Draw Cards Card List
Name | Class | Rarity | Type | ||||
---|---|---|---|---|---|---|---|
Abyssal Depths Draw your two lowest Cost minions. |
Demon Hunter | Common | Spell | 3 | |||
Acrobatics Draw 2 cards. If you play both this turn, draw 2 more. |
Demon Hunter | Common | Spell | 3 | |||
Aeroponics Draw 2 cards. Costs (2) less for each Treant you control. |
Druid | Rare | Spell | 5 | |||
Ancestral Knowledge Draw 2 cards. Overload: (1) |
Shaman | Common | Spell | 2 | |||
Aquatic Form Dredge. If you have Mana to play the card this turn, draw it. |
Druid | Rare | Spell | 0 | |||
Arcane Intellect Draw 2 cards. |
Mage | Common | Spell | 3 | |||
Backfire Draw 3 cards. Deal 3 damage to your hero. |
Warlock | Common | Spell | 3 | |||
Battle Rage Draw a card for each damaged friendly character. |
Warrior | Common | Spell | 2 | |||
Blessing of Wisdom Choose a minion. Whenever it attacks, draw a card. |
Paladin | Common | Spell | 1 | |||
Book of Specters Draw 3 cards. Discard any spells drawn. |
Mage | Epic | Spell | 2 | |||
Branching Paths Choose Twice - Draw a card; Give your minions +1 Attack; Gain 6 Armor. |
Druid | Epic | Spell | 4 | |||
Breath of Dreams Draw a card. If you're holding a Dragon, gain an empty Mana Crystal. |
Druid | Rare | Spell | 2 | |||
Call Pet Draw a card. If it's a Beast, it costs (4) less. |
Hunter | Rare | Spell | 2 | |||
Call to Adventure Draw the lowest Cost minion from your deck. Give it +2/+2. |
Paladin | Rare | Spell | 3 | |||
Candle Breath Draw 3 cards. Costs (3) less while you're holding a Dragon. |
Rogue | Common | Spell | 6 | |||
Capture Coldtooth Mine Choose One - Draw your lowest Cost card; or Draw your highest Cost card. |
Druid | Epic | Spell | 2 | |||
Chaos Strike Give your hero +2 Attack this turn. Draw a card. |
Demon Hunter | Common | Spell | 2 | |||
Chorus Riff Draw a minion. Give it +3/+3. Finale: Play your last Riff. |
Warrior | Rare | Spell | 3 | |||
Commanding Shout Your minions can't be reduced below 1 Health this turn. Draw a card. |
Warrior | Rare | Spell | 2 | |||
Composting Give your minions "Deathrattle: Draw a card." |
Druid | Epic | Spell | 2 | |||
Conch's Call Draw a Naga and a spell. |
Hunter | Common | Spell | 3 | |||
Conjured Arrow Deal 2 damage to a minion. Manathirst (6): Draw that many cards. |
Hunter | Rare | Spell | 2 | |||
Conqueror's Banner Reveal a card from each player's deck three times. Draw any of yours that cost more. |
Warrior | Rare | Spell | 2 | |||
Consume Magic Silence an enemy minion. Outcast: Draw a card. |
Demon Hunter | Common | Spell | 1 | |||
Convert Put a copy of an enemy minion into your hand. It costs (1). |
Priest | Rare | Spell | 3 | |||
Corsair Cache Draw a weapon. Give it +1/+1. |
Warrior | Rare | Spell | 2 | |||
Cram Session Draw 1 card (improved by Spell Damage). |
Mage | Rare | Spell | 2 | |||
Crystology Draw two 1-Attack minions from your deck. |
Paladin | Rare | Spell | 1 | |||
Cutting Class Draw 2 cards. Costs (1) less per Attack of your weapon. |
Rogue, Warrior | Common | Spell | 5 | |||
Darkbomb Deal 3 damage to a character. If it dies, draw a Shadow spell. |
Warlock | Common | Spell | 2 | |||
Defrost Draw card. Spend 2 Corpses to draw another. |
Death Knight | Rare | Spell | 2 | |||
Dew Process For the rest of the game, players draw an extra card at the start of their turn. |
Druid | Rare | Spell | 4 | |||
Dig for Treasure Draw a minion. If it's a Pirate, get a Coin. |
Rogue | Rare | Spell | 1 | |||
Dirty Tricks Secret: After your opponent casts a spell, draw 2 cards. |
Rogue | Common | Spell | 2 | |||
Divine Favor Draw cards until you have as many in hand as your opponent. |
Paladin | Rare | Spell | 3 | |||
DOOM! Destroy all minions. Draw a card for each. |
Warlock | Epic | Spell | 10 | |||
Door of Shadows Draw a spell. Infuse (2): Add a temporary copy of it to your hand. |
Rogue | Common | Spell | 1 | |||
Double Cross Secret: When your opponent spends all their Mana, draw two cards. |
Rogue | Common | Spell | 2 | |||
Double Jump Draw an Outcast card from your deck. |
Demon Hunter | Common | Spell | 1 | |||
Dun Baldar Bunker At the end of your turn, draw a Secret and set its Cost to (1). Lasts 3 turns. |
Hunter | Rare | Spell | 2 | |||
Elemental Allies Sidequest: Play an Elemental 2 turns in a row. Reward: Draw 3 spells from your deck. |
Mage | Rare | Spell | 1 | |||
Elementary Reaction Draw a card. Copy it if you played an Elemental last turn. |
Shaman | Common | Spell | 2 | |||
Embrace of Nature Draw a Choose One card. Forge: It has both effects combined. |
Druid | Rare | Spell | 2 | |||
Fan of Knives Deal 1 damage to all enemy minions. Draw a card. |
Rogue | Common | Spell | 2 | |||
Far Sight Draw a card. That card costs (3) less. |
Shaman | Epic | Spell | 3 | |||
Feast of Souls Draw a card for each friendly minion that died this turn. |
Demon Hunter | Rare | Spell | 1 | |||
Felfire in the Hole! Draw a spell and deal 2 damage to all enemies. If it's a Fel spell, deal 1 more. |
Warlock | Epic | Spell | 5 | |||
Ferocious Howl Draw a card. Gain 1 Armor for each card in your hand. |
Druid | Common | Spell | 3 |