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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Lucentbark
Taunt Deathrattle: Go dormant. Restore 5 Health to awaken this minion.
Druid Legendary Minion 8 4 8
Lunar Eclipse
Deal 3 damage to a minion. Your next spell this turn costs (2) less.
Druid Common Spell 2
Lunar Visions
Draw 2 cards. Minions drawn cost (2) less.
Druid Epic Spell 5
Magical Dollhouse
Gaing Spell Damage +1 this turn only.
Druid Common Location 1
Malfurion the Pestilent
Choose One - Summon 2 Poisonous Spiders; or 2 Scarabs with Taunt.
Druid Legendary Hero 7
Malfurion's Gift
Discover a temporary Feral Rage, Wild Growth, or Swipe.
Druid Rare Spell 1
Malorne
Deathrattle: Go Dormant. Revive after 2 friendly Beasts die.
Druid Legendary Minion 7 9 7
Mark of Nature
Choose One - Give a minion +4 Attack; or +4 Health and Taunt.
Druid Common Spell 3
Mark of the Loa
Choose One - Give a minion +2/+4 and Taunt; or Summon two 3/2 Raptors.
Druid Rare Spell 4
Mark of the Lotus
Give your minions +1/+1.
Druid Common Spell 1
Mark of the Spikeshell
Give a minion +2/+2. If it has Taunt, add a copy of it to your hand.
Druid Rare Spell 2
Mark of the Wild
Give a minion Taunt and +2/+3. (+2 Attack/+3 Health)
Druid Rare Spell 2
Mark of Y'Shaarj
Give a minion +2/+2. If it's a Beast, draw a card.
Druid Common Spell 2
Marsh Hydra
Rush After this attacks, add a random 8-Cost minion to your hand.
Druid Epic Minion 7 7 7
Mech-Bear-Cat
Whenever this minion takes damage, add a Spare Part card to your hand.
Druid Rare Minion 6 7 6
Menagerie Warden
Battlecry: Choose a friendly Beast. Summon a copy of it.
Druid Common Minion 5 5 4
Miracle Growth
Draw 3 cards. Summon a Plant with Taunt and stats equal to your hand size.
Druid Common Spell 7
Mire Keeper
Choose One - Summon a 2/2 Slime; or gain an empty Mana Crystal.
Druid Rare Minion 4 3 4
Moonbeam
Deal 1 damage to an enemy, twice.
Druid Common Spell 1
Moonfire
Deal 1 damage.
Druid Free Spell 0
Moonglade Portal
Restore 6 Health. Summon a random 6-Cost minion.
Druid Rare Spell 6
Moonlit Guidance
Discover a copy of a card in your deck. If you play it this turn, draw the original.
Druid Rare Spell 2
Moontouched Amulet
Give your hero +4 Attack this turn. Corrupt: And gain 6 Armor.
Druid Rare Spell 3
Mounted Raptor
Deathrattle: Summon a random 1-Cost minion.
Druid Common Minion 3 3 2
Mulch
Destroy a minion. Add a random minion to your opponent's hand.
Druid Epic Spell 3
Mulchmuncher
Rush. Costs (1) less for each friendly Treant that died this game.
Druid Rare Minion 9 8 8
Natural Causes
Deal 2 damage. Summon a 2/2 Treant.
Druid Common Spell 2
Naturalize
Destroy a minion. Your opponent draws 2 cards.
Druid Common Spell 1
Nature Studies
Discover a spell. Your next one costs (1) less.
Druid Common Spell 1
Nerubian Flyer
Battlecry: If a friendly Undead died after your last turn, summon a 2/2 Nerubian.
Druid Common Minion 2 2 3
Nightshade Bud
Choose One Discover a minion from your deck to summon; or a spell to cast.
Druid Rare Spell 8
Nordrassil Druid
Battlecry: The next spell you cast this turn costs (3) less.
Druid Rare Minion 4 3 5
Nourish
Choose One - Gain 2 Mana Crystals; or Draw 3 cards.
Druid Rare Spell 5
Oaken Summons
Gain 6 Armour. Summon a minion that costs (4) or less from your deck.
Druid Common Spell 4
Oasis Surger
Rush Choose One - Gain +2/+2; or Summon a copy of this minion.
Druid Common Minion 5 3 3
Oracle of Elune
After you play a minion that costs (2) or less, summon a copy of it.
Druid Epic Minion 3 2 4
Overflow
Restore 5 Health to all characters. Draw 5 cards.
Druid Rare Spell 7
Overgrowth
Gain two empty Mana Crystals.
Druid Common Spell 4
Owlonius
Spell Damage +1 Your spells get double bonus from Spell Damage. 
Druid Legendary Minion 7 6 6
Park Panther
Rush. Whenever this attacks, give your hero +3 Attack this turn.
Druid Rare Minion 4 4 4
Partner Assignment
Add a random 2-Cost and 3-Cost Beast to your hand.
Druid Rare Spell 1
Pathmaker
Battlecry: Cast the other choice from the last Choose One spell you've cast.
Druid Rare Minion 3 3 4
Peaceful Piper
Choose One - Draw a Beast; or Discover one.
Druid Common Minion 1 1 1
Pendant of Earth
Discover a minion from your deck. Restore Health to your hero equal to its Cost.
Druid, Priest Common Spell 3
Pilfered Power
Gain an empty Mana Crystal for each friendly minion.
Druid Epic Spell 3
Plaguemaw the Rotting
After a friendly minion with Taunt dies, summon a new copy of it without Taunt.
Druid Legendary Minion 4 3 4
Planted Evidence
Discover a spell. It costs (2) less this turn.
Druid Common Spell 1
Plot of Sin
Summon two 2/2 Treants. Infuse (5): Two 5/5 Ancients instead.
Druid Rare Spell 3