Handbuff Card List
Name | Class | Rarity | Type | ||||
---|---|---|---|---|---|---|---|
Highlord Fordragon Divine Shield After a friendly minion loses Divine Shield, give a minion in your hand +5/+5. |
Paladin | Legendary | Minion | 6 | 5 | 5 | |
History Buff Whenever you play a minion, give a random minion in your hand +1/+1. |
Neutral | Epic | Minion | 3 | 3 | 4 | |
Hobart Grapplehammer Battlecry: Give all weapons in your hand and deck +1 Attack. |
Warrior | Legendary | Minion | 4 | 2 | 2 | |
Hope of Quel'Thalas After your hero attacks, give your minions +1/+1 (wherever they are). |
Hunter | Legendary | Weapon | 6 | 4 | 2 | |
Horrendous Growth Corrupt: Gain +1/+1. Can be Corrupted endlessly. |
Neutral | Epic | Minion | 2 | 2 | 2 | |
I Know a Guy Discover a Taunt minion. Give it +1/+2. |
Warrior | Common | Spell | 1 | |||
Imprisoned Scrap Imp Dormant for 2 turns. When this awakens, give all minions in your hand +2/+2. |
Warlock | Rare | Minion | 2 | 3 | 3 | |
Insatiable Felhound Taunt Corrupt: Gain +1/+1 and Lifesteal. |
Demon Hunter | Common | Minion | 3 | 2 | 5 | |
Into the Fray Give all Taunt minions in your hand +2/+2. |
Warrior | Rare | Spell | 1 | |||
Leatherworking Kit After three friendly Beasts die, draw a Beast and give it +1/+1. Lose 1 Durability. |
Hunter | Rare | Weapon | 1 | 0 | 3 | |
Legionnaire Deathrattle: Give all minions in your hand +2/+2. |
Neutral | Common | Minion | 6 | 9 | 3 | |
Lesser Spinel Spellstone Give Undead in your hand +1/+1. (Gain 5 Corpses to upgrade.) |
Death Knight | Rare | Spell | 1 | |||
Messenger Buzzard Deathrattle: Draw a Beast. Give a minion in your hand +1/+1. |
Hunter | Common | Minion | 2 | 1 | 2 | |
Muscle-o-Tron Battlecry: Give all minions in your hand +1/+1. Forge: +2/+2 instead. |
Paladin | Common | Minion | 3 | 2 | 4 | |
Noble Minibot Magnetic After this attacks, give a random minion in your hand +1/+1. |
Paladin | Common | Minion | 2 | 2 | 3 | |
Overlord Runthak Rush. Whenever this attacks, give +1/+1 to all minions in your hand. |
Neutral | Legendary | Minion | 5 | 3 | 6 | |
Painter's Virtue Lifesteal After your hero attacks, give minions in your hand +1/+1. |
Paladin | Common | Weapon | 4 | 2 | 3 | |
Pit Stop Discover a Mech from your deck. Give it +2/+1. |
Rogue | Rare | Spell | 2 | |||
Priest of the Deceased Taunt Infuse (3): Gain +2/+2. |
Neutral | Common | Minion | 2 | 2 | 3 | |
Prismatic Jewel Kit After a friendly minion loses Divine Shield, give minions in your hand +1/+1. Lose 1 Durability. |
Paladin | Rare | Weapon | 1 | 0 | 3 | |
Prospector's Caravan At the start of your turn, give all minions in your hand +1/+1. |
Hunter | Rare | Minion | 2 | 1 | 3 | |
Rats of Extraordinary Size Summon seven 1/1 Rats. Any that can't fit on the battlefield go to your hand with +4/+4. |
Hunter | Epic | Spell | 6 | |||
Righteous Defense Set a minion's Attack and Health to 1. Give the stats it lost to a minion in your hand. |
Paladin | Rare | Spell | 3 | |||
Ringmaster's Baton After your hero attacks, give a Mech, Dragon and Pirate in your hand +1/+1. |
Warrior | Epic | Weapon | 2 | 1 | 3 | |
Saloon Brewmaster Battlecry: Return a friendly minion to your hand. Give it +2/+2. |
Neutral | Common | Minion | 2 | 2 | 2 | |
Scrap Shot Deal 3 damage. Give a random Beast in your hand +3/+3. |
Hunter | Rare | Spell | 4 | |||
Seafloor Savior Battlecry: Dredge. If it's a minion, give it this minion's Attack and Health. |
Paladin | Common | Minion | 2 | 2 | 2 | |
Shaky Zipgunner Deathrattle: Give a random minion in your hand +2/+2. |
Hunter | Common | Minion | 3 | 4 | 3 | |
Smelt Give a random minion in your hand +3/+3. Lose 3 Armor to do it again. |
Warrior | Rare | Spell | 2 | |||
Smuggler's Crate Give a random Beast in your hand +2/+2. |
Hunter | Common | Spell | 0 | |||
Smuggler's Run Give all minions in your hand +1/+1. |
Paladin | Common | Spell | 1 | |||
Soul Infusion Give the left-most minion in your hand +2/+2. |
Warlock | Rare | Spell | 1 | |||
Spirit of the Bat Stealth for 1 turn. After a friendly minion dies, give a minion in your hand +1/+1. |
Warlock | Rare | Minion | 2 | 0 | 3 | |
Stage Dive Draw a Rush minion. Corrupt: Give it +2/+1. |
Warrior | Rare | Spell | 1 | |||
Stage Hand Battlecry: Give a random minion in your hand +1/+1. |
Warrior | Common | Minion | 2 | 3 | 2 | |
Stereo Totem At the end of your turn, give a random minion in your hand +2/+2. |
Neutral | Common | Minion | 2 | 0 | 3 | |
Stolen Goods Draw a Taunt minion. Give it +2/+2. |
Warrior | Rare | Spell | 2 | |||
Stormpike Quartermaster After you cast a spell, give a random minion in your hand +1/+1. |
Neutral | Common | Minion | 2 | 2 | 2 | |
Sunfire Smithing Equip a 4/2 Sword. Give a random minion in your hand +4/+2. |
Warrior | Rare | Spell | 4 | |||
Sweet Tooth Corrupt: Gain +2 Attack and Stealth. |
Rogue | Common | Minion | 2 | 3 | 2 | |
Take to the Skies Draw two Dragons. Give them +1/+1. |
Druid | Common | Spell | 3 | |||
Tasty Flyfish Deathrattle: Give a Dragon in your hand +2/+2. |
Neutral | Common | Minion | 2 | 2 | 2 | |
The Mistcaller Battlecry: Give all minions in your hand and deck +1/+1. |
Shaman | Legendary | Minion | 6 | 4 | 4 | |
Therazane Taunt Deathrattle: Dobule the stats of all Elementals in your hand and deck. |
Neutral | Legendary | Minion | 7 | 7 | 5 | |
Timeless Blessing Give four random minions in your hand +4/+4, +3/+3, +2/+2, and +1/+1. |
Paladin | Rare | Spell | 4 | |||
Trogg Beastrager Battlecry: Give a random Beast in your hand +1/+1. |
Hunter | Rare | Minion | 2 | 3 | 2 | |
Twisted Tether Destroy a minion. Give its stats to a random Undead in your hand. |
Warlock | Rare | Spell | 4 | |||
Unlucky Powderman Taunt Deathrattle: Give Taunt minions in your hand and deck +1/+1. |
Warrior | Rare | Minion | 2 | 2 | 2 |