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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Abyssal Depths
Draw your two lowest Cost minions.
Demon Hunter Common Spell 3
Acrobatics
Draw 2 cards. If you play both this turn, draw 2 more.
Demon Hunter Common Spell 3
Aeroponics
Draw 2 cards. Costs (2) less for each Treant you control.
Druid Rare Spell 5
Ancestral Knowledge
Draw 2 cards. Overload: (1)
Shaman Common Spell 2
Aquatic Form
Dredge. If you have Mana to play the card this turn, draw it.
Druid Rare Spell 0
Arcane Intellect
Draw 2 cards.
Mage Common Spell 3
Backfire
Draw 3 cards. Deal 3 damage to your hero.
Warlock Common Spell 3
Battle Rage
Draw a card for each damaged friendly character.
Warrior Common Spell 2
Blessing of Wisdom
Choose a minion. Whenever it attacks, draw a card.
Paladin Common Spell 1
Book of Specters
Draw 3 cards. Discard any spells drawn.
Mage Epic Spell 2
Branching Paths
Choose Twice - Draw a card; Give your minions +1 Attack; Gain 6 Armor.
Druid Epic Spell 4
Breath of Dreams
Draw a card. If you're holding a Dragon, gain an empty Mana Crystal.
Druid Rare Spell 2
Call Pet
Draw a card. If it's a Beast, it costs (4) less.
Hunter Rare Spell 2
Call to Adventure
Draw the lowest Cost minion from your deck. Give it +2/+2.
Paladin Rare Spell 3
Candle Breath
Draw 3 cards. Costs (3) less while you're holding a Dragon.
Rogue Common Spell 6
Capture Coldtooth Mine
Choose One - Draw your lowest Cost card; or Draw your highest Cost card.
Druid Epic Spell 2
Chaos Strike
Give your hero +2 Attack this turn. Draw a card.
Demon Hunter Common Spell 2
Chorus Riff
Draw a minion. Give it +3/+3. Finale: Play your last Riff.
Warrior Rare Spell 3
Commanding Shout
Your minions can't be reduced below 1 Health this turn. Draw a card.
Warrior Rare Spell 2
Composting
Give your minions "Deathrattle: Draw a card."
Druid Epic Spell 2
Conch's Call
Draw a Naga and a spell.
Hunter Common Spell 3
Conjured Arrow
Deal 2 damage to a minion. Manathirst (6): Draw that many cards.
Hunter Rare Spell 2
Conqueror's Banner
Reveal a card from each player's deck three times. Draw any of yours that cost more.
Warrior Rare Spell 2
Consume Magic
Silence an enemy minion. Outcast: Draw a card.
Demon Hunter Common Spell 1
Convert
Put a copy of an enemy minion into your hand. It costs (1).
Priest Rare Spell 3
Corsair Cache
Draw a weapon. Give it +1/+1.
Warrior Rare Spell 2
Cram Session
Draw 1 card (improved by Spell Damage).
Mage Rare Spell 2
Crystology
Draw two 1-Attack minions from your deck.
Paladin Rare Spell 1
Cutting Class
Draw 2 cards. Costs (1) less per Attack of your weapon.
Rogue, Warrior Common Spell 5
Darkbomb
Deal 3 damage to a character. If it dies, draw a Shadow spell.
Warlock Common Spell 2
Defrost
Draw card. Spend 2 Corpses to draw another.
Death Knight Rare Spell 2
Dew Process
For the rest of the game, players draw an extra card at the start of their turn.
Druid Rare Spell 4
Dig for Treasure
Draw a minion. If it's a Pirate, get a Coin.
Rogue Rare Spell 1
Dirty Tricks
Secret: After your opponent casts a spell, draw 2 cards.
Rogue Common Spell 2
Divine Favor
Draw cards until you have as many in hand as your opponent.
Paladin Rare Spell 3
DOOM!
Destroy all minions. Draw a card for each.
Warlock Epic Spell 10
Door of Shadows
Draw a spell. Infuse (2): Add a temporary copy of it to your hand.
Rogue Common Spell 1
Double Cross
Secret: When your opponent spends all their Mana, draw two cards.
Rogue Common Spell 2
Double Jump
Draw an Outcast card from your deck.
Demon Hunter Common Spell 1
Dun Baldar Bunker
At the end of your turn, draw a Secret and set its Cost to (1). Lasts 3 turns.
Hunter Rare Spell 2
Elemental Allies
Sidequest: Play an Elemental 2 turns in a row. Reward: Draw 3 spells from your deck.
Mage Rare Spell 1
Elementary Reaction
Draw a card. Copy it if you played an Elemental last turn.
Shaman Common Spell 2
Embrace of Nature
Draw a Choose One card. Forge: It has both effects combined.
Druid Rare Spell 2
Fan of Knives
Deal 1 damage to all enemy minions. Draw a card.
Rogue Common Spell 2
Far Sight
Draw a card. That card costs (3) less.
Shaman Epic Spell 3
Feast of Souls
Draw a card for each friendly minion that died this turn.
Demon Hunter Rare Spell 1
Felfire in the Hole!
Draw a spell and deal 2 damage to all enemies. If it's a Fel spell, deal 1 more.
Warlock Epic Spell 5
Ferocious Howl
Draw a card. Gain 1 Armor for each card in your hand.
Druid Common Spell 3