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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Fanboy
Choosee One - Give a friendly minion +2 Attack and Rush; or +2 Health and Lifesteal.
Druid, Priest Common Minion 2 2 2
Fancy Packaging
Give a minion with Divine Shield +2/+3.
Paladin Common Spell 1
Fatebreaker
Lifesteal Battlecry: Cast a Shred of Time from your deck to gain +3/+3.
Warlock Rare Minion 4 4 4
Fearless Flamejuggler
Battlecry: Gain stats equal to the damage your hero has taken this turn.
Rogue, Warlock Common Minion 2 1 1
Felfin Navigator
Battlecry: Give your other Murlocs +1/+1.
Neutral Common Minion 4 4 4
Felfused Battery
After this attacks, give your other minions +1 Attack. Starship Piece
Demon Hunter Rare Minion 2 2 3
Field of Strife
Your minions have +1 Attack. Lasts 3 turns
Demon Hunter Rare Spell 2
Fiendish Rites
Invoke Galakrond. Give your minions +1 Attack.
Warlock Common Spell 3
Fire Breath
Deal 4 damage. Give your Elementals +1/+1.
Shaman Common Spell 3
Firegill
Kindred: Give your other minions Rush.
Paladin Common Minion 2 3 2
Fireworks Tech
Battlecry: Give a friendly Mech +1/+1. If it has Deathrattle, trigger it.
Hunter Rare Minion 2 2 1
Flag Runner
Whenever a friendly minion dies, gain +1 Attack.
Demon Hunter Common Minion 3 1 6
Flame Revenant
After you summon an Elemental, give it +1/+1.
Neutral Common Minion 2 2 3
Flametongue Totem
Adjacent minions have +2 Attack.
Shaman Minion 2 0 3
Flash Sale
Summon a 1/2 Mech with Divine Shield and Taunt. Give your minions +1/+2.
Paladin Epic Spell 4
Flashback
Summon two random 1-Cost minions from the past. Combo: With +1 Attack.
Rogue Rare Spell 2
Fleethoof Pearltusk
Rush Corrupt: Gain +4/+4.
Neutral Common Minion 5 4 4
Flustered Librarian
Has +1 Attack for each Imp you control.
Warlock Common Minion 1 1 3
Flux Revenant
Taunt Whenever you would damage this with a Nature spell, it gains +2/+1 instead.
Shaman Rare Minion 2 1 4
Focused Will
Silence a minion, then give it +3 Health.
Priest Rare Spell 1
For Quel'Thalas!
Give a friendly minion +3 Attack. Give your hero +2 Attack this turn.
Paladin Rare Spell 2
Forest Lord Cenarius
Choose Thrice - Give your other minions +1/+3; or Summon a 5/5 Ancient with Taunt.
Druid Legendary Minion 10 5 8
Fortune Teller
Taunt Battlecry: Gain +1/+1 for each spell in your hand.
Priest Common Minion 5 3 3
Fossilized Kaleidosaur
Battlecry: Gain two random bonus effects. Excavate a treasure.
Paladin Rare Minion 4 3 4
Freebird
Charge Battlecry: Gain +1/+1 for each other Freebird you've played this game.
Neutral Epic Minion 4 2 2
Frenzied Fangs
Summon two 2/1 Bats. Infuse (3): Give them +1/+2.
Hunter Common Spell 2
Fresh Scent
Twinspell Give a Beast +2/+2.
Hunter Common Spell 2
Fungalmancer
Battlecry: Give adjacent minions +2/+2.
Neutral Common Minion 5 2 2
Funkfin
Divine Shield Your minions with Divine Shield have +2 Attack.
Paladin Common Minion 3 2 2
Gift of the Wild
Give your minions +2/+2 and Taunt.
Druid Common Spell 8
Giftwrapped Whelp
Battlecry: If you're holding a Dragon, give it and this minion +1/+1.
Neutral Common Minion 1 2 1
Glade Ecologist
Deathrattle: Get a 1-Cost Holy spell that gives a minion +2 or -2 Health.
Priest Rare Minion 1 2 1
Glugg the Gulper
Colossal +3 After a friendly minion dies, gain its original stats.
Shaman Legendary Minion 7 3 5
Gnome Private
Honorable Kill: Gain +2 Attack.
Neutral Common Minion 1 1 3
Go with the Flow
Choose a minion. If it's an enemy, Freeze it. If it's friendly, give it Spell Damage +1.
Druid, Mage Epic Spell 1
Goblin Prank
Give a friendly minion +3/+3 and Rush. It dies at end of turn.
Hunter Epic Spell 2
Goru the Mightree
Taunt Battlecry: For the rest of the game, your Treants have +1/+1.
Druid Legendary Minion 7 5 10
Grand Totem Eys'or
At the end of your turn, give +1/+1 to all other Totems in your hand, deck and battlefield.
Shaman Legendary Minion 3 0 4
Grandmummy
Reborn Deathrattle: Give a random friendly minion +1/+1.
Priest Rare Minion 2 1 2
Grave Rune
Give a minion "Deathrattle: Summon 2 copies of this."
Priest Common Spell 4
Grave Strength
Give your minions +1 Attack. Spend 5 Corpses to give them +3 instead.
Death Knight Epic Spell 4
Grazing Stegodon
At the end of your turn, gain +1 Attack (even while in hand or deck).
Hunter Rare Minion 3 0 5
Grim Rally
Destroy a friendly minion. Give your minions +1/+1.
Warlock Rare Spell 1
Guff Runetotem
After you cast a Nature spell, give another friendly minion +2/+2.
Druid Legendary Minion 3 2 4
Halveria Darkraven
Rush After a friendly Rush minion attacks, give your minions +1 Attack.
Demon Hunter Legendary Minion 4 4 3
Hamm, the Hungry
Druid Tourist Taunt. At the end of your turn, eat a minion in the enemy's deck to gain +2/+2.
Warrior Legendary Minion 6 3 3
Hand of A'dal
Give a minion +2/+1. Draw a card.
Paladin Common Spell 2
Harmonic Disco
Discover a 5-Cost minion. Summon it with +1/+1. (Swaps each turn.)
Paladin Rare Spell 5