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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Dragonmaw Poacher
Battlecry: If your opponent controls a Dragon, gain +4/+4 and Rush.
Neutral Rare Minion 4 4 4
Dreaded Mount
Give a minion +1/+1. When it dies, summon an endless Dreadsteed.
Warlock Epic Spell 3
Dreamboat
Battlecry: Restore 3 Health to all other friendly minions. Gain +1/+1 for each one Overhealed.
Priest Rare Minion 2 1 2
Drum Circle
Choose One - Summon five 2/2 Treants or Give your minions +2/+4 and Taunt.
Druid Rare Spell 7
Drum Soloist
Taunt Battlecry: If you control no other minions, gain +2/+2 and Rush.
Warrior Common Minion 5 5 5
Dun Baldar Bridge
After you summon a minion, give it +2/+2. Lasts 3 turns.
Paladin Rare Spell 4
Eager Underling
Deathrattle: Give two random friendly minions +2/+2.
Warlock Rare Minion 4 2 2
Earthen Might
Give a minion +2/+2. If it's an Elemental, add a random Elemental to your hand.
Shaman Rare Spell 2
Edwin, Defias Kingpin
Battlecry: Draw a card. If you play it this turn, gain +2/+2 and repeat this effect.
Rogue Legendary Minion 4 4 4
Elder Nadox
Battlecry: Destroy a friendly Undead. Your minions gain its Attack.
Druid Legendary Minion 5 5 4
Elekk Mount
Give a minion +4/+7 and Taunt. When it dies, summon an Elekk.
Priest Rare Spell 7
Embiggen
Give all minions in your deck +2/+2. They cost (1) more (up to 10).
Druid Epic Spell 0
Explorer's Hat
Give a minion +1/+1 and "Deathrattle: Get an Explorer's Hat."
Hunter Rare Spell 1
Extra Arms
Give a minion +2/+2. Add 'More Arms!' to your hand that gives +2/+2.
Priest Rare Spell 3
Fable Stablehand
Rush Battlecry: If you control a minion with 4 or more Attack, gain +2/+2.
Hunter Common Minion 3 3 3
Fallen Sun Cleric
Battlecry: Give a friendly minion +1/+1.
Neutral Common Minion 2 2 1
Fanboy
Choosee One - Give a friendly minion +2 Attack and Rush; or +2 Health and Lifesteal.
Druid, Priest Common Minion 2 2 2
Fancy Packaging
Give a minion with Divine Shield +2/+3.
Paladin Common Spell 1
Felfin Navigator
Battlecry: Give your other Murlocs +1/+1.
Neutral Common Minion 4 4 4
Field of Strife
Your minions have +1 Attack. Lasts 3 turns
Demon Hunter Rare Spell 2
Fiendish Rites
Invoke Galakrond. Give your minions +1 Attack.
Warlock Common Spell 3
Fireworks Tech
Battlecry: Give a friendly Mech +1/+1. If it has Deathrattle, trigger it.
Hunter Rare Minion 2 2 1
Flag Runner
Whenever a friendly minion dies, gain +1 Attack.
Demon Hunter Common Minion 3 1 6
Flame Revenant
After you summon an Elemental, give it +1/+1.
Neutral Common Minion 2 2 3
Flametongue Totem
Adjacent minions have +2 Attack.
Shaman Minion 2 0 3
Flash Sale
Summon a 1/2 Mech with Divine Shield and Taunt. Give your minions +1/+2.
Paladin Epic Spell 4
Fleethoof Pearltusk
Rush Corrupt: Gain +4/+4.
Neutral Common Minion 5 4 4
Flustered Librarian
Has +1 Attack for each Imp you control.
Warlock Common Minion 1 1 3
Focused Will
Silence a minion, then give it +3 Health.
Priest Rare Spell 1
For Quel'Thalas!
Give a friendly minion +3 Attack. Give your hero +2 Attack this turn.
Paladin Rare Spell 2
Fortune Teller
Taunt Battlecry: Gain +1/+1 for each spell in your hand.
Priest Common Minion 5 3 3
Fossilized Kaleidosaur
Battlecry: Gain two random bonus effects. Excavate a treasure.
Paladin Rare Minion 4 3 4
Freebird
Charge Battlecry: Gain +1/+1 for each other Freebird you've played this game.
Neutral Epic Minion 4 2 2
Frenzied Fangs
Summon two 2/1 Bats. Infuse (3): Give them +1/+2.
Hunter Common Spell 2
Fresh Scent
Twinspell Give a Beast +2/+2.
Hunter Common Spell 2
Fungalmancer
Battlecry: Give adjacent minions +2/+2.
Neutral Common Minion 5 2 2
Funkfin
Divine Shield Your minions with Divine Shield have +2 Attack.
Paladin Common Minion 3 2 2
Gift of the Wild
Give your minions +2/+2 and Taunt.
Druid Common Spell 8
Giftwrapped Whelp
Battlecry: If you're holding a Dragon, give it and this minion +1/+1.
Neutral Common Minion 1 2 1
Glugg the Gulper
Colossal +3 After a friendly minion dies, gain its original stats.
Shaman Legendary Minion 7 3 5
Gnome Private
Honorable Kill: Gain +2 Attack.
Neutral Common Minion 1 1 3
Goblin Prank
Give a friendly minion +3/+3 and Rush. It dies at end of turn.
Hunter Epic Spell 2
Goru the Mightree
Taunt Battlecry: For the rest of the game, your Treants have +1/+1.
Druid Legendary Minion 7 5 10
Grand Totem Eys'or
At the end of your turn, give +1/+1 to all other Totems in your hand, deck and battlefield.
Shaman Legendary Minion 3 0 4
Grandmummy
Reborn Deathrattle: Give a random friendly minion +1/+1.
Priest Rare Minion 2 1 2
Grave Rune
Give a minion "Deathrattle: Summon 2 copies of this."
Priest Common Spell 4
Grave Strength
Give your minions +1 Attack. Spend 5 Corpses to give them +3 instead.
Death Knight Epic Spell 4
Grim Rally
Destroy a friendly minion. Give your minions +1/+1.
Warlock Rare Spell 1