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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Loh, the Living Legend
Battlecry: Your minions cost (5) this game.
Druid Legendary Minion 9 5 5
Longneck Egg
Deathrattle: Summon a 3/3 Beast. Give your minions +1/+1.
Druid Common Minion 2 0 2
Lost in the Park
Questline: Gain 4 Attack with your hero. Reward: Gain 5 Armor.
Druid Legendary Spell 1
Lotus Agents
Battlecry: Discover a Druid, Rogue, or Shaman card.
Druid, Rogue, Shaman Rare Minion 3 3 3
Lucentbark
Taunt Deathrattle: Go dormant. Restore 5 Health to awaken this minion.
Druid Legendary Minion 8 4 8
Lunar Eclipse
Deal 3 damage to a minion. Your next spell this turn costs (2) less.
Druid Common Spell 2
Lunar Visions
Draw 2 cards. Minions drawn cost (2) less.
Druid Epic Spell 5
Magical Dollhouse
Gaing Spell Damage +1 this turn only.
Druid Common Location 2
Malfurion the Pestilent
Choose One - Summon 2 Poisonous Spiders; or 2 Scarabs with Taunt.
Druid Legendary Hero 7
Malfurion's Gift
Discover a temporary Feral Rage, Wild Growth, or Swipe.
Druid Rare Spell 1
Malorne
Deathrattle: Go Dormant. Revive after 2 friendly Beasts die.
Druid Legendary Minion 7 9 7
Mark of Nature
Choose One - Give a minion +4 Attack; or +4 Health and Taunt.
Druid Common Spell 3
Mark of the Loa
Choose One - Give a minion +2/+4 and Taunt; or Summon two 3/2 Raptors.
Druid Rare Spell 4
Mark of the Lotus
Give your minions +1/+1.
Druid Common Spell 1
Mark of the Spikeshell
Give a minion +2/+2. If it has Taunt, add a copy of it to your hand.
Druid Rare Spell 2
Mark of the Wild
Give a minion Taunt and +2/+3. (+2 Attack/+3 Health)
Druid Rare Spell 2
Mark of Y'Shaarj
Give a minion +2/+2. If it's a Beast, draw a card.
Druid Common Spell 2
Marooned Archmage
Your first spell each turn costs (2) less.
Druid, Mage Common Minion 3 3 4
Marsh Hydra
Rush After this attacks, add a random 8-Cost minion to your hand.
Druid Epic Minion 7 7 7
Mech-Bear-Cat
Whenever this minion takes damage, add a Spare Part card to your hand.
Druid Rare Minion 6 7 6
Menagerie Warden
Battlecry: Choose a friendly Beast. Summon a copy of it.
Druid Common Minion 5 5 4
Merithra of the Dream
Battlecry: Fill your hand with random Dragons. If you spent 25 Mana while holding this, they cost (1). (25 left!)
Druid Legendary Minion 8 4 12
Miracle Growth
Draw 3 cards. Summon a Plant with Taunt and stats equal to your hand size.
Druid Common Spell 7
Mire Keeper
Choose One - Summon a 2/2 Slime; or gain an empty Mana Crystal.
Druid Rare Minion 4 3 4
Mistah Vistah
Mage Tourist Battlecry: In 3 turns, replay every spell you've cast between now and then.
Druid Legendary Minion 5 5 5
Moonbeam
Deal 1 damage to an enemy, twice.
Druid Common Spell 1
Moonfire
Deal 1 damage.
Druid Free Spell 0
Moonglade Portal
Restore 6 Health. Summon a random 6-Cost minion.
Druid Rare Spell 6
Moonlit Guidance
Discover a copy of a card in your deck. If you play it this turn, draw the original.
Druid Rare Spell 2
Moontouched Amulet
Give your hero +4 Attack this turn. Corrupt: And gain 6 Armor.
Druid Rare Spell 3
Mossbinding
Summon two 1/2 Golems. Spend all your Mana to give them +1/+1 for each Mana spent.
Druid Rare Spell 2
Mounted Raptor
Deathrattle: Summon a random 1-Cost minion.
Druid Common Minion 3 3 2
Mulch
Destroy a minion. Add a random minion to your opponent's hand.
Druid Epic Spell 3
Mulchmuncher
Rush. Costs (1) less for each friendly Treant that died this game.
Druid Rare Minion 9 8 8
Natural Causes
Deal 2 damage. Summon a 2/2 Treant.
Druid Common Spell 2
Naturalize
Destroy a minion. Your opponent draws 2 cards.
Druid Common Spell 1
Nature Studies
Discover a spell. Your next one costs (1) less.
Druid Common Spell 1
Nerubian Flyer
Battlecry: If a friendly Undead died after your last turn, summon a 2/2 Nerubian.
Druid Common Minion 2 2 3
New Heights
Increase your maximum Mana by 3 and gain an empty Mana Crystal.
Druid, Warrior Epic Spell 3
Nightshade Bud
Choose One Discover a minion from your deck to summon; or a spell to cast.
Druid Rare Spell 8
Nordrassil Druid
Battlecry: The next spell you cast this turn costs (3) less.
Druid Rare Minion 4 3 5
Nourish
Choose One - Gain 2 Mana Crystals; or Draw 3 cards.
Druid Rare Spell 5
Number Cruncher
Rush, Taunt Choose Thrice - Gain +2 Attack; or +2 Health.
Druid, Warrior Rare Minion 4 2 1
Oaken Summons
Gain 6 Armour. Summon a minion that costs (4) or less from your deck.
Druid Common Spell 4
Oasis Surger
Rush Choose One - Gain +2/+2; or Summon a copy of this minion.
Druid Common Minion 5 3 3
Oracle of Elune
After you play a minion that costs (2) or less, summon a copy of it.
Druid Epic Minion 3 2 4
Overflow
Restore 5 Health to all characters. Draw 5 cards.
Druid Rare Spell 7
Overgrown Beanstalk
Summon a 2/2 Treant. Draw a card for each Treant you control.
Druid Rare Spell 3