Mana Cost








Name Class Rarity Type
A Light in the Darkness
Discover a minion. Give it +1/+1.
Paladin Common Spell 2
Abominable Lieutenant
At the end of your turn, eat a random enemy minion and gain its stats.
Neutral Epic Minion 8 3 5
Addled Grizzly
After you summon a minion, give it +1/+1.
Druid Rare Minion 3 2 2
Adorable Infestation
Give a minion +1/+1. Summon a 1/1 Cub. Add a Cub to your hand.
Druid, Hunter Common Spell 1
Ambient Lightspawn
Finale and Overheal: Give another random friendly minion +2/+2.
Priest Common Minion 4 3 4
Anchored Totem
After you summon a 1-Cost minion, give it +2/+1.
Shaman Common Minion 2 0 3
Anti-Magic Shell
Give your minions +1/+1 and "Can't be targeted by spells or Hero Powers."
Death Knight Rare Spell 3
Give a minion +2/+3 and Lifesteal.
Priest Common Spell 3
Arbor Up
Summon two 2/2 Treants. Give your minions +2/+1.
Druid Rare Spell 5
Argent Braggart
Battlecry: Gain Attack and Health to match the highest in the battlefield.
Paladin Epic Minion 2 1 1
Arms Dealer
After you summon an Undead, give it +1 Attack.
Neutral Common Minion 1 1 2
Ashtongue Slayer
Battlecry: Give a Stealthed minion +3 Attack and Immune this turn.
Rogue Rare Minion 2 3 2
Secret: When one of your minions dies, give a friendly minion +3/+2.
Paladin Common Spell 1
Balloon Merchant
Battlecry: Give your Silver Hand Recruits +1 Attack and Divine Shield.
Paladin Rare Minion 4 3 5
Rush Whenever this attacks, draw a Beast and gain its stats.
Hunter Rare Minion 10 5 6
Deathrattle: Give a random friendly Undead +2/+1.
Neutral Rare Minion 1 2 1
Baritone Imp
Battlecry: Take Fatigue damage. Gain that much Attack and Health.
Warlock Common Minion 2 2 2
Give a minion +3 Health. Gain 3 Armor.
Druid Common Spell 1
Barrens Blacksmith
Frenzy: Give your other minions +2/+2.
Neutral Epic Minion 5 3 5
After your hero attacks, gain +1 Attack.
Demon Hunter Common Minion 1 1 2
Beaming Sidekick
Battlecry: Give a frinedly minion +2 Health.
Neutral Common Minion 1 1 2
Bestial Wrath
Give a Beast +2 Attack and Immune this turn.
Hunter Epic Spell 1
Blackrock 'n' Roll
Give all minions in your deck Attack and Health equal to their cost.
Warrior Legendary Spell 5
Blazing Power
Give a minion +1/+1. Repeat for each friendly damaged character.
Warrior Common Spell 2
Give a minion +2 Health then set its Attack to be equal to its Health.
Priest Rare Spell 2
Blessed Champion
Double a minion's Attack.
Paladin Rare Spell 5
Blessing of Authority
Give a minion +8/+8. It can't attack heroes this turn.
Paladin Rare Spell 5
Blessing of Kings
Give a minion +4/+4. (+4 Attack/+4 Health)
Paladin Common Spell 4
Blessing of Might
Give a minion +3 Attack.
Paladin Free Spell 1
Blessing of the Ancients
Twinspell Give your minions +1/+1.
Druid Common Spell 3
Blood Guard
Whenever this minion takes damage, give your minions +1 Attack.
Neutral Common Minion 5 4 7
Blood Matriarch Liadrin
After you summon a minion with less Attack than this, give it Divine Shield and Rush.
Paladin Legendary Minion 2 3 2
Give your minions +3 Attack this turn.
Shaman Common Spell 5
Bog Slosher
Battlecry: Return a friendly minion to your hand and give it +2/+2.
Shaman Rare Minion 3 3 3
Boisterous Bard
Battlecry: Give your other minions +1 Health.
Neutral Common Minion 3 3 2
Bonedigger Geist
Battlecry: Spend a Corpse to gain +1/+2.
Death Knight Rare Minion 2 2 2
Boon of the Ascended
Give a minion +2 Health. Summon a Kyrian with its stats and Taunt.
Priest Epic Spell 5
Deathrattle: Add a Bottomfeeder to the bottom of your deck with permanent +2/+2.
Druid Epic Minion 1 1 3
Buffet Biggun
Battlecry: Summon two Silver Hand Recruits. Infuse (3): Give them +2 Attack and Divine Shield.
Paladin Common Minion 4 2 4
Bunch of Bananas
Give a minion +1/+1. (3 Bananas left!)
Hunter Common Spell 1
Burden of Pride
Summon three 1/3 Jailers with Taunt. If you have 20 or less Health, give them +1/+1.
Warrior Epic Spell 4
Call to Adventure
Draw the lowest Cost minion from your deck. Give it +2/+2.
Paladin Rare Spell 3
Captain Galvangar
Battlecry: If you have gained 15 Armor this game, gain +3/+3 and Charge.
Warrior Legendary Minion 6 6 6
Carnival Barker
Whenever you summon a 1-Health minion, give it +1/+2.
Paladin Rare Minion 3 3 2
Castle Kennels
Give a friendly minion +2 Attack. If it's a Beast, give it Rush.
Hunter Rare Location 2
Cathedral of Atonement
Give a minion +2/+1 and draw a card.
Priest Rare Location 3
Choose One - Give your other minions +2/+2; or Summon two 2/2 Treants with Taunt.
Druid Legendary Minion 8 5 8
Give a friendly minion +2 Attack and Charge.
Warrior Free Spell 3