter Common Minion 5 1 1
Bolvar Fordragon
Whenever a friendly minion dies while this is in your hand, gain +1 Attack.
Paladin Legendary Minion 5 1 7
Brass Knuckles
After your hero attacks, give a random minion in your hand +1/+1.
Warrior Epic Weapon 4 2 3
Bulk Up
Give a random Taunt minion in your hand +1/+1 and copy it.
Warrior Common Spell 2
Carousel Gryphon
Divine Shield Corrupt: Gain +3/+3 and Taunt.
Paladin Common Minion 5 5 5
Chum Bucket
Give all Murlocs in your hand +1/+1. Repeat for each Murloc you control.
Warlock Epic Spell 2
Click-Clocker
Divine Shield. Battlecry: Give a random Mech in your hand +1/+1.
Neutral Common Minion 1 1 1
Conditioning (Rank 1)
Give all minions in your hand +1/+1. (Upgrades at 5 mana.)
Warrior Rare Spell 2
Costumed Entertainer
Battlecry: Give a random minion in your hand +2/+2.
Neutral Common Minion 2 1 2
Deathaxe Punisher
Battlecry: Give a random Lifesteal minion in your hand +2/+2.
Neutral Epic Minion 4 3 3
Don Han'Cho
Battlecry: Give a random minion in your hand +5/+5.
Hunter, Paladin, Warrior Legendary Minion 7 5 6
Don't Feed the Animals
Give all Beasts in your hand +1/+1. Corrupt: Give them +2/+2 instead.
Hunter Epic Spell 2
Dragon Speaker
Battlecry: Give all Dragons in your hand +3/+3.
Paladin Epic Minion 5 3 5
Dragonrider Talritha
Deathrattle: Give a Dragon in your hand +3/+3 and this Deathrattle.
Paladin Legendary Minion 3 3 3
Dreaming Drake
Taunt Corrupt: Gain +2/+2.
Druid Common Minion 3 3 4
Emeriss
Battlecry: Double the Attack and Health of all minions in your hand.
Hunter Legendary Minion 10 8 8
Fairground Fool
Taunt Corrupt: Gain +4 Health.
Priest Common Minion 3 4 3
Farraki Battleaxe
Overkill: Give a minion in your hand +2/+2.
Paladin Rare Weapon 5 3 3
Feat of Strength
Give a random Taunt minion in your hand +5/+5.
Warrior Rare Spell 3
Felosophy
Copy the lowest Cost Demon in your hand. Outcast: Give both +1/+1.
Demon Hunter, Warlock Epic Spell 1
Glowstone Technician
Battlecry: Give all minions in your hand +2/+2.
Paladin Epic Minion 5 3 4
Grand Totem Eys'or
At the end of your turn, give +1/+1 to all other Totems in your hand, deck and battlefield.
Shaman Legendary Minion 3 0 4
Grimestreet Enforcer
At the end of your turn, give all minions in your hand +1/+1.
Paladin Rare Minion 5 4 4
Grimestreet Outfitter
Battlecry: Give all minions in your hand +1/+1.
Paladin Common Minion 2 1 1
Grimestreet Pawnbroker
Battlecry: Give a random weapon in your hand +1/+1.
Warrior Rare Minion 3 3 3
Grimestreet Smuggler
Battlecry: Give a random minion in your hand +1/+1.
Hunter, Paladin, Warrior Common Minion 3 2 4
Grimscale Chum
Battlecry: Give a random murloc in your hand +1/+1.
Paladin Common Minion 1 2 1
Grimy Gadgeteer
At the end of your turn give a random minion in your hand +2/+2.
Warrior Common Minion 4 4 3
Helboar
Deathrattle: Give a random Beast in your hand +1/+1.
Hunter Common Minion 1 2 1
Hidden Cache
Secret: After your opponent plays a minion, give a random minion in your hand +2/+2.
Hunter Rare Spell 2
Highlord Fordragon
Divine Shield After a friendly minion loses Divine Shield, give a minion in your hand +5/+5.
Paladin Legendary Minion 6 5 5
History Buff
Whenever you play a minion, give a random minion in your hand +1/+1.
Neutral Epic Minion 3 3 4
Hobart Grapplehammer
Battlecry: Give all weapons in your hand and deck +1 Attack.
Warrior Legendary Minion 2 2 2
Horrendous Growth
Corrupt: Gain +1/+1. Can be Corrupted endlessly.
Neutral Epic Minion 2 2 2
Imprisoned Scrap Imp
Dormant for 2 turns. When this awakens, give all minions in your hand +2/+2.
Warlock Rare Minion 2 3 3
Insatiable Felhound
Taunt Corrupt: Gain +1/+1 and Lifesteal.
Demon Hunter Common Minion 3 2 5
Into the Fray
Give all Taunt minions in your hand +2/+2.
Warrior Rare Spell 1
Leatherworking Kit
After three friendly Beasts die, draw a Beast and give it +1/+1. Lose 1 Durability.
Hunter Rare Weapon 1 0 3
Legionnaire
Deathrattle: Give all minions in your hand +2/+2.
Neutral Common Minion 6 9 3
Overlord Runthak
Rush. Whenever this attacks, give +1/+1 to all minions in your hand.
Neutral Legendary Minion 5 3 6
Prismatic Jewel Kit
After a friendly minion loses Divine Shield, give minions in your hand +1/+1. Lose 1 Durability.
Paladin Rare Weapon 1 0 3
Prospector's Caravan
At the start of your turn, give all minions in your hand +1/+1.
Hunter Rare Minion 2 1 3
Rats of Extraordinary Size
Summon seven 1/1 Rats. Any that can't fit on the battlefield go to your hand with +4/+4.
Hunter Epic Spell 6