Secret Tempo Mage Deck List Guide (Post Nerf) – Kobolds – February 2018

Our Secret Tempo Mage deck list guide for the Kobolds and Catacombs expansion features one of the top lists for this archetype. This Secret Tempo Mage guide includes Mulligan Strategy, Gameplay Tips, Card Substitutions, and Combos/Synergies!

Introduction to Secret Tempo Mage

Secret Mage, one of the biggest decks of the last meta, has been quite popular over the last six months. Not only does it have a strong opening curve and powerful, efficient spells, but it also comes with a slew of finishing burst that helps it close games out. Reach is something that all aggressive decks must have, and no class has more of it than Mage. This deck builds off of its strong opening curve to try to close things out before the opponent can get fully set. Not the most original plan, but one that is fun to implement and that works quite well. While KFT did not bring too many new cards to the list, it did bring a new meta. And that is where this shines.

Check out a Budget Version of Secret Mage

Kobolds and Catacombs Update

Secret Mage is still Mage’s best option for laddering in the Kobolds meta. The deck got a couple of key class cards that helps it stay aggressive. Explosive Runes is a nice addition to the list, giving it the ability to never really waste any damage and has pretty much replaced Mirror Entity in the Secret package. Aluneth, which is one of the few Legendary weapons seeing meaningful play, rewards aggressive gameplay because of the ability to draw those extra cards every turn. Corridor Creeper even fits in this deck without the Pirate package. You have enough small minions in the early game that can quickly reduce the cost of the Creeper.

Check out our List of the Best Standard Decks for Hearthstone Ladder

Update: Secret Tempo Mage (February 2018 – Post Nerf)

Secret Mage is currently one of the strongest decks after the nerf patch. The only card gone from the list is Corridor Creeper, and that card wasn’t performing amazingly well in the deck anyway, since it’s rather spell-heavy. The reason why you had to play Creeper

The deck performs best against slow and grindy decks. Thanks to your ability to snowball in the early game and finish opponent with burn, Secret Mage turned out to be a great counter to slow Warlock decks, Big Spell Mage or Mill Rogue. On the other hand, Aggro matchups are still pretty bad, because the deck has no way to come back on the board outside of a random AoE from Primordial Glyph. All in all, it’s a great choice, but you might consider something different if you run into a lot of aggressive decks.

Secret Tempo Mage Mulligan Strategy & Guide

I’ll divide the mulligan section into two – against fast decks and against slow decks. Fast decks are generally the Aggro decks (e.g. Pirate Warrior) or high tempo Midrange decks (e.g. Midrange Hunter). Slow decks are slower Midrange and Control decks.

VS Fast Decks

Must Keeps

  • Kabal Lackey – Decent early game minion that can help you tempo out a secret.
  • Mana Wyrm – Great at stopping 1-Health minions and can force trades out of your opponent.
  • Arcanologist – You want to always be developing the board and the 3-Health on this minion can lead to 2-for-1s in your favor.

Situational Keeps

  • Frostbolt – Good at stopping minions that can potentially get out of hand if left alone, but you are mostly looking for your early minions.
  • Medivh's Valet can be kept when you need a two drop and have no other opening minions against an aggressive class like Shaman or Warrior. This is especially strong with the coin because getting something out ahead of your opponent can often be the difference between winning and losing.
  • Arcane Intellect can be kept here if you have a good opening. While not good enough on its own, having extra, on-curve draw can be a great way to get ahead once you cement the board.
  • Explosive Runes – If you have Kabal Lackey already and need a Secret to play alongside. Runes is better than Counterspell, because most of the Aggro decks are pretty light on the spells and clearing a minion is going to accomplish more.
  • Kirin Tor Mage should be kept with Arcanologist so you have a guaranteed Secret to play. Best kept when you have a 1 and 2-drop already in hand.

VS Slow Decks

Must Keeps

  • Kabal Lackey – Decent early game minion that can help you tempo out a secret.
  • Mana Wyrm – A great snowball card that demands removal if you are able to support it with spells.
  • Arcanologist – Solid stats and pulls a secret out of the deck which can tempo well with Kirin Tor Mage.
  • Kirin Tor Mage – Always keep this with Arcanologist because you have a guaranteed secret. You can be a little more greedy with your mulligan against slower decks.
  • Sorcerer's Apprentice – Solid 2-drop that can help you snowball wins with Mana Wyrm.
  • Aluneth – It’s your main win condition in slow matchups. Having it on Turn 6 is often the matter of life and death – while you sacrifice some tempo, you will never run out of cards to play until the game is over. If your opponent’s deck isn’t heavy on healing, you should be able to burn them every turn until they’re dead.

Situational Keeps

  • Frostbolt – Good for removing annoying minions and buffing Mana Wyrm.
  • Primordial Glyph – You can keep it with Mana Wyrm or Sorcerer’s Apprentice. Against slower decks you should look for direct damage or removal for taunt minions.
  • Medivh's Valet serves the same purpose as against fast decks. You should keep this card when you want to play on curve and have no other early minions to play.
  • Counterspell is keepable if you have Kirin Tor Mage but don’t have Arcanologist. Counterspell is much better against slower decks that have a harder time playing around it. Try to play it after they use their Coin if they go second.
  • Potion of Polymorph – Tech against Control and Cube Warlocks. Keep if you face Warlock, throw away in other matchups.
  • Kabal Crystal Runner should always be kept against slow decks when you have a secret before it. Being able to play a secret on three and then a 5/5 on four is very strong and will give a lot of decks absolute fits.

Secret Tempo Mage Win Rates

Winrates provided by Metastats

Secret Tempo Mage Play Strategy

This is a deck where you want to play the fast tempo game. That is to say, you spend the first two or three turns cementing the board, and then you rapidly build into damage from there. This transition is not always going to be easy to see, but it is important to prioritize your damage when possible. Especially when your opponent begins to stabilize or take over the board. Unlike other fast decks (such as Aggro Paladin and Face Hunter) you are not going to blindly go face or just hit your opponent as hard as you can. Rather, you want to only play to the cards you have. If your hand is burn heavy, then go for it. If you have a good minion curve, work on protecting the board. The play styles of this deck are all the same at the core, but you want to shift from a burn to an aggro to a midrange list as much as you can. Also note that your top-end is all damage related. If you feel things slipping away do not be afraid to point everything at your opponent’s head in hopes of drawing more.

Vs Aggro

Most aggro decks these days are based around board control, so that is what you should focus on. The plan of attack against decks like Pirate Warrior, Token Shaman, Aggro Druid, and Murloc Paladin is to keep them off their early curve at all costs. This not only disrupts their synergies, but it also makes it so you can start to become the aggressor entering the mid-game. From there, you just need to make your opponent play defensively while you assemble your final burst package. That is not going to be an easy thing to do, but achieving it should always be your goal. Damage is strong, but it isn’t going to really come into play until turn four and beyond.

Always look for strong tempo plays in these games. As mentioned, most aggressive decks build off of themselves quite well. However, all it takes is for one break in that chain to set them back a few turns. If you can leverage any turn where you put down a body and remove a threat you should be ahead. Prioritize strong trades and try to make the most out of Medivh's ValetSorcerer's Apprentice is also very powerful when paired with removal like Frostbolt or Fireball. The last thing to note is, you have a strong finisher package that most aggressive lists don’t. There is nothing wrong with taking your time and playing the control route for a good part of the game. This can be especially helpful against decks like Shaman, whose entire value is about making things stick.

Primordial Glyph is often a game-changer against Aggro decks. Since your deck runs no natural AoE, if you fall behind on the board, you often have no way to come back into the game. Thanks to the Glyph, you might still be able to choose something like Volcanic PotionBlizzard or Flamestrike. If you have an option like that, ALWAYS go for it unless you need something else right away (e.g. you’re staring at a huge minion and you need to remove it this turn). Thanks to the discount, you should be able to play that AoE before it’s too late – like Flamestrike on Turn 5. However, don’t rely on it completely – you still have only about 1/3 chance to get an AoE damage spell.

If everything else fails, you lose board control and you don’t get AoE from the Glyph, it’s time for the desperate plan – face burning. In this scenario, you basically try to win the game with your burn alone. You can use Ice Block to stall for an extra turn, possibly aim to get another one (or let’s say a Frost Nova) from Glyph and use your burn damage on your opponent alone. The only cases where you want to hit a minion is when that minion will put you on a much faster clock. For example, it’s generally worth to Frostbolt a 5/3 minion if it’s going to buy you an extra turn or two. Same goes for pinging a 2/1 minion – over the course of three of four turns it would deal 6-8 damage to you. Since you most likely left your opponent at rather high health total when you’ve shifted to this plan, it’s not going to work many times, but it’s still worth to give it a shot for that extra 5-10% chance to win.

Vs Control

Control decks, especially greedy ones, are one of the best reasons to play Secret Mage in the current meta. The way Secret Mage builds is not easy for slower lists to deal with, especially if they have a bad or awkward turn. This deck snowballs, and any deck that snowballs in this way is going to feast on bad draws or a slow mulligan. The goal for these games is damage. Lots and lots of damage. However, as with the aggressive decks, that damage does not need to come all at once. Rather, you should spread it out and find different ways to get it to build. Leverage your board, attack face with your minions and anticipate what big taunts or healing your opponent might have. Fireball and other big burn spells are great to finish off the game, but remember that you can also use them as the board control tools. If you have minions on the board, it’s often worth to Fireball that 5/5 minion that would slowly trade off your board than just keep the Fireball for face damage.

Your goal is to deal as much damage as possible to the opponent, so every time you decide whether you trade, use burn damage to clear a minion etc. you need to look at the bigger picture. Fireball is always 6 damage when you hit the opponent’s face with it, so it’s easy to see that it’s a solid burn spell. It might feel bad to use it on a minion, but remember that if you protect your own minions this way, you might end up dealing more damage in the end. If that minion that you’re going to kill is currently the only way your opponent can deal with your board, then by all means, kill it. Over the course of a few turns, minions are much more useful. Not only they deal damage every turn, but they also keep your opponent busy. Instead of going for their own game plan, they just have to clear your minions, which gives you an extra turn or two before they can start, for example, dropping big minions that would kill you quickly.

To follow up on the last point, it doesn’t mean that it’s always worth to clear minions with your burn. For example, if you’re playing against a Control Mage and you’re approaching a big AoE turn (e.g. Meteor or Flamestrike), then it might not be worth it to clear a minion. Your minions are going to die one way or the other, and by keeping a Fireball you might have more burn to finish the game off. Those things should be judged on case to case basis.

A big part of beating the slower decks is finding damage early on. Sure, it is easy to see where to point the Fireballs and Pyroblasts, but you get a lot of mileage out of your early game. Even something as simple as a turn two Arcanologist can get two or three hits in. That’s six damage for two mana. Also try to make good use of Counterspell in the slower matches. Control or big midrange decks need their spells to control the board, and all it takes is one good counter of a piece of removal to run away with things. Just make sure you drop it after your opponent has used the coin. Use it when you feel like your opponent is going to AoE. When they have enough mana, when your board is big enough etc. Alternatively, you can also use it when you’re burning them in order to stop any kind of healing spell.

What’s worth mentioning is that Aluneth is an absolute MVP of slower matchups. Normally, you will run out of steam around Turn 5-7, depending on how quick your opening was. If that gets countered, you’re stuck with one card per turn for the most of the game. If you’re already out of steam, topdecking a Mana Wyrm or Sorcerer's Apprentice when you need some burn is not going to win you the game. However, Aluneth means that, unless it gets removed, you should have the whole game under control until the very end. With a total of 4 cards per turn as opposed to the normal 1, you will be able to put a lot of pressure every turn. If you aren’t behind when you play it, most of the time, your opponent’s only choice is to outlast you, and that’s rarely going to happen. With lots of cards in your hand, you can mix in board pressure with burn damage quite easily. For example, playing Kirin Tor Mage + Secret, Medivh's Valet + 0 mana Kabal Crystal RunnerFireball on the opponent’s Hero is a quite normal turn when you have Aluneth up. And this way, not only you’ve put 4/3 + 2/3 + 5/5 on the board, but also dealt 9 damage to your opponent at the same time. Now he has to spend resources on both clearing the board and surviving, which is usually too much to handle. Just remember to play as fast as possible after Aluneth is going, because you’re on a timer. You will draw your deck over the course of the next few turns, and after that you’re going to die to fatigue very quickly. Plus you always want to keep your hand relatively empty in order to not overdraw.

Secret Tempo Mage Card Substitutions

For the most part, Secret Tempo Mage is a rather inexpensive deck. The deck still works quite well when played on the budget, but there are some cards that you might not have. Below, you will find potential substitutes with explanations.

  • Medivh's Valet is a card from One Night in Karazhan. He’s pretty important in this deck, however, you should be able to replace it with another small minion. While not entirely optimal, some of your choices include Cult SorcererPyros or Raven Familiar. You can also fill one slot with a Silence minion like Spellbreaker or try to go for a more experimental route with Vicious Fledgling (the card is great against slow decks, but not so much against Aggro).
  • Ice Block is very useful when you switch from the aggressive plan to the burn plan. Thanks to the Block, you don’t have to worry about the board or that you will die. You get one more turn to finish your opponent off (unless they teched in a Eater of Secrets, but that’s rare). However, the card is not necessary for the deck to function. You can play another Secret instead (e.g. Potion of PolymorphMirror Entity), add another Arcane Intellect (if you play a list with only one), or possibly a second Firelands Portal.
  • Aluneth – The card is really amazing and I can’t imagine playing the deck without it. However, if you don’t own it, I’d recommend either adding a second Arcane Intellect if you run only one, or going for a more minion-heavy approach by adding some strong, mid game minion akin to Bittertide Hydra or possibly Cobalt Scalebane as a budget option.
  • Pyroblast – The card is entirely optional, you really don’t need it to run the deck. You most likely want to play a second Firelands Portal instead, but you can honestly go for any of the replacements listed above.


A Hearthstone player and writer from Poland, Stonekeep has been in a love-hate relationship with Hearthstone since Closed Beta. He's achieved infinite Arena and multiple top 100 Legend climbs.

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Discuss This Deck
  1. ducksgo
    February 18, 2018 at 12:38 pm

    Also this deck cuts out one Arcane Int. Which is always required for cycle. If you don’t get aluneth or cycle by turn 6 you’re dead because you have a total of 6 secret floating around in your hand and deck. This deck isn’t good at all if you think about it. Both Portal and Arcane Int is required for burst with Mana Wyrms and Removal + minion.

    I truly disagree with 6 instead of 4 secret wise. 6 is wayyyyyyyyyyy to clunky my friends.

  2. ducksgo
    February 18, 2018 at 12:30 pm

    This deck seems to have too many secrets. Keeping the 2x CS and 2x Runes seems to be the perfect fit. Glyph can always find answers as well. Having 6 secrets with no combo from Lackey to Kirin Tor really sucks. All these high mana cost 3 cost secrets sit in your hand with no combo really is crap.

    I would stick to 2x CS and 2x Runes. Find answers through glyph. Also Firelands portal is a good remover and a good minion drop on 7. The fact this deck only runs one is pretty bad.

  3. Tob
    February 17, 2018 at 4:07 am

    Thoughts on slotting in an arcane giant or two into this deck? Been trying it out and the giants get close to 0 mana fast. But not what to remove to fit them in. Perhaps replacing the crystal runners with arcane giants?

    • ducksgo
      February 18, 2018 at 12:45 pm

      Because by the time you’re able to drop the Arcane giant? your turn is already to late. Either priest has Death by that mana turn, or Lock has Siphon by that time as well. Kabal Crystal Runner can be dropped usually around turn 4 which is really a full turn from Priest with death. Or it goes un answered and pushes 5 damage.

      Arcane Giants are wayyyy to late as this is a tempo oriented deck where your opponent should be dead around turn 6 to turn 8. If not you usually have your opponent at around 8 or 9 life where finisher is Pyro.

  4. Karate Chop
    February 16, 2018 at 11:55 am

    Definitely going to build this deck. I’ve run into it a few times while playing my control warlock and it was hilarious to beat the opponent by fatigue because of his weapon! Don’t play your weapon late in the game! lol

    • MIrza
      February 17, 2018 at 2:07 am

      Yup! And also if you know your opponent is playing Kingsbane Mill Rogue, do NOT play the weapon.

  5. Detalius
    February 15, 2018 at 7:03 pm

    I surely thought glacial mysteries would be here. Any reason to not run it?

    • Mirza
      February 17, 2018 at 1:58 am

      I thought so too but I realized that even when I got it from Primordial Glyph, as 6 mana, it was too slow. Most of my Secrets had been played by then anyway.

      • ducksgo
        February 18, 2018 at 12:33 pm

        Thats why this deck isn’t that great. It only has 1 firelands portal which doesnt help past turn 7. But you have 6 secrets that you can almost never combo with because they get clunky. Stick to the 2x CS and 2x Runes package. Use Glyph for more secrets or for more burn. I always kill Warlocks with no problem by turn 7. It’s easy. I tried this deck and lose because of clunky secrets i can never combo with.

  6. pongo love
    February 14, 2018 at 8:19 am

    I don’t understand the fuss about this deck. It’s… ok.

    If you don’t get the ABSOLUTE PERFECT HAND at the beginning, most deck in the meta can laugh at your face after a few turns. One turn without the exact card you would need, and you’re out.

    I can barely scale til lvl 16/17

    • Dman
      February 14, 2018 at 1:59 pm

      Not sure what your talking about. I’ve been using this deck to fight warlocks, paladins and priest up to level 6 and 7. You may be missing your que to switch from board control to face. Without the know how your sunk..

      • pongo love
        February 20, 2018 at 2:55 am

        I’ve managed to climb til lvl 10 but i am stuck there. Problem is always the same: you get THE PERFECT HAND at the beginning, you can deal with pretty much everyone (with the exception of priests who can heal 12 hp 3 or 4 times, and warlocks who can place their possessed lackey at turn 5)

        But ONE TURN without the perfect draw, and you are dead cause this deck has zero solution for comeback.

        Primordial glyph almost never gives me what i would need… at this point it can’t just be bad luck.

        • GaleWindscar
          February 20, 2018 at 8:52 pm

          idk about you man, I think it’s just that you don’t have enough experience still.
          first few weeks I had with this deck, it carried me all the way to rank 10,
          and now I just got from Rank 8 (3stars) to Rank 4 (0 stars) with only losing 2 games.

          like the person above stated, biggest factor for my climb was that I learned when to go face and board control (and I didn’t even have Aluneth)

    • ezah#21760
      February 17, 2018 at 6:31 pm

      I have atm 63% wr from 5 to 2 – everything fine for me.

  7. ItsOKWeGotThis
    February 13, 2018 at 10:32 pm

    Any thoughts on taking out Arcane Intellect for another Firelands Portal? I’ve also considered putting in another potion of polymorph, I guess that makes the deck even more vulnerable to aggro but better against cube lock. Which card would you swap out in that case?

  8. Alex
    February 11, 2018 at 4:42 pm

    I replaced firelands portal for flame strike, is it good? Because i play alot against aggro decks and it actually helped me against aggro paladin.

    • Stonekeep - Author
      February 13, 2018 at 12:39 pm

      Against Aggro, Volcanic Potion would probably be a better tech card, actually! Most of the time, you lose games against Aggro if you fall behind in the early game, Turn 7 is often too late to come back even if you AoE down the board. And that 2 damage early AoE damage can work wonders against some of the faster decks.

      And I think that you should replace Pyroblast instead of Firelands Portal while we’re at it.

  9. Vanelloppe
    February 9, 2018 at 7:25 pm

    This deck is fuckin awesome, i was before the last patch on Demo control and aggro paladin (i played both), and then the nerf came :(. Anyway Aggro paladin is still good cause new cards can deal with the ver’s nerf and noeunoeul nerf (pirate).

    Demo control is still good too cause no nerf at all.

    But definitely the secret mage is, on my opinion, the most powerful deck after the last patch.
    He counter the demo control cause you can most of time, finish the opponent with direct damage spells, the “voilord” is useless against your spells and you can cheap the “possessed lackey” with the secret “potion of polymorph”.

    Then you can deal with aggro decks, like paladin but honestly its quite hard, its not a big deal cause from the nerf, many people drop the aggro style to mage or demo control.

    To resume, go for secret mage, the most powerful deck in this meta of february, it is cehap (4500 dust more or less) and very strong, i advice follow guid before try it cause its a little bit technical deck.

    Good luck and Have fun

  10. Suede88
    February 9, 2018 at 3:22 am

    2x apprentice out, 1x bittertide hydra, 1x portal in

    • Suede88
      February 9, 2018 at 7:28 am

      this not works very well 😀 my apologize…

  11. matenui
    February 8, 2018 at 11:01 pm

    What will be with this deck after the wild rotation?:(

    • Stonekeep - Author
      February 8, 2018 at 11:59 pm

      It will no longer be playable in the current form. But it’s actually a third iteration of Tempo Mage (first one was pre-BRM, second one created after BRM and third one shaped out after Un’Goro), so I believe that it will eventually find its way to get back into the meta.

      The deck has a strong classic shell – cards like Mana Wyrm, Frostbolt, Sorcerer’s Apprentice, Arcane Intellect, Kirin Tor Mage or Fireball will still be there. Not to mention that a lot of the good cards from 2017 are still staying (e.g. Arcanologist, Primordial Glyph, Aluneth).

      At this point, it really depends on what Blizzard decides to print for Mage in the first expansion of 2018.

  12. Mirko
    February 8, 2018 at 4:21 pm

    This Deck is awesome! Played straight from Rank 18 to 10 with 94% Winrate 16-1

    • Rodney
      February 10, 2018 at 10:08 am

      You are lucky, I played from 18 to 15 straight win rate 62%.

  13. MH
    February 8, 2018 at 7:25 am

    Wow, this deck is superb, and great fun to play with and against. Lots of interaction, and awesome curve. Plus, there are no neutral cards, giving the deck extra flavor and making it feel 100% mage fireworks.

    • Stonekeep - Author
      February 8, 2018 at 11:54 pm

      It’s probably irrelevant to most, but I actually love the decks that are fully made with class cards. It makes them feel like they truly belong to that class. Decks that are running half of the neutral cards are definitely losing a lot in terms of identity.

  14. MrLastGladiator
    February 7, 2018 at 6:05 am

    What about Thanlos and faceless summoner after the nerf of the corridor creeper?

    • Mirza
      February 17, 2018 at 2:03 am

      No, no, Faceless is probably too slow in this deck. Thalnos could make sense but then again, it’s too slow as well. This deck doesn’t want to draw a 2-mana 1/1 in the early game.

  15. MilesTegF
    February 6, 2018 at 11:30 am

    Now that the creeper is geting nerfed (5/5 to 2/5) what card do you think is a good replacement for it? Or are you planning on still using it.


    • Laguna
      February 6, 2018 at 2:01 pm

      I have the exact same question, as for the Karazhans cards, they are valid until April right?

      • MilesTegF
        February 6, 2018 at 5:05 pm

        I replaced one with a Spell Breaker and the other with a tuskarr Fisherman.. Not sure about that last one tho.. The kharazhan card are good until the next expansion drops and the year of the Mammoth

    • BGLG
      February 6, 2018 at 7:56 pm

      Pyroblast and a second arcane intellect are good replacements, the pyro blast can make you draw the weapon more consistently, and pyro blast is good for quite a bit of burn damage

    • Emile
      February 6, 2018 at 9:28 pm

      Spellbreaker might be a very good solution since you have a lot of chance to play against control decks like Cube Warlock in the future.

  16. dandoodle
    February 1, 2018 at 7:06 am

    Got to Rank 8 this month using only this deck (swapped 1 firelands portal for ice block). Almost got to rank 7.

    But man is this deck rough against murloc/aggro paladin. Either than that, pretty managable.

  17. plyzd
    January 30, 2018 at 2:34 am

    It will be interesting how this deck will change in the coming weeks. The creeper will be nerfed to death in february and Medivh’s Valet, Kabal Crystal Runner & Firelands Portal will rotate out in april.

  18. Asian Gogo
    January 29, 2018 at 9:28 pm

    Why are the Ice Blocks Eliminated from the deck? I replaced one fireland with Pyroblast as it is worth it.

  19. MilesTegF
    January 24, 2018 at 11:56 am

    This deck is great from 20 until rank 10-9, i got about an 80% win rate in those levels.
    After that point, i would say that drops to around 20-30% win rate..

    Very fun to play tho.

  20. Darthbrosius
    January 11, 2018 at 12:02 pm

    -1 Arcane Intellect (we all tested them and we now all agree that there’s no room/time for drawing in this deck)
    +1 Ice Block
    -2 Firelands Portal
    +1 Bittertide Hydra
    +1 Pyroblast

    Always consider Prymordial Glyph as a big spell for mulligans.

    • Darthbrosius
      January 11, 2018 at 12:05 pm

      You can also go with straight 2x Hydra. They are really strong in this deck, but you need Pyro to win almost always against Nzoth Lock.

      • Darthbrosius
        January 11, 2018 at 12:07 pm

        Drawings except Aluneth of course.

      • Mirza
        February 17, 2018 at 2:05 am

        Yup, I agree. Bittertide Hydra is really strong against Warlock. The only problem is that it sucks against Paladin, so tech your deck accordingly.

  21. George
    January 9, 2018 at 2:49 pm

    This deck is Garbage when it comes to climbing Ranked games.

    I played it.
    I made friends who are Ranked Legened above 300.
    I made people i have friends on Heartstone play it.

    They all tell me this is for simple normal games only.
    Even in Normal you see how weak it is.

    I made some fixes to it but it still struggles.

    • iDoomer
      January 10, 2018 at 12:23 pm

      Why? A lot of legend players play this deck and it seems ok (maybe not astonishingly good, but ok) for them

    • octamm
      January 14, 2018 at 4:33 pm

      I agree, on how the meta is right now with warlock, paladin, druids, building big minions it has no way to clear the table and how to compete against big weapons.

  22. Ice Block
    January 6, 2018 at 12:18 am

    This list needs at list 1 Ice Block in the current meta. Not only does it give you a trigger for medivh’s valet but there is so much damage and tempo in this deck already that you can easily afford it. Especially with Aluneth in the later turns where you would have previously been floundering. And the old “you can find it with “Primordial Glyph” rarely rings true and means you are missing out on a 2 cost fireball.

    • Cerpss
      January 9, 2018 at 10:54 am

      What are you taking out for ice block? Currently I am running one less firelands portal

  23. HiImGosu
    January 5, 2018 at 5:52 am

    I’m new to the game and I don’t have Medivh’s Valet yet, any replacements ?

  24. MrMeme
    December 27, 2017 at 4:35 pm

    Why Ice Block? It’s an aggro deck u dont need ice block

    • GKeeP
      December 28, 2017 at 8:46 am

      Because you have activated Medivh’s Valet till the late game.

      • MrMeme
        December 30, 2017 at 3:22 pm


        • Orion
          January 2, 2018 at 12:28 pm

          And ice block provides you at least one more turn, that will be enough to win because of burst damage by spells.

  25. Alexander Harvey
    December 26, 2017 at 6:25 pm

    Secrets mage has always been my favorite deck since I started playing Hearthstone a couple years ago. It felt like I knew something no one else did using that deck. Even though the highest rank I’ve ever made with it is 12. I can’t lie I’m a little jealous now that I’m running up against all these other Secrets decks now. But it’s cool I usually wipe the floor with them because unlike most of you carbon copy let me see what works for everybody else and use that deck players. Secrets Mage is my deck, and I have a few curve balls in my version of it that most players are not ready for using the standard version that is so popular now.

  26. Herowar
    December 17, 2017 at 2:50 am

    I like the older version of the deck better, tho 🙂

    It used to be Tier 1 as well 😀 I’m currently Rank 10 and keep getting win streaks.

    If you play your secrets properly, it is a win most of the time. I really hope I would be able to get to Legend this Season for the first time ever 🙂

  27. Ergil
    December 14, 2017 at 3:12 am

    2 Firelands portals make this deck even funnier. Hlps a lot in the end phase just to finish off the opponent if you run out of fireballs (often happens with me).

  28. Herowar
    December 12, 2017 at 8:33 am

    Super fun deck and Aluneth makes it crazy powerful! Just won 4 games in a row vs. Midrange Hunter, Pirate Warrior, Quest Mage and Elemental Mage 🙂

    I think it is interesting to see a deck that uses class cards only and be that fun and powerful 🙂

  29. andrew
    December 12, 2017 at 5:18 am

    is mirror entity really that bad?
    if it really is, what should i go for?

  30. Andro
    December 11, 2017 at 6:31 am

    I need to craft aluneth or i can replace it with some card of the old secret mage?

    • Dwarf
      December 11, 2017 at 12:18 pm

      Firelands Portal should work, though nothing can directly replace Aluneth.

      • WildRage
        December 24, 2017 at 9:56 am

        Is Aluneth that vital?

  31. Robert
    December 11, 2017 at 2:56 am

    Mirror entity is really bad . Opponents always play around it .
    Firelands is just better .
    Also I use one pyro . It wan me quite a few games so far .

    • Bcfrederick39
      January 2, 2018 at 1:38 pm

      What did you replace for the Pyro? I’ve always been a huge fan of having the pyro in my secret mage deck, but not sure what to remove from this list.

  32. Sektorad
    December 8, 2017 at 3:29 pm

    Replace Mirror Entity with 2 Explosive Runes and 1 babbling book with an Aluneth for effectiveness in new meta

    • Beans
      December 9, 2017 at 5:09 pm

      I agree 100%, no need for mirror now adays

  33. boi
    December 4, 2017 at 3:36 am

    what can I switch the portal for?

  34. Linus Adamson
    November 21, 2017 at 1:56 pm

    Only dumb People run mirrors entity. dead card thats easy to play around only works vs retards and it is usless if enemy play battlecry minions sure sometimes it maybe does something Good but risk is that opponent plays a 1 cost minion and whoop you just wasted 2 mana. id rather change those for a counter spell and a spellbender those cards have more worth than what they cost and defends what you already have on the board very good. Ultimate infestation, swipe, cold blood, the stegodon paladin buff, kill commands are just examples of game turning spells that get countered by these 2 secret while a mirrors entity can get you 1 nice little alley cat jeez People cant think for themselves anymore

    • Linus Adamson
      November 21, 2017 at 2:01 pm

      Ice block* to my surprise this noob deck actually had 2 counter spells

    • Algorithm
      November 23, 2017 at 6:40 am

      Counterspell are fantastic vs druid and priest and the whole idea behind the deck is to force your opponent to make suboptimal plays while playing around secrets. The pilot of the deck has to be able to recognize weather to hold counterspell or mirror (or spellbender in my case) untill a key turn. I hit legend with 70% winrate from rank 5 with a variation of this deck including meteor, hydra, and spellbender. Its pretty solide! As for the ice block, this is a tempo deck and so ice block doesnt do anything for you on tempo nor does it disrupt opponents plays so its not worth it

  35. Ddinos661
    November 17, 2017 at 6:28 am

    Could you for medivh or the Lich king into this deck?

    • Ddinos661
      November 17, 2017 at 6:29 am


    • Frogbane
      November 25, 2017 at 12:31 pm

      It is possible. You could add in Frost Lich Jaina to this deck.

    • 8BitBrain
      November 26, 2017 at 11:39 am

      Not much need for them since it doesn’t add burn or early game pressure. This list is pretty much only changed with some spell benders, hydras, cobalt scalebanes, or removal under 7ish mana

  36. Fistouille
    November 9, 2017 at 3:56 am

    – 2 babbling book + 2 Bittertide Hydra

    • Nick
      November 9, 2017 at 3:54 pm

      I’ve tried replacing Babbling Book with quite a few cards (I hate the RNG-ness of the spell it gives), but run into issues with all of them.

      Bittertide Hydra – seems to have real problems towards the end of the game whenever a few small enemy minions hit him over and over to drop my Hero’s health quickly. This deck has zero AE board clear to deal with those small minions.

      Ethereal Aracanist – Gaining +2/+2 at the end of each turn when controlling a secret seemed like a winner, but in reality Counter Spell and Mirror Entity get popped so quickly he this minion rarely gets much boost.

      Arcane Giant – This deck casts a ton of spells, but the cost of this minion rarely seems to get low enough quickly enough to be effective. It ends up playing too slow most of the time.

      Red Mana Wyrm – Another card I figured would synergize well with all the spells, but again, too slow.

      The biggest issue this deck seems to have for me is card draw towards the late game. Countless times I have ran out of steam around turn 8+ and have to resort to playing whatever I can top deck each turn.

      I figure a minion with card draw might fit nicely. I went with Polluted Hoarder over Gnomish Inventor because he still offers some punch.

      What about Acolyte of Pain? I like the idea of being able to summon Acoylte and Bonemare together on turn 10+, as well as all the other tricks that AoP allows Mages to pull off.

      • CD001
        November 15, 2017 at 5:48 am

        Faceless Summoner isn’t a bad call – you get 2 minions out of it so the odds are one of them will survive to curve into Bonemare next turn.

        I use 1x Mirror Entity and 1x Potion of Polymorph rather than 2 Entities – it’s less obvious and they can be played together… just be careful of the order in which you play them, you want Mirror Entity to trigger *before* Potion of Polymorph otherwise you get a Sheep.

        … but I’m not sure I’d trust me, I’m not running any Sorcerer’s Apprentices:

        -1 Babbling Book
        -2 Sorcerer’s Apprentice
        -1 Mirror Entity

        +2 Faceless Summoner
        +1 Spellbreaker
        +1 Potion of Polymorph

      • 8BitBrain
        November 26, 2017 at 11:40 am

        cobalt scalebane is pretty nice as a filler card

  37. Weke
    November 5, 2017 at 11:52 pm

    -2 babbling book +2 golakka crawler

  38. Pablo
    October 30, 2017 at 1:29 pm

    I really like this deck. I’m a one trick pony of this deck but aggro decks (hunter, shaman) are literally too fast and I don’t have enough removal or my removal is unsufficient to kill big creatures.

    I come from mtg and I really miss something like Swords to Plowshares/ Path to Exile or a card that destroys a creature regardless of its life. It’s a bit frustrating.

    • escobar
      November 1, 2017 at 2:56 pm

      You should look into tempo rogue, vilespine slayer is a ridiculous tempo card…. I would play that deck myself but crafting 3-5 legendaries is a tad tough :^) (patches, prince 2,van cleef, shaku, leeroy)

  39. Walala
    October 28, 2017 at 1:39 pm

    Great deck reach 5 this season

  40. Telim Tor
    October 28, 2017 at 12:53 pm

    I reach legend for my first time a few days ago, with this list, more meta focused:

    • Algorithm
      November 23, 2017 at 6:45 am

      I used the exact same list all the way to legend as well this season!

  41. asdf
    October 19, 2017 at 3:16 am

    from what i can tell the meta version runs bitter hide hydras in place of spell books and one spellbender over one mirror entity

    • asdf
      October 19, 2017 at 12:38 pm

      I was using the original deck to get to rank 10 for some time now but I couldn’t get any further. I tried to push with my old freeze/burn/medivth/quest decks without any success. Today I finally bought those damn bittertide hydras and got to rank 5 for the first time!
      At first I blazed through every game till I got stuck at rank 6 and bounced back and forth for like 4 hours… In the end I got there with 61% winrate and 49 games played. A lot depends on decent early game draws esp vs warlock zoo and tempo rogue. Hydras are amazing at pressuring enemies who usually use a lot of resources to fight them off or die if they can’t respond.
      I guess reaching legend would take way too much time if it’s even possible with this deck and without winning sprees…

    • Ivan Vargas
      October 19, 2017 at 4:11 pm

      I use this deck exactly like you said. I am having a really good winrate so far. Rank 7

  42. Ivan
    October 17, 2017 at 3:00 pm

    Babbling book sucks, too rng. I use Hydras instead. They turn the deck more aggro and efficient. I am having a really good winrate so far at rank 8.

  43. Ève
    October 12, 2017 at 4:45 am

    Does someone know an alternative for Medivhs valet because i don’t wanna buy the adventure 😀

    • Joe
      October 18, 2017 at 9:00 am

      Don’t buy it then. I went through the adventure using gold to pay for each part

  44. Discover your mother
    October 10, 2017 at 1:11 am

    Hi, counter spell replacement with one spell bender isn’t better atm? Or with mirror, coz every player check before they go the big one

  45. Krysis
    October 9, 2017 at 8:25 am

    Where would Sindragosa go in this deck? Anything to replace glyph, or is it a necessity?

    • Discover your mother
      October 10, 2017 at 1:13 am

      Glyph is your only way to clean the board

  46. Handclap
    September 27, 2017 at 10:35 am

    Can i put 1x Meteor in there instead of 1x Firelands portal?

    • HypnoJew
      September 30, 2017 at 5:16 am

      No, you can’t. Your soul would be sold to devil And you children would be burning in eternal agony od you would relace firelands portal with meteor

    • HeatShock
      October 9, 2017 at 1:39 pm

      I would keep the firelands portal, but you could try taking out a babbling book for the meteor if you want to run it. Firebat found success recently with the card in his secret mage, so it may not be a bad choice.

  47. Mrnoob
    September 16, 2017 at 7:16 am

    Can i put yogg to replace 1 bone mare

    • dom
      September 27, 2017 at 9:04 am

      Sometimes Yogg or a Pyroblast is better in this spot, when you face taunts or have no minions on board.

  48. detecM
    September 9, 2017 at 2:58 am

    I have no decent deck before and I am new to this game. Thank to you I am able to enjoy game with a low cost deck

  49. sleek
    September 3, 2017 at 4:52 pm

    -1 book +1 pyros
    -1 bonemare +1 faceless summoner

    • Nick
      September 23, 2017 at 1:47 pm


  50. Vorpal
    September 1, 2017 at 8:00 am

    No place for antonidas anymore? I really wannt play with that card.

    • Iplitan
      September 8, 2017 at 9:31 pm

      I took one bonemare out and replaced it with antonidas

  51. Mr Rekt
    August 22, 2017 at 4:17 am

    Anything to replace Burgly Bully?

  52. EPOCH
    August 22, 2017 at 2:33 am

    Sick deck! Strong early game. And doesn’t care about taunts. Can rip the face with magic.
    As new cards can suggest The Lich King because of impact.

  53. qbico
    August 10, 2017 at 12:45 pm

    Why you add Frozen Throne to the tittle if there is not frozen throne cards in?

    • Evident - Site Admin
      August 10, 2017 at 12:49 pm

      I discussed the Frozen Throne potential card in the “update” section.

  54. FrozenHearthstone
    August 6, 2017 at 3:13 pm

    Spellbender is a really good tech choice to counter all those paladins on ladder.

  55. Darkseid
    July 19, 2017 at 10:58 am

    I honestly think this deck is best with double arcane giants.

    • Skmidge
      August 1, 2017 at 5:06 am

      Hey there, been trying Arcane Giants out myself lately as well.

      I find that two Arcane Giants is one too many; a lot of times one will stick around early game for a few turns as an absolutely dead card. Its fairly strong turns 8+ as its often like 2 mana or so by then, but early game it seems as though Kabal Secret Runner simply does a better job at generating tempo. Yes, it would be dreamy to Arcane Intellect into 2 of these bad boys that cost nothing, but that doesnt happen fast enough it seems.
      (One game, however, I Primordial Glyph’d a ton of rerolls and had an Arcane Giant turn 4 which was nice, though I dont consider that to be solid data.)

      I also found that Arcane Giant works a LOT better if you center your deck to have more late game power/ sustainability. The reason for this is because you can buy extra time to discount it further while also maintaining board control. Im not done tinkering quite yet, but I’ve actually added in some Freeze Mage cards as this deck is very weak against Control/Midrange matchups when you draw poorly. Some of the changes help against Aggro as well, since sometimes you cant crank out enough tempo fast enough to keep up.

      My changes are:

      -1 Pyros: the card is fine but i simply dont have it plus i dont think value is as important in a tempo deck

      -2 Counterspell: Everyone plays around it for free when they have the coin. It also gets wrecked by things like Binding Heal, Hallucination, Upgrade, and other cheap and weak spells.

      -2 Mirror Entity: useless early game and too easy to play around late game. I can’t tell you how many Alleycats and Murloc Tidecallers I’ve spent 3 mana on. Sure, you can steal their 2 drop with Kabal Lackey, but as much as I love the card the combo simply doesnt work well enough.

      -1 Yogg: Hilariously inconsistent. I honestly can’t believe a Tier 1 deck recommends Yogg in his current state, but if it works it works I guess.

      +2 Spellbender: better version of counterspell IMO since it ruins removal/buffs just fine. The point of Counterspell is to get the opponent to waste a card/turn removing or buffing and there’s not many solid spells worth cancelling that don’t do one of those.

      +1 Ice Block: severely underrated in this deck. Proc’s Medivhs Valet beautifully and an extra turn is nice because…

      +1 Pyroblast: If you can manage to keep board control, you’re able to spend Fireball/Firelands Portal on face. I’ve won a surprising number of games around turn 10 because of this card. A lot of times, you will be tempted to spend your removal on killing minions, but an extra ten damage in hand allows you to set up 2-3 turn lethals against most matchups.

      +1 Arcane Giant. I’m still tinkering but I like it so far. One is enough I think, as there are not many other minions you can afford to cut from this deck, and removing spells actually makes this card weaker.

      All in all, it seems to me like Crystal Runner does an overall better job at being a big tempo swing than Arcane Giant, but if you can buy yourself some time with different spells than the meta calls for then we may seem some of these guys popping up in more decks.

      • FrozenHearthstone
        August 4, 2017 at 6:02 pm

        lol at that point you should just play freeze mage.

        • TheMlgHamster
          August 18, 2017 at 3:12 am

          Is Classic freeze mage still good with alex and medivh?

      • TKY
        August 30, 2017 at 2:53 pm

        I think with counterspell it’s too effective late game to not run at least two in your deck, especially if you’re controlling the board, I find there are situations where a late game spell can basically turn the game around. There’s no better feeling than stopping a Priest Mindcontrol turn 10.

        If you happen to be playing against a deck that utilizes low mana cost spells, you pretty much know from the get-go that your counterspells aren’t going to have much return throughout the game. This is a small price to pay considering how effective they are mid to late game.

        I suspect Ice Block wouldn’t be effective just based on the fact that this deck is geared towards mid game tempo. Ice Block will force a next turn, when that’s all you need to launch a pyro for the win, but then, shouldn’t you just build a Freeze Mage deck for that?

  56. [email protected]
    July 18, 2017 at 6:42 pm

    3 time Yogg-Saron, Hope’s End sheep himself on the first spell…. are you sure this is an good deck lol ?

  57. WempyNext2
    July 12, 2017 at 6:22 am

    Hi!Any good replace for Pyros?

    • Brandon
      July 24, 2017 at 2:46 pm

      Instead of Pyros, I put in Hungry Crab.

  58. KingOfKings
    June 27, 2017 at 9:29 pm

    Just one man’s opinion, but I think this deck is terrible. At rank 10, I’m 1-5 with it. It just dies to any other Mage or Paladin deck.

    • Eddie
      June 29, 2017 at 7:28 am

      I’m steadily getting wrecked by face hunters around ranks 15-13 so I see where you’re coming from.

    • Govid
      July 16, 2017 at 11:19 am

      I agree it is just an ok deck but not great.

  59. michael
    June 27, 2017 at 1:49 pm

    is arcane giant good in this deck?

    • Andy
      July 18, 2017 at 7:28 am

      Probably not, it will be too late in the game for arcane giants to do much.

  60. Quick Ben
    June 27, 2017 at 1:13 am

    Honestly, those guys how think this deck is shit have no idea how to play it.
    In my opinion I would put in one spellbender and one secret eater against freeze mage or paladin.

  61. uRmadDude
    June 22, 2017 at 12:21 pm

    Guys you have to add one maybe even two copys of Spellbender. This Card is too good in this Meta. I try to give you one example of every class to use it just to show you how needed it is currently. Pls just try it a few Games.

    Mage: Every tragetet Spell he uses on Minions
    Priest: Shadowwords and Buffs
    Shaman: Hex, Jade Lightning….
    Paladin(Favourite): Stegodon(Buffs,singleclear)
    Warrior: Mortal Strike(on Minions),Slam…
    Druid: Mark of the Wild, Wrath…
    Hunter: KC, that set Health on 1….
    Warloc: Much Buffs and Removals…
    Rogue: Cold Blood, much Removals

  62. Tirion-Saron
    June 17, 2017 at 7:06 pm

    I love this deck got from rank 14 to legend this season! It’s so fun to play and beats agroo plus it doesn’t cost a lot of dust to make cause I had yogg already and the rates commons and epics aren’t a lot but pyros was the only thing I needed so it didn’t take long and I think it’s a good deck for Free 2 play players even if it takes time to make it will me worth it and no I wasn’t payed by blizzard to say this but good job topdeck this was a masterpiece(One of the rare ones)!

  63. Ephemeral
    June 17, 2017 at 2:29 am

    This deck is amazing, I hit rank 2-3 easily. Only evolve shaman gives me a hard time and against Paladin its 50-50. The rest of the decks win only if i have a bad start

  64. Illuriel
    June 13, 2017 at 11:12 am

    This deck is dead, outside tournaments you loose to 3/4 of the crap aggro meta that is in effect now, the current lists need to adapt or go burn mage…

    • Bole
      June 13, 2017 at 11:45 pm

      I have no idea why this is in top decks….unless playing it as a counter to some deck/class in a tournament, for climbing the ladder its really weak…..proof is i havent played against a single one this whole season (last 2 weeks)….that probably says alot about how effective this deck really is(or i should say…ISN’T) in current meta…so it can not be a top meta deck….not even close

      im starting to suspect is maybe a payed page where blizzard promotes expensive decks to make people constantly spend dust/money trying new stuff out

      • suspicious
        June 15, 2017 at 8:30 pm

        i fear this is the case too. i think hearthstonetopdecks gets paid to promote expensive decks and makes legend promises with them by blizzard for $$$

      • Mokanu
        June 26, 2017 at 4:33 am

        this deck costs 2k dust if you replace yogg and pyros. how is it expensive? the only deck cheaper than this is zoolock

        • Bole
          June 27, 2017 at 11:08 pm

          i stand corrected…i just got rank 2 for the first time with this….legend is deffinetly possible…used burn mage to 5 then changed to this exact deck…works

          mokanu: you removed/replaced the 2 most expensive cards in the deck (3200 dust together) and say its cheap….wheres the logic in that? its much shittier deck without those two

  65. LordErevous
    June 13, 2017 at 8:32 am

    I’m no a hearthstone pro but for me so far, this deck is the most efficient, funny and entertaining deck to play with.

  66. Kassbar
    June 12, 2017 at 2:28 pm

    This is useless Lol-deck,
    vs Aggro-decks its nothing.
    What U gonna do vs Live Mana ? Or 5 Murlocks ?

    • Fuggoff
      June 13, 2017 at 6:56 am

      Counterspell Living Mana or hope to get some AoE from Glyph.

      If you’re running into a lot of Druids (and Paladins) it’s worth playing a Spellbender to steal Spikeridge Steed and Mark Y’Sarjj.

      • Provo Cato
        June 15, 2017 at 9:59 pm

        its just a weak deck thats the bottom line

  67. It's A Secret
    June 12, 2017 at 8:41 am

    Used this list last month to get from rank 3 to rank 1, hopefully with the advice of this guide I can climb a lil faster. Thanks so much to the creator of the guide for their time, it’s much appreciated ^.^

    • Kassbar
      June 12, 2017 at 2:33 pm

      Where is no AOE in this deck, what U gonna do vs Live Mana ?
      nothing !

      • Lala
        June 12, 2017 at 8:03 pm

        Dude are you dumb? We have glyph, book, Counterspell. And also FYI no deck is perfect EVER.

      • It's A Secret
        June 14, 2017 at 8:53 am

        What Lala said. Similarly, that’s what you do versus control mage. Save mirror entity for turn 8 or higher to scare them away from playing mediv or alex. This deck takes some practice but it really is not that hard to play.

      • Tirion-Saron
        June 17, 2017 at 6:58 pm

        I play this deck often you don’t need AoE cause you either win or get it for book or glyph

  68. Captain Tenneal
    June 11, 2017 at 4:54 am

    What do you mean by, “You don’t keep your Secrets by themselves, they’re way too slow if you can’t play them for free”? Do you mean i’m never suppose to keep my secrets in my and and always play them? or am i only suppose to play them in combination with another card?

    • mik8s
      June 12, 2017 at 6:39 am

      It means that you don’t keep them in your opening hand if you can’t play them for free (you should mulligan them away)

      • Captain Tenneal
        July 28, 2017 at 4:08 am

        So when people are saying ‘keep’ they are only referring to your starting hand when you can trade cards in for other cards?

  69. Mario
    June 6, 2017 at 11:27 am

    Missing Pyros and Yogg. I have gone 2 and 3 today. I put in a cabalist’s tome and a kabal lackey instead. What should i put in?

    • Cruxkid
      June 13, 2017 at 1:58 am

      Old version used 2 lackeys. Deck is trash anyway

  70. wi
    June 3, 2017 at 6:41 pm

    This deck is crap. Not worth crafting.

    • lanas
      June 11, 2017 at 1:44 am

      You cant play it this deck to be honest..All these rates is not fake.Watch some streams to learn decks and not prejustice anything because you cant play it..

    • Kassbar
      June 12, 2017 at 2:34 pm

      + 100

  71. Kj22np
    June 2, 2017 at 3:17 am

    Says “UPDATE – SILENCE PRIEST IN JUNE 2017, SEASON 39” Think you mean secret mage. Great guide!

    • Stonekeep - Author
      June 3, 2017 at 3:08 am

      Sorry, too much copy-pasting 😀 I’ve fixed that!

  72. KJ
    May 30, 2017 at 8:56 pm

    This is a great deck for climbing the ladder. I hit rank 4 from 12 in two days. It is a hit or miss as everyone else has said. If you get good cards to make combo and your opponent can’t solve it, it is an auto-win game. Personally, I find it hard to win against dragon priest, ~60 chance agaist agro hunter, and easy win against quest rogues. It does not take long before you realize if you would win or lose this game – really save time. On average you win more than you lose. Thank you for sharing such a great deck. Love it!

    • Kassbar
      June 12, 2017 at 2:29 pm

      Climbing a ladder ?? What kind of ladder ??
      WTF, U will loose vs every aggro-deck

  73. MasterGuren
    May 30, 2017 at 6:15 pm

    Made a Crystal Core Rogue deck give up on turn one!! Kabal Lackey + Counterspell is ridiculous

    • that never
      May 31, 2017 at 11:11 am

      rarely happens. they can just coin to break ur counter spell

    • Kassbar
      June 12, 2017 at 2:39 pm

      they always use The Coin, LOOOOL

  74. Emi
    May 29, 2017 at 3:11 am

    Zero chance vs token shaman and there are alot of them in higher rank range (1-3) like 4 out of 10. You cant beat them. Mirror is useless on 1/2. Each turn they can create 3-4 bodies without any problems. You cannot clear it because you have no removals, you cannot go face because evolve / bloodlust will destroy you befor you have lethal.

    • Kassbar
      June 12, 2017 at 2:40 pm

      +100, this deck is Crap

  75. help 2
    May 27, 2017 at 7:19 am

    How do you beat MURLOC Paladin with this deck? Unless I draw flamestrike from glyph, i fail to see how to win. and adding flamestrike by itself isnt enough as turn 7 is too late.

    also if you want to save ur secrets for turn 4 and turn 5 , what do you do early game ?

  76. Noob_33
    May 27, 2017 at 5:18 am

    I am a f2p can this deck work without babbling book?

    • 8BitBrain
      June 1, 2017 at 9:58 am


    • some_guy
      June 16, 2017 at 11:11 pm

      Yes, Shimmering Tempest is an alternative but it is a LOT slower.

      The 2/1 body is nicer early game, however. I don’t have Karazhan and Shimmering Tempest has worked out okay for me. Most of the time the spell is too expensive to play early game anyway, and by the time Tempest dies I can actually afford the spell.

      Shimmering Tempest is a common, so i’d say its worth a shot for a budget player.

  77. Bueler
    May 25, 2017 at 9:37 am

    Wow, after tinkering with a few changes this deck is insane against frickin everything.

    -1 Babbling Book
    -2 Kabal Lackey
    -1 Sorcerer’s Apprentice
    -1 Mirror Entity

    +1 Ice Block
    +1 Spell Bender
    +1 Water Elemental
    +1 Medivh
    +1 Yogg

    With the above changes, I’ve gone 13-3 so far (two of the losses from control priests). No, Medivh and/or Yogg does not come into play every game, but their impact is huge when they do. Totally fun deck 🙂

  78. Triky
    May 25, 2017 at 7:37 am

    Amazing deck. I’ve been playing it and right now im 13-0 at legend. 6-0 vs pally. Took me from rank 2900 legend to 900 in less than 2 hours.

    • Kassbar
      June 12, 2017 at 2:49 pm

      Not so good as me.
      I just got Legend from 25 rank in 1 hour playing this deck, easily.

      • Andy
        July 18, 2017 at 7:36 am

        Slight exaggeration/lie – that’s physically impossible. Assuming each game takes 5 mins (noramlly 10), you’d have had time to play 12 games. 12 wins will only get you to ~ rank 21 …

  79. HELP
    May 24, 2017 at 5:46 am

    can someone please add me on h-stone and tell me how to beat jade druid with this deck? it doesnt seem feasible

    • Matt
      May 24, 2017 at 4:40 pm

      They have next to no removal and just give you the board early. Curve out well, take the board and pressure. Don’t sell out board control for face damage too early. Expect to have to go through a little bit of armor too.

  80. Matt
    May 23, 2017 at 8:18 pm

    Why don’t you ever see hydra in this deck? It seems like a good spot for it.

  81. DanTheMan
    May 22, 2017 at 11:34 am

    I like this Deck.
    Played Mage when I started of a few months ago, and this is a nice reintroduction to this class.

    I have Medivh the Guardian in my collection and would like to include him in a deck.

    Do you guys think he would fit in to this somehow?

    Thanks in advance.

      May 23, 2017 at 5:40 am

      No, I’m sorry but Medivh won’t work in this deck. I’ve been playing this deck for a while now and Medivh will be way to slow for this deck. It’s also a huge loss of tempo the turn you play it and this deck is based on tempo. So no, it’s not a great idea to include him in this deck.

      • DanTheMan
        May 23, 2017 at 5:03 pm

        Thanks for the Reply, I’m thinking of dusting him, since I prefer fast decks and need dust for Thalnos.
        I know he’s pretty good, and all that, but I don’t use him and the dust is missing so…

        • Choppy
          May 24, 2017 at 6:20 am

          Don’t dust him, while you don’t like him now, he has uses in mage decks and priest decks. While he’s too slow for this deck i agree, he can be and is used in some decks. I speak from experience, because i dusted Reno not knowing what was coming up in gadgetzan. Huge regret and i ended up grinding to craft him.

          • Choppy
            May 24, 2017 at 6:36 am

            P.S. i also dusted for thalnos. Very good card.

          • DanTheMan
            May 24, 2017 at 6:40 am

            Well thanks, but I guess I will learn the hard way then… Dusted Barned And Medivh, since I wanted to craft Thalnos. I don’t like saving stuff for a better day just now, I’d rather have some competitive decks that I enjoy to play today. Anyhow thats just my take on it…

            And I know it can sting.
            I already dusted Bruglar Bully and Doomsayer, not knowing what I would use them for at the time. Now there on my crafting list, but hey 800 dust, comes and goes right? 😉
            If there is One thing I do not like about HS is the low exchange rate, those two minions gave me only 200 together that is to say I lost 600 dust to ‘the man’.

            Blizzard could have given us half the dust back and everyone would be super happy and still spend loads of real money.

          • DanTheMan
            May 24, 2017 at 6:45 am

            Barnes that is… 😉 I am Enjoying Thalnos, he already won me a game today in my Miracle Rogue. 🙂
            It’s hard to see his value until u craft him.

        • Cruxkid
          June 13, 2017 at 3:44 am

          Medivh is for control. This deck is not control. Burn Mage uses Medivh to great effect as does Miracle Priest, Control Druid (not really a thing but…), etc.
          Thalnos fits into any deck that uses damage spells, even those with a lower curve, but also works in control.
          Both are great cards and I’d recommend you not dust any playable legendaries that you have or you may find yourself having to craft them again. I personally have dusted and recrafted Medivh which is a massive waste of resources but I’m glad I have him in my collection.

          • DanTheMan
            June 14, 2017 at 4:31 pm

            Thanks, Yes I hear you, but then, I mean If I want to play a deck that runs other legends than the ones I have sitting on the shelf. I find that hard to deal with.
            At the end of the day I’d rather run the decks I want to run right now, or by the time I have the dust the decks might not be there any more.

  82. lagaristis
    May 20, 2017 at 7:21 am

    it is cheap ,with a hell of a good win ratio ,broken cards,and doesnt need skill at all,even pirate warrior needs more skill than this,i hope the meta changes and nerf arcanologist.

    • Shadowfax
      May 22, 2017 at 11:15 am

      xD What a thinkfull comment.

      Yea, this deck is pretty cheap. It is still possible to make it better with a Yogg Saron and a Pyros.

      Yea, this deck is strong. Normal, no ?

      And NO, this deck isn’t no brain, I think you should try playing it for several games and realize it needs some important decisions.

      As the autor said, this deck is about creating maximum value every turn. So each turn you have several options, and your goal is to chose the one that gives you the more value. It isn’t so easy.

  83. bleach
    May 20, 2017 at 5:15 am

    deck is trash lol terrible draws and any competent deck can over come it ez

    • angrychicken
      August 17, 2017 at 11:14 am

      did you play more than 3 games till you came to that conclusion?

  84. asd
    May 19, 2017 at 7:13 pm

    got rekt by fkin jade druids 3 times in a row. no idea if im doing something wrong or if its the fkin bad draw i had. also never played vs a secret mage ever. so how does this deck take the top 2nd place?

    May 19, 2017 at 5:35 pm

    I was stuck at rank 12 for the longest time, then I made this deck and easily moved to rank ten with only a couple losses.

  86. Skidz
    May 16, 2017 at 7:59 pm

    I really enjoy this deck and I’ve been using another deck of yours – Burn Mage.
    After having something like 6 or 7 loss streak, I’ve managed to build this secret mage and went from rank 15 to 10 only losing 1 single game to a Shaman.
    I am 17-1 now, lol.

  87. Jman121
    May 16, 2017 at 9:43 am

    I’ve felt that sometimes I run out of steam too fast with this deck, what do you think I should change for +1 ice block +2 ethereal arcanist? BTW this list is great I’m just not very lucky with draws.

    • MisterEpic
      May 16, 2017 at 6:18 pm

      Yea I feel the same way. Sometimes my hold hand is gone by turn 5 and im reliant on topdecks.

      • Matt
        May 21, 2017 at 11:47 pm

        Top decking for the fate of the game is kind of a big part of playing agro at times.

    • Tgreen
      May 21, 2017 at 4:28 pm

      Get rid of a babbling book for an acolyte of pain, it’s what I did and I’m having much more success with the deck.

  88. MisterEpic
    May 15, 2017 at 6:21 pm

    I feel like the deck needs 1 or 2 more secrets when im playing it? Are there any other good secrets I can add?

    • Cheezits
      May 16, 2017 at 11:14 am

      Hey! I just got legend with this and I felt the same way. I took out one babbling book and added a spell bender. Great against druid and paladin, and stays on board for a while to trigger Medhiv’s Valet’s battlecry.

      • MisterEpic
        May 16, 2017 at 6:22 pm

        What do you think about adding 1 iceblock or vaporise. I know that if your at a stage where your opponent pops your iceblock you have already probably lost but I have found that my mage mirror matches often come down to one player One Turn Kill bursting the opponent and ice block would be great to prevent this. I also found that my secrets normally dont stay on the board for more than a turn so Medivhs Valet is not really working as well and if I have iceblock its probably going to be there for a while.

        • nonameftw19
          May 18, 2017 at 6:29 am

          I feel the same way too

      • HELP
        May 24, 2017 at 5:47 am

        how do you beat jade druid? i cant get past rank 10. this deck seem so weak in comparison to jade druid

  89. Nicensteiner
    May 14, 2017 at 4:37 am

    This deck is awesome! I’ve played 5 games on ladder and had a 100% winrate. Absolutely love the feeling to counter a rogue’s quest 🙂

  90. Burgertash
    May 14, 2017 at 3:31 am

    I’ve been playing this deck for quite a bit now. I did run Ethereal Arcanist in place of Sorcerer’s Apprentice, they seem a bit slow though and you need a ‘sticky’ spell like Ice Block to get the value.

    I’m currently running the deck above but with -1 Babbling Book and +1 Spellbender. I feel like five secrets is the ‘sweet spot’ and Spellbender comes in really handy against Paladins and Druids which are everywhere in my meta.

    • Cheezits
      May 16, 2017 at 11:17 am

      I agree! I just got legend with -1 Babbling Book and +1 Spellbender

  91. BoganSmash
    May 14, 2017 at 2:40 am

    I just ran this deck to rank 1 from rank 5 with 70% winrate. It feels absolutely great. It’s also nice to utterly destroy quest rogues for a change. Not sure why you would not believe in this deck.

    Sure there were games I ran out of steam. There were also games where I luck boxed a pyroblast from glyph to barely finish them.

    If you play this well it’s beautiful. The best feeling in the world is to counterspell equality+pyro combination

    • Julliowi
      May 15, 2017 at 4:52 pm

      Mine is to counterspell Q rogue n he didnt even concede n keep spam that stupid 1 mana minion n face.

  92. Govid
    May 13, 2017 at 3:26 pm

    Which Tier is consider to be this deck? And how good is to climb in the ladder?

    • Matt
      May 13, 2017 at 9:32 pm

      This and token druid are tied for the best agro deck. I like agro for climbing because of the shorter game time.

    • BoganSmash
      May 14, 2017 at 2:45 am

      Tier 1. Games are fast so it’s great to climb the ladder.

  93. Skyskrapr
    May 13, 2017 at 11:19 am

    Any way you can add arcanist?

  94. Metamagus
    May 13, 2017 at 9:28 am

    Wanna try a blend but part of it requires ice block (atleast 1), what card should I sub for it?

  95. Bole
    May 13, 2017 at 5:56 am

    how did this end up in tier 1 decks? seems its the kind of a hit or miss deck that folds if everything doesnt go its way….very easy to run out of tempo or cards

    • Stonekeep - Author
      May 13, 2017 at 7:01 am

      Yes, the deck is very hit or miss. But it doesn’t mean that it’s a bad deck, because when it hits it’s almost a guaranteed win. When judging a deck, you can’t look at the individual games, you have to look at the average. And on average, it wins more than it loses, that’s for sure.

      The fact that deck is inconsistent might make it harder to score win streakers, but it doesn’t really matter that much, after first day of playing it I had 18-7 stats. And while the games I lost felt really bad, as in “I really couldn’t do anything here with those bad draws”, I had even more games that were auto-wins.

  96. Denni
    May 13, 2017 at 3:16 am

    Why no Iceblock?

    • Stonekeep - Author
      May 13, 2017 at 6:57 am

      Basically, Ice Block is a terrible Secret unless you plan to die. If you won’t ever get “killed” (which Block prevents obviously), it’s a card wasted on what could be something else that could actually help you.

      It’s not a Freeze Mage or Burn Mage, where Ice Block is a huge help, because you’re playing a defensive deck that’s meant to stall the game. This is an aggressive Tempo deck. Like, a more extreme example, but would you put Ice Block in Pirate Warrior deck? Of course not, because that’s not your game plan. Even if you do put it and it prevents lethal, this deck has little to no comeback options. Your only hope is to get one more draw for potential lethal if you’re really close, but that’s a rare scenario.

      There is another version of Secret Mage with Ice Block and Ethereal Arcanist, but that’s mostly because of that combo. Ice Block isn’t likely to get procced in the early/mid game, so you constantly have a Secret up for the Arcanists to grow. Block is also okay-ish if you face a heavy Aggro meta and actually that one turn delay might matter. But if you face mostly slow, Control decks, then your main goal is to put pressure on them. If you’re in a situation where they took over the board control and killed you, then you’re not coming back into the game anyway.

  97. MrMeme
    May 13, 2017 at 1:33 am

    Why only 4 secrets?

    • Stonekeep - Author
      May 13, 2017 at 6:52 am

      Because you actually don’t need more to pull off around 2-3 Secrets per game consistently. Remember that you have 2x Arcanologist, for which you’re heavily mulliganing, and it fetches you a Secret. Then you also have Primordial Glyph which can give you a Secret from outside of your deck.

      But if you feel that it’s not enough, you can add more. I’ve seen lists running 5 or 6 for more consistency.

      • DanTheMan
        May 22, 2017 at 4:39 pm

        What could you replace to put, lets say 2 more secrets?
        Also do you think I could use Medivh The Guardian in this Deck, and would the Deck Loose something/benefit anything from it? If he’s usefull where should I put him?
        (I have him on the shelf, and don’t know if I should keep him or dust him for Thalnos.)
        Thank You

  98. Joseph
    May 12, 2017 at 7:08 pm

    i was wondering why i started seeing secret mages all over ladder starting today. checked this site and boom, a new deck under tier 1.

  99. C0l0rs
    May 12, 2017 at 2:39 pm

    I’ve tested alittle around and changed some cards. To find out one thing worked out great for me and is never mentioned in these secret-mage-guides. What about arcane giants? Yes, i know they re not that good vs aggressive decks, but they re HUUUGE against ctrl. it worked way better than the crystal runenrs for me, as you re “only” running 4 secrets which basically made it more reliant for me to have decent discount on arcane giants.

    • Stonekeep - Author
      May 13, 2017 at 6:50 am

      In my opinion, Arcane Giants are a big “nope” in this deck. You don’t run enough cheap spells to justify them. You plan to end most of the games around turn 7-8, because you’re playing a heavy tempo deck. And by that time you rarely have played enough spells to make your Giants cheap enough.

      Crystal Runner is good even after just a single Secret was played. 4 mana 5/5 is actually good. And if you play 2 Secrets, which is really common in this deck, it’s a 2 mana 5/5.

      In order to play a “cheap” Arcane Giant, let’s even say 5 mana, you need to play 7 spells. The only way to drop such Arcane Giant on curve or generally before the game is getting close to finish are the Primordial Glyph chains. Which are very rare.

      Sure, Giants are good against Control. But majority of the ladder is not Control. it would probably be safe to say that maybe 20-25% of the ladder is actually Control and the rest is Aggro and Midrange.

  100. Robert
    May 12, 2017 at 1:26 pm

    I do not believe in this deck .
    Every time I played against it it felt very easy to play around the secrets and run them out of steam .


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