Class Card List
| Name | Class | Rarity | Type | ||||
|---|---|---|---|---|---|---|---|
|
Insatiable Devourer Battlecry: Devour an enemy minion and gain its stats. Infuse (5): And its neighbors. |
Neutral | Epic | Minion | 9 | 4 | 4 | |
|
Insatiable Felhound Taunt Corrupt: Gain +1/+1 and Lifesteal. |
Demon Hunter | Common | Minion | 3 | 2 | 5 | |
|
Insect Claw After your hero attacks, summon a 2/1 Grub with Rush. |
Demon Hunter | Rare | Weapon | 3 | 2 | 2 | |
|
Insight Draw a minion. Corrupt: Reduce its Cost by (2). |
Priest | Common | Spell | 2 | |||
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Instant Multiverse Rewind Summon 12 Mana wort hof random minions. Overload: (3) |
Shaman | Epic | Spell | 6 | |||
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Instructor Fireheart Battlecry: Discover a spell that costs (1) or more. If you play it this turn, repeat this effect. |
Shaman | Legendary | Minion | 3 | 3 | 3 | |
|
Instrument Smasher Whenever your weapon is destroyed, equip a random Demon Hunter weapon. |
Demon Hunter | Epic | Minion | 4 | 3 | 6 | |
|
Instrument Tech Battlecry: Draw a weapon. |
Neutral | Common | Minion | 2 | 1 | 2 | |
|
Interrogation Shuffle three 3/3 Ninjas with Stealth into your deck that are Summoned When Drawn. |
Rogue | Common | Spell | 2 | |||
|
Interstellar Researcher Battlecry and Spellburst: Draw a Libram. |
Paladin | Common | Minion | 2 | 2 | 2 | |
|
Interstellar Starslicer Battlecry and Deathrattle: Reduce the Cost of your Librams by (1) this game. |
Paladin | Rare | Weapon | 3 | 3 | 2 | |
|
Interstellar Wayfarer Divine Shield Battlecry: Reduce the Cost of your Librams by (1) this game. |
Paladin | Common | Minion | 4 | 4 | 2 | |
|
Intertwined Fate Discover a copy of a card from your deck and one from your opponent's deck. |
Priest | Rare | Spell | 3 | |||
|
Into the Fray Give all Taunt minions in your hand +2/+2. |
Warrior | Rare | Spell | 1 | |||
|
Intrepid Initiate Spellburst: Gain +2 Attack. |
Neutral | Common | Minion | 1 | 1 | 2 | |
|
Invasive Shadeleaf Deal 10 damage to an enemy minion. Save any excess in a 1-Cost Bottle. |
Priest | Rare | Spell | 4 | |||
|
Invent-o-matic Whenever you Magnetize a minion, give it +1/+1. |
Neutral | Common | Minion | 2 | 2 | 3 | |
|
Inventor Boom Battlecry: Resurrect two different friendly Mechs that cost (5) or more. They immediately attack random enemies. |
Warrior | Legendary | Minion | 8 | 7 | 7 | |
|
Inventor's Aura Your Mechs cost (1) less. Lasts 2 turns. |
Paladin | Common | Spell | 2 | |||
|
Investment Opportunity Draw an Overload card. |
Shaman | Common | Spell | 1 | |||
|
Invigorate Choose One - Gain an empty Mana Crystal; or Draw a card. |
Druid | Rare | Spell | 2 | |||
|
Invigorating Sermon Give +1/+1 to all minions in your hand, deck, and battlefield. |
Paladin | Common | Spell | 4 | |||
|
Invincible Reborn Battlecry and Deathrattle: Give a random friendly Undead +5/+5 and Taunt. |
Neutral | Legendary | Minion | 8 | 5 | 5 | |
|
Invitation Courier After a card is added to your hand from another class, copy it. |
Neutral | Rare | Minion | 3 | 3 | 4 | |
|
Invocation of Frost Freeze an enemy. Invoke Galakrond. |
Shaman | Common | Spell | 1 | |||
|
Inzah Battlecry: For the rest of the game, your Overload cards cost (1) less. |
Shaman | Legendary | Minion | 5 | 5 | 5 | |
|
Irebound Brute Taunt Costs (1) less for each card drawn this turn. |
Demon Hunter | Common | Minion | 7 | 6 | 7 | |
|
Iridescent Gyreworm Deathrattle: Give each of your minions a random bonus effect. |
Neutral | Epic | Minion | 3 | 4 | 3 | |
|
Iron Hide Gain 5 Armor. |
Warrior | Common | Spell | 1 | |||
|
Iron Juggernaut Battlecry and Deathrattle: Shuffle a Mine into your opponent's deck. When drawn, explode for 10 damage. |
Warrior | Legendary | Minion | 6 | 6 | 5 | |
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Iron Sensei At the end of your turn, give another friendly Mech +2/+2. |
Rogue | Rare | Minion | 3 | 2 | 2 | |
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Ironbark Give a minion +1/+3 and Taunt. Costs (0) if you have at least 7 Mana Crystals. |
Druid | Rare | Spell | 2 | |||
|
Ironbark Protector Taunt |
Druid | Free | Minion | 8 | 8 | 8 | |
|
Ironbeak Owl Battlecry: Silence a minion. |
Neutral | Common | Minion | 3 | 2 | 1 | |
|
Ironclad Battlecry: If your hero has Armor, gain +2/+2. |
Warrior | Common | Minion | 3 | 2 | 4 | |
|
Irondeep Trogg After your opponent casts a spell, summon another Irondeep Trogg. |
Neutral | Rare | Minion | 1 | 1 | 2 | |
|
Ironforge Portal Gain 4 Armor. Summon a random 4-Cost minion. |
Warrior | Common | Spell | 4 | |||
|
Ironforge Rifleman Battlecry: Deal 1 damage. |
Neutral | Free | Minion | 3 | 2 | 2 | |
|
Ironfur Grizzly Taunt |
Neutral | Free | Minion | 3 | 3 | 3 | |
|
Ironhide Direhorn Overkill: Summon a 5/5 Ironhide Runt. |
Druid | Common | Minion | 7 | 7 | 7 | |
|
Ironwood Golem Taunt Can only attack if you have 3 or more Armor. |
Druid | Common | Minion | 4 | 3 | 6 | |
|
Ivory Knight Battlecry: Discover a spell. Restore Health to your hero equal to its Cost. |
Paladin | Rare | Minion | 4 | 4 | 4 | |
|
Ivory Rook Battlecry: Discover a Taunt minion. Gain Armor equal to its Cost. |
Warrior | Rare | Minion | 4 | 4 | 3 | |
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Ivus, the Forest Lord Battlecry: Spend the rest of your Mana and gain +2/+2, Rush, Divine Shield, or Taunt at random for each. |
Neutral | Legendary | Minion | 1 | 1 | 1 | |
|
Ixlid, Fungal Lord After you play a minion, summon a copy of it. |
Druid | Legendary | Minion | 5 | 2 | 4 | |
|
Jace Darkweaver Battlecry: Cast all Fel spells you've played this game (targets enemies if possible). |
Demon Hunter | Legendary | Minion | 8 | 7 | 5 | |
|
Jackpot! Add two random spells from other classes that cost (5) or more to your hand. |
Rogue | Common | Spell | 2 | |||
|
Jade Behemoth Taunt Battlecry: Summon a Jade Golem. |
Druid | Common | Minion | 5 | 3 | 6 |