Frozen Throne Secret Mage Deck List Guide (August 2017, Standard) – Season 41

Our Frozen Throne Secret Mage deck list guide will teach you how to pilot this popular deck! Our guide features mulligan, play, and card replacement strategies!


Secret Mage is a tempo deck that’s built around mana cheating mechanics of the Mage’s Secret package. While people have tried to make similar decks work ever since Hearthstone’s beta (around Kirin Tor Mage and Ethereal Arcanist), the deck has only started to shape up in the last few expansions. After Karazhan’s Medivh's Valet and Gadgetzan’s Kabal LackeyKabal Crystal Runner duo, it seemed that the deck might finally work, but in the end it still fell short.

It was the Journey to Un’Goro that made Secret Mage really playable. After many early experiments, players have finally found a strong, working list. Arcanologist proved to be really important, because if you combine its effect with a card that makes the Secret free, it closely resembles or even tops one of the most broken cards in the game – Mad Scientist.

Check out our List of the Best Standard Decks for Hearthstone Ladder

Update – Frozen Throne Secret Mage August 2017, Season 41

All decks & guides will be fully updated as these decks get more refined, but I’m going to take a look at the possible changes coming in Knights of the Frozen Throne.

Mage did get a new secret in Knights of the Frozen Throne: Frozen Clone. It’s a bit more of a value play and this deck is more about tempo, so I’m not sure it will make its way into the deck. It could be good to keep your opponent from playing a high cost minion, but you could also run Mirror Entity which immediately summons the minion. The other obvious potential card for Secret Mage is Glacial Mysteries. While at face value it seems like it might be crazy, it’s still very slow and doesn’t provide you with a well-stated minion like the card it’s compared most to: Mysterious Challenger. It is possible this deck evolves into a slower version which could accommodate that card, but it remains to be seen!

Frozen Throne Secret Mage Mulligan Strategy & Guide

I’ll divide the mulligan section into two – against fast decks and against slow decks. Fast decks are generally the Aggro decks (e.g. Pirate Warrior) or high tempo Midrange decks (e.g. Midrange Hunter). Slow decks are slower Midrange and Control decks.

Vs Fast Decks

Higher Priority (keep every time):

  • You don’t keep your Secrets by themselves, they’re way too slow if you can’t play them for free.
  • Mana Wyrm – Highest priority 1-drop. The 1/3 statline is already good enough against the 1/1’s and 2/1’s Aggro decks play on turn 1, but the fact that it can grow even further makes it amazing.
  • Arcanologist – Incredible card, it’s probably the highest priority mulligan target in the whole deck. The deck really needs to play Secrets to work and Arcanologist not only puts a 2/3 body on the board, but also guarantees that you will have a Secret for turn 3 combo with Kirin Tor Mage.
  • Frostbolt – Early removal, you often need it against Aggro to answer some early plays.

Lower Priority (keep only if certain conditions are met):

  • Medivh's Valet – Keep it with Kabal Lackey and a Secret. You can combo 3 of them on turn 3 – play Lackey, Secret and immediately kill something with Valet. It’s a great tempo swing.
  • Kirin Tor Mage – Keep it with a Secret OR Arcanologist (which will give you a Secret after you drop it on turn 2).

Vs Slow Decks

Higher Priority (keep every time):

  • You don’t keep your Secrets by themselves, they’re way too slow if you can’t play them for free.
  • Mana Wyrm – Similarly, Mana Wyrm is the best 1-drop. While you don’t exactly need it to contest the board, it can snowball the game heavily, especially if you have some cheap spells (e.g. Coin, free Secret or Sorcerer’s Apprentice + Primordial Glyph).
  • Arcanologist – Again, it has a highest mulligan priority. Keep it every time, even 2 copies if you get them.
  • Kirin Tor Mage – In slower matchups, I like to keep it even without a Secret in my hand. Not only is there a chance that I’ll get one by turn 3, but even if you don’t get one, the 4/3 body is probably still your highest tempo turn 3 play.

Lower Priority (keep only if certain conditions are met):

  • Babbling Book – Keep it if you don’t get any other 1-drops. It’s not as good as Mana Wyrm or Lackey + Secret, but it still gives you a turn 1 play and the 1/1 body might not get answered immediately, which gives you a few points of damage. Plus the random spell might come in handy.
  • Kabal Crystal Runner – I keep it if I have either Lackey or Kirin Tor and a Secret already. Even after a single Secret, it can be a great 4-drop – 5/5 for 4 is already strong enough to play on curve. If you happen to draw another Secret (or get one from random effects) and get it down to 2 mana, it’s even better.

Frozen Throne Secret Mage Win Rates

Winrates provided by Metastats

Frozen Throne Secret Mage Play Strategy

Secret Mage is a tempo deck, probably one of the best examples of this archetype in the history of Hearthstone (I’d argue that it’s significantly more tempo deck than Tempo Mage was). Cheating mana and gaining the early/mid game tempo that way is the basic premise of this deck.  Kirin Tor Mage lets you gain tempo by playing the 3 mana Secret for free (the actual amount of tempo depends on how well the Secrets work). Sorcerer's Apprentice is 1 mana worth of tempo any time you play a spell + you can double that amount with Primordial GlyphKabal Crystal Runner can be played as a 0 mana 5/5 in the best case scenario, but even at 2 mana it’s still a lot of tempo gained. And more. Pretty much every card in this deck is meant to give you tempo one way or the other.

As you’ve probably figured it out already, “tempo” is the main key word when it comes to this deck and this guide will be full of it. That’s your main win condition in most of the matchups and you have to do your best to play into that win condition all the time.

Vs Aggro

In most of the matches against Aggro, you take on the Control role. Sometimes, if you get a perfect start with Mana Wyrm, Arcanologist, free Secrets and things like that, you can take on the beatdown role, but that’s extremely rare. Most of the time you want to be defensive and kill everything your opponent plays. Then, at some point in the game, usually around turn 4-5, you swing the game around with a big turn and start to work on your opponent’s life total. Those big tempo swings are most important and you have to plan your turns while having those in mind.

Try to go for plays that will give you most tempo (either right away or over next 2-3 turns). It’s better to play fast cards first to not fall behind in the early game and then, once you’ve established some board, play the slower cards. For example, if you can choose between turn 3 Kirin Tor Mage (without Secret) or Arcane Intellect, go for the body on the board. Once you have a board lead, you can go for the slower plays, because you don’t risk your opponent overwhelming you completely – you still have minions to trade with.

Primordial Glyph can be clutch vs Aggro. While you often end up picking whatever is best at the time you play it, there are some things that are great in general if you don’t know what to pick. Defensive Secrets like Ice Block and Ice Barrier are great. Not only do they let you survive for longer, but they also activate the Secret synergies – especially Block which makes your Medivh’s Valet much more consistent. AoE damage is good, but try to pick the cheaper ones, so you can clear the board and then play some minions in the same turn. Volcanic Potion is probably the best one, but more expensive stuff like Blizzard or Meteor aren’t bad either (remember that they will still only cost 4 after the discount, maybe even less with Sorcerer’s Apprentice). Sometimes a single target removal is also good, especially if your hand is very proactive (you prefer to clear something with a spell instead of using minions).

Vs Control

Games against slow decks are significantly different from those against Aggro. Your play style is completely different. Instead of playing the Control role, you play the beatdown and try to get an early big board + deal as much damage as possible before your opponent stabilizes. It’s quite simple – you can’t play a slow game against Control, they will simply outvalue you in the long run. So your best bet is to curve out nicely, get a lot of early tempo, push with the minions and then finish the game with burn spells.

Having good curve is most important. You need to get as much as you can from your turns 1-4, because that’s when your deck is strongest when compared to your opponent’s deck. Don’t be afraid to go all-in, this deck often needs to dump the whole hand in the early game and hope that the opponent won’t have a way to answer that. Prioritize playing minions over spells in the early game. For example, if you have a choice between turn 2 Primordial Glyph and Medivh’s Valet (without Battlecry), go for the 2/3 body. It’s almost impossible that your opponent will be able to answer every early minion you play, so that 2/3 can give translate into 4 or 6 damage over a few turns.

Tempo gain from Secrets is incredibly important. Try to set up Mirror’s Entity before your opponent’s big minion turns and Counterspell before AoE turns (when you have significant board that would be countered by AoE). For example, in the Dragon Priest matchup. You want to set up Mirror Entity before Priest’s turn 5 to get Drakonid Operative and before his turn 6 to counter Dragonfire Potion (alternatively, before turn 5 to counter Holy Nova if your board is vulnerable to it). Your opponent might obviously play around them, but that’s still good. For example, your opponent will need to play some cheap spell instead of Dragonfire, it means that your board survives for an extra turn. If it does, you get extra damage that might let you close up the game. If your opponent has to make a suboptimal play in order to counter your Secret, it’s far from your Secret being wasted.

Primordial Glyph choices are also significantly different from those vs Aggro. Vs Control, you don’t want to pick defensive things. Ice Block, Ice Barrier or AoE are pretty bad. Single target removals like Polymorph are okay, extra tempo Secrets like another Counterspell/Mirror Entity/Spellbender (in some matchups) is also okay-ish. But burn damage or card draw is best. Some of the best choices are: Firelands PortalFireballPyroblastArcane Intellect or Cabalist's Tome. Basically, anything that brings you closer to lethal. Situationally, a freeze spell like Frost Nova or Blizzard can be worth more than the burn if you can protect your board with it.

Don’t be afraid to use your burn to control the board if you have minions to protect. Minions are worth more over time than your burn spells. E.g. if you have a 5/5 minion on the board and your opponent drops his own 5/5. You definitely want to Fireball it down in order to keep your minion alive. Otherwise your opponent would just trade them and yes, you’d have 6 more damage in your hand, but 5 less damage on the board. Minion damage is always better, because its repetitive and demands answers. It keeps your opponent is busy it gives you more time to find the cards you need. The only situation where I’d abandon board control and keep the burn is before a big AoE turn I can’t counter. The Priest example I’ve mentioned before – if there is no way I can counter that Dragonfire, I’d rather keep Fireball in my hand for the burn damage.

Yogg-Saron, Hope's End is like your “if everything goes wrong” card. If you win the game early, you will never need it. But if the game ever gets to turn 8-9, you probably will be losing at this point. So Yogg is never really bad, outside of being a dead card in the hand sometimes. The thing is – if you’re losing the game anyway and you’d have no other way to comeback, sometimes Yogg will give you a miraculous win. It happened to me a few times – either Yogg has gave me some reach (played Pyroblast on the opponent’s face), drew me some cards, made my board significantly stronger when my opponent had no clears etc. Yes, sometimes it just kills itself right away and it’s useless. But you wouldn’t win majority of those games no matter what card it was.

General Tips

  • If you plan to play multiple spells in a single turn, it’s best if you drop the Sorcerer's Apprentice first. After just 2 spells, you get that 3/2 body for free and then you start to get extra mana. The card combos best with Primordial Glyph, because you can get double discount value, and card draw (Arcane Intellect), because you offset some tempo loss with the discount and you can potentially draw more spells you might want to play.
  • It’s not always worth it to play a Secret, even if you can play it for free. For example, turn 3 Kirin Tor MageCounterspell when your opponent is on the Coin and hasn’t played it yet isn’t really the best play. You’re basically trading a card for a Coin – you’re not gaining any tempo (0 mana for 0 mana) and you’re losing card advantage. Similarly, playing Mirror Entity when your opponent is most likely going to play a 1/2 (because he has played Fire Fly earlier and he’s keeping the token) is not getting you too far. While sometimes you still take it, it’s often worth it to wait a bit and play the Secrets strategically before your opponent’s key turns. For example, when playing against Midrange Hunter, it’s good to set up Counterspell for turn 3 (Animal Companion) and Mirror Entity for turn 6 Savannah Highmane. It won’t always work, but sometimes Hunter might have no way to play around them and will just have to go for it, hoping that it’s another Secret.
  • Playing Kabal Crystal Runner for 4 mana is fine. You don’t have to get too greedy with the discounts if that’s going to ruin your curve. Let’s say it’s turn 4 and you can either drop the 5/5 or play a Secret and make it cost 2 mana. On the one hand, you could play that 5/5 for 2 or even 0 mana next turn/the turn after. But on the other hand, it means that you have a Secret up instead of a 5/5 on the board – and 5/5 is usually way more significant.
  • If you’re holding onto the Medivh's Valet, you might actually want to play the Secret your opponent isn’t likely to proc first. For example, if your opponent is most likely to drop a minion, you can play Counterspell in order for the Secret to stay active. This way next turn you can get the 3 extra damage from Medivh’s Valet and then you can set up the other Secret too – a nice tempo swing turn (you get the board control AND you have 2 Secrets up).
  • If you have no good minion to play Firelands Portal on, just play it on your opponent’s Hero instead of keeping it. Every point of damage is significant and the random 5-drop is better than nothing, you still develop the board.
  • Be careful with Mirror Entity against the decks that run Doomsayer. If you get a copy of it, it’s guaranteed to go off at the start of your turn, destroying your whole board. There are few options – you can not play Mirror Entity at all (unless you’re in a desperate situation and you just need to copy something significant), play it only when your board is small and getting Doomsayer’d won’t hurt (like in a situation where you wouldn’t want to kill it anyway) or play it only after your opponent has used Doomsayer already (at least one copy).

Frozen Throne Secret Mage Card Substitutions

Secret Mage deck can be build on the budget quite easily. While it runs 2 Legendaries, both are replaceable.

  • Pyros – It’s good as a growing value tool, it’s really handy in the Control matchups, but you can play the deck without it just fine. Kabal Lackey or Tar Creeper are viable replacements.
  • Yogg-Saron, Hope's End – The card gives you a way to comeback in slower matchups, but it’s also not necessary. You can add a more proactive threat like Faceless Summoner instead.
  • Primordial Glyph – Only Epic card in the list. You can most likely play the deck without it just fine. You can play a mix of other early game spells, like an extra Secret (read below to find out which ones are good), Mirror Image and/or Arcane Missiles. You can also add Water Elemental as a more consistent 4-drop.
  • When it comes to the cards from Karazhan, Firelands Portal is free. Next, we have Babbling Book, which is pretty strong, but could be replaced. However, Medivh's Valet is absolutely necessary and he’s from the 4th wing of the adventure, so you really need the whole thing to play this deck.

Alternative Secrets

Counterspell and Mirror Entity are the two most universal tempo Secrets that should work in most of the metas. They’re always a good starting point, but it doesn’t mean that you can’t adjust the deck by either adding more Secrets or switching out the existing ones depending on the matchups you face. Right now there are two other viable Secret options you can play in such a deck:

  • Ice Block – Best in heavy Aggro meta. It gives you an extra turn, which is often enough to win the game. Not to mention that the Secret is constantly active for the sake of Medivh’s Valet. However, it’s pretty bad in Control matchups – you rarely need to cheat the death for an extra turn, because you play the beatdown role.
  • Spellbender – Situationally it can be a significantly better Counterspell. If your opponent plays a deck with any kind of buffs, then Spellbender can get a lot of value. For example, it’s good against Token Druid (Mark of Y'Shaarj) and amazing against Paladin (Spikeridged Steed). However, it won’t stop AoE damage or burn damage that targets your face, so it’s more of a tech card.
  • Potion of Polymorph – Great tempo tool in slower matchup. You wouldn’t want to play it at 3 mana, but having a 0 mana Polymorph that denies any minion your opponent is going to play next turn can be great. The main problem with this Secret is that it’s nearly unplayable against Aggro in the early game. Mirror Entity at least gives you that 1/1, this Secret does exactly nothing when your opponent plays some really small drop.
  • Mana Bind – Yet another way to get tempo. It’s a bit similar to the Counterspell, but instead of gaining the tempo from denying the spell, you gain tempo from being able to play it yourself for 0 mana. It can really be good or bad depending on what spell you get. If you get something like Firelands Portal against Mage when you’re ahead, it’s probably better than Counterspell. But if you get a random copy of Brawl, then it’s really bad, because most of the time it’s a dead card in your deck and you’d prefer if that Brawl just never happened.

Remember that the more Secrets you run, the harder they will be to play around. Your opponent might make mistakes and play around the wrong Secret. But at the same time, the more Secrets you run, the less consistent your deck is going to be.

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Discuss This Deck
  1. qbico
    August 10, 2017 at 12:45 pm

    Why you add Frozen Throne to the tittle if there is not frozen throne cards in?

    • Evident - Site Admin
      August 10, 2017 at 12:49 pm

      I discussed the Frozen Throne potential card in the “update” section.

  2. FrozenHearthstone
    August 6, 2017 at 3:13 pm

    Spellbender is a really good tech choice to counter all those paladins on ladder.

  3. Darkseid
    July 19, 2017 at 10:58 am

    I honestly think this deck is best with double arcane giants.

    • Skmidge
      August 1, 2017 at 5:06 am

      Hey there, been trying Arcane Giants out myself lately as well.

      I find that two Arcane Giants is one too many; a lot of times one will stick around early game for a few turns as an absolutely dead card. Its fairly strong turns 8+ as its often like 2 mana or so by then, but early game it seems as though Kabal Secret Runner simply does a better job at generating tempo. Yes, it would be dreamy to Arcane Intellect into 2 of these bad boys that cost nothing, but that doesnt happen fast enough it seems.
      (One game, however, I Primordial Glyph’d a ton of rerolls and had an Arcane Giant turn 4 which was nice, though I dont consider that to be solid data.)

      I also found that Arcane Giant works a LOT better if you center your deck to have more late game power/ sustainability. The reason for this is because you can buy extra time to discount it further while also maintaining board control. Im not done tinkering quite yet, but I’ve actually added in some Freeze Mage cards as this deck is very weak against Control/Midrange matchups when you draw poorly. Some of the changes help against Aggro as well, since sometimes you cant crank out enough tempo fast enough to keep up.

      My changes are:

      -1 Pyros: the card is fine but i simply dont have it plus i dont think value is as important in a tempo deck

      -2 Counterspell: Everyone plays around it for free when they have the coin. It also gets wrecked by things like Binding Heal, Hallucination, Upgrade, and other cheap and weak spells.

      -2 Mirror Entity: useless early game and too easy to play around late game. I can’t tell you how many Alleycats and Murloc Tidecallers I’ve spent 3 mana on. Sure, you can steal their 2 drop with Kabal Lackey, but as much as I love the card the combo simply doesnt work well enough.

      -1 Yogg: Hilariously inconsistent. I honestly can’t believe a Tier 1 deck recommends Yogg in his current state, but if it works it works I guess.

      +2 Spellbender: better version of counterspell IMO since it ruins removal/buffs just fine. The point of Counterspell is to get the opponent to waste a card/turn removing or buffing and there’s not many solid spells worth cancelling that don’t do one of those.

      +1 Ice Block: severely underrated in this deck. Proc’s Medivhs Valet beautifully and an extra turn is nice because…

      +1 Pyroblast: If you can manage to keep board control, you’re able to spend Fireball/Firelands Portal on face. I’ve won a surprising number of games around turn 10 because of this card. A lot of times, you will be tempted to spend your removal on killing minions, but an extra ten damage in hand allows you to set up 2-3 turn lethals against most matchups.

      +1 Arcane Giant. I’m still tinkering but I like it so far. One is enough I think, as there are not many other minions you can afford to cut from this deck, and removing spells actually makes this card weaker.

      All in all, it seems to me like Crystal Runner does an overall better job at being a big tempo swing than Arcane Giant, but if you can buy yourself some time with different spells than the meta calls for then we may seem some of these guys popping up in more decks.

      • FrozenHearthstone
        August 4, 2017 at 6:02 pm

        lol at that point you should just play freeze mage.

  4. [email protected]
    July 18, 2017 at 6:42 pm

    3 time Yogg-Saron, Hope’s End sheep himself on the first spell…. are you sure this is an good deck lol ?

  5. WempyNext2
    July 12, 2017 at 6:22 am

    Hi!Any good replace for Pyros?

    • Brandon
      July 24, 2017 at 2:46 pm

      Instead of Pyros, I put in Hungry Crab.

  6. KingOfKings
    June 27, 2017 at 9:29 pm

    Just one man’s opinion, but I think this deck is terrible. At rank 10, I’m 1-5 with it. It just dies to any other Mage or Paladin deck.

    • Eddie
      June 29, 2017 at 7:28 am

      I’m steadily getting wrecked by face hunters around ranks 15-13 so I see where you’re coming from.

    • Govid
      July 16, 2017 at 11:19 am

      I agree it is just an ok deck but not great.

  7. michael
    June 27, 2017 at 1:49 pm

    is arcane giant good in this deck?

    • Andy
      July 18, 2017 at 7:28 am

      Probably not, it will be too late in the game for arcane giants to do much.

  8. Quick Ben
    June 27, 2017 at 1:13 am

    Honestly, those guys how think this deck is shit have no idea how to play it.
    In my opinion I would put in one spellbender and one secret eater against freeze mage or paladin.

  9. uRmadDude
    June 22, 2017 at 12:21 pm

    Guys you have to add one maybe even two copys of Spellbender. This Card is too good in this Meta. I try to give you one example of every class to use it just to show you how needed it is currently. Pls just try it a few Games.

    Mage: Every tragetet Spell he uses on Minions
    Priest: Shadowwords and Buffs
    Shaman: Hex, Jade Lightning….
    Paladin(Favourite): Stegodon(Buffs,singleclear)
    Warrior: Mortal Strike(on Minions),Slam…
    Druid: Mark of the Wild, Wrath…
    Hunter: KC, that set Health on 1….
    Warloc: Much Buffs and Removals…
    Rogue: Cold Blood, much Removals

  10. Tirion-Saron
    June 17, 2017 at 7:06 pm

    I love this deck got from rank 14 to legend this season! It’s so fun to play and beats agroo plus it doesn’t cost a lot of dust to make cause I had yogg already and the rates commons and epics aren’t a lot but pyros was the only thing I needed so it didn’t take long and I think it’s a good deck for Free 2 play players even if it takes time to make it will me worth it and no I wasn’t payed by blizzard to say this but good job topdeck this was a masterpiece(One of the rare ones)!

  11. Ephemeral
    June 17, 2017 at 2:29 am

    This deck is amazing, I hit rank 2-3 easily. Only evolve shaman gives me a hard time and against Paladin its 50-50. The rest of the decks win only if i have a bad start

  12. Illuriel
    June 13, 2017 at 11:12 am

    This deck is dead, outside tournaments you loose to 3/4 of the crap aggro meta that is in effect now, the current lists need to adapt or go burn mage…

    • Bole
      June 13, 2017 at 11:45 pm

      I have no idea why this is in top decks….unless playing it as a counter to some deck/class in a tournament, for climbing the ladder its really weak…..proof is i havent played against a single one this whole season (last 2 weeks)….that probably says alot about how effective this deck really is(or i should say…ISN’T) in current meta…so it can not be a top meta deck….not even close

      im starting to suspect is maybe a payed page where blizzard promotes expensive decks to make people constantly spend dust/money trying new stuff out

      • suspicious
        June 15, 2017 at 8:30 pm

        i fear this is the case too. i think hearthstonetopdecks gets paid to promote expensive decks and makes legend promises with them by blizzard for $$$

      • Mokanu
        June 26, 2017 at 4:33 am

        this deck costs 2k dust if you replace yogg and pyros. how is it expensive? the only deck cheaper than this is zoolock

        • Bole
          June 27, 2017 at 11:08 pm

          i stand corrected…i just got rank 2 for the first time with this….legend is deffinetly possible…used burn mage to 5 then changed to this exact deck…works

          mokanu: you removed/replaced the 2 most expensive cards in the deck (3200 dust together) and say its cheap….wheres the logic in that? its much shittier deck without those two

  13. LordErevous
    June 13, 2017 at 8:32 am

    I’m no a hearthstone pro but for me so far, this deck is the most efficient, funny and entertaining deck to play with.

  14. Kassbar
    June 12, 2017 at 2:28 pm

    This is useless Lol-deck,
    vs Aggro-decks its nothing.
    What U gonna do vs Live Mana ? Or 5 Murlocks ?

    • Fuggoff
      June 13, 2017 at 6:56 am

      Counterspell Living Mana or hope to get some AoE from Glyph.

      If you’re running into a lot of Druids (and Paladins) it’s worth playing a Spellbender to steal Spikeridge Steed and Mark Y’Sarjj.

      • Provo Cato
        June 15, 2017 at 9:59 pm

        its just a weak deck thats the bottom line

  15. It's A Secret
    June 12, 2017 at 8:41 am

    Used this list last month to get from rank 3 to rank 1, hopefully with the advice of this guide I can climb a lil faster. Thanks so much to the creator of the guide for their time, it’s much appreciated ^.^

    • Kassbar
      June 12, 2017 at 2:33 pm

      Where is no AOE in this deck, what U gonna do vs Live Mana ?
      nothing !

      • Lala
        June 12, 2017 at 8:03 pm

        Dude are you dumb? We have glyph, book, Counterspell. And also FYI no deck is perfect EVER.

      • It's A Secret
        June 14, 2017 at 8:53 am

        What Lala said. Similarly, that’s what you do versus control mage. Save mirror entity for turn 8 or higher to scare them away from playing mediv or alex. This deck takes some practice but it really is not that hard to play.

      • Tirion-Saron
        June 17, 2017 at 6:58 pm

        I play this deck often you don’t need AoE cause you either win or get it for book or glyph

  16. Captain Tenneal
    June 11, 2017 at 4:54 am

    What do you mean by, “You don’t keep your Secrets by themselves, they’re way too slow if you can’t play them for free”? Do you mean i’m never suppose to keep my secrets in my and and always play them? or am i only suppose to play them in combination with another card?

    • mik8s
      June 12, 2017 at 6:39 am

      It means that you don’t keep them in your opening hand if you can’t play them for free (you should mulligan them away)

      • Captain Tenneal
        July 28, 2017 at 4:08 am

        So when people are saying ‘keep’ they are only referring to your starting hand when you can trade cards in for other cards?

  17. Mario
    June 6, 2017 at 11:27 am

    Missing Pyros and Yogg. I have gone 2 and 3 today. I put in a cabalist’s tome and a kabal lackey instead. What should i put in?

    • Cruxkid
      June 13, 2017 at 1:58 am

      Old version used 2 lackeys. Deck is trash anyway

  18. wi
    June 3, 2017 at 6:41 pm

    This deck is crap. Not worth crafting.

    • lanas
      June 11, 2017 at 1:44 am

      You cant play it this deck to be honest..All these rates is not fake.Watch some streams to learn decks and not prejustice anything because you cant play it..

    • Kassbar
      June 12, 2017 at 2:34 pm

      + 100

  19. Kj22np
    June 2, 2017 at 3:17 am

    Says “UPDATE – SILENCE PRIEST IN JUNE 2017, SEASON 39” Think you mean secret mage. Great guide!

    • Stonekeep
      June 3, 2017 at 3:08 am

      Sorry, too much copy-pasting 😀 I’ve fixed that!

  20. KJ
    May 30, 2017 at 8:56 pm

    This is a great deck for climbing the ladder. I hit rank 4 from 12 in two days. It is a hit or miss as everyone else has said. If you get good cards to make combo and your opponent can’t solve it, it is an auto-win game. Personally, I find it hard to win against dragon priest, ~60 chance agaist agro hunter, and easy win against quest rogues. It does not take long before you realize if you would win or lose this game – really save time. On average you win more than you lose. Thank you for sharing such a great deck. Love it!

    • Kassbar
      June 12, 2017 at 2:29 pm

      Climbing a ladder ?? What kind of ladder ??
      WTF, U will loose vs every aggro-deck

  21. MasterGuren
    May 30, 2017 at 6:15 pm

    Made a Crystal Core Rogue deck give up on turn one!! Kabal Lackey + Counterspell is ridiculous

    • that never
      May 31, 2017 at 11:11 am

      rarely happens. they can just coin to break ur counter spell

    • Kassbar
      June 12, 2017 at 2:39 pm

      they always use The Coin, LOOOOL

  22. Emi
    May 29, 2017 at 3:11 am

    Zero chance vs token shaman and there are alot of them in higher rank range (1-3) like 4 out of 10. You cant beat them. Mirror is useless on 1/2. Each turn they can create 3-4 bodies without any problems. You cannot clear it because you have no removals, you cannot go face because evolve / bloodlust will destroy you befor you have lethal.

    • Kassbar
      June 12, 2017 at 2:40 pm

      +100, this deck is Crap

  23. help 2
    May 27, 2017 at 7:19 am

    How do you beat MURLOC Paladin with this deck? Unless I draw flamestrike from glyph, i fail to see how to win. and adding flamestrike by itself isnt enough as turn 7 is too late.

    also if you want to save ur secrets for turn 4 and turn 5 , what do you do early game ?

  24. Noob_33
    May 27, 2017 at 5:18 am

    I am a f2p can this deck work without babbling book?

    • 8BitBrain
      June 1, 2017 at 9:58 am


    • some_guy
      June 16, 2017 at 11:11 pm

      Yes, Shimmering Tempest is an alternative but it is a LOT slower.

      The 2/1 body is nicer early game, however. I don’t have Karazhan and Shimmering Tempest has worked out okay for me. Most of the time the spell is too expensive to play early game anyway, and by the time Tempest dies I can actually afford the spell.

      Shimmering Tempest is a common, so i’d say its worth a shot for a budget player.

  25. Bueler
    May 25, 2017 at 9:37 am

    Wow, after tinkering with a few changes this deck is insane against frickin everything.

    -1 Babbling Book
    -2 Kabal Lackey
    -1 Sorcerer’s Apprentice
    -1 Mirror Entity

    +1 Ice Block
    +1 Spell Bender
    +1 Water Elemental
    +1 Medivh
    +1 Yogg

    With the above changes, I’ve gone 13-3 so far (two of the losses from control priests). No, Medivh and/or Yogg does not come into play every game, but their impact is huge when they do. Totally fun deck 🙂

  26. Triky
    May 25, 2017 at 7:37 am

    Amazing deck. I’ve been playing it and right now im 13-0 at legend. 6-0 vs pally. Took me from rank 2900 legend to 900 in less than 2 hours.

    • Kassbar
      June 12, 2017 at 2:49 pm

      Not so good as me.
      I just got Legend from 25 rank in 1 hour playing this deck, easily.

      • Andy
        July 18, 2017 at 7:36 am

        Slight exaggeration/lie – that’s physically impossible. Assuming each game takes 5 mins (noramlly 10), you’d have had time to play 12 games. 12 wins will only get you to ~ rank 21 …

  27. HELP
    May 24, 2017 at 5:46 am

    can someone please add me on h-stone and tell me how to beat jade druid with this deck? it doesnt seem feasible

    • Matt
      May 24, 2017 at 4:40 pm

      They have next to no removal and just give you the board early. Curve out well, take the board and pressure. Don’t sell out board control for face damage too early. Expect to have to go through a little bit of armor too.

  28. Matt
    May 23, 2017 at 8:18 pm

    Why don’t you ever see hydra in this deck? It seems like a good spot for it.

  29. DanTheMan
    May 22, 2017 at 11:34 am

    I like this Deck.
    Played Mage when I started of a few months ago, and this is a nice reintroduction to this class.

    I have Medivh the Guardian in my collection and would like to include him in a deck.

    Do you guys think he would fit in to this somehow?

    Thanks in advance.

      May 23, 2017 at 5:40 am

      No, I’m sorry but Medivh won’t work in this deck. I’ve been playing this deck for a while now and Medivh will be way to slow for this deck. It’s also a huge loss of tempo the turn you play it and this deck is based on tempo. So no, it’s not a great idea to include him in this deck.

      • DanTheMan
        May 23, 2017 at 5:03 pm

        Thanks for the Reply, I’m thinking of dusting him, since I prefer fast decks and need dust for Thalnos.
        I know he’s pretty good, and all that, but I don’t use him and the dust is missing so…

        • Choppy
          May 24, 2017 at 6:20 am

          Don’t dust him, while you don’t like him now, he has uses in mage decks and priest decks. While he’s too slow for this deck i agree, he can be and is used in some decks. I speak from experience, because i dusted Reno not knowing what was coming up in gadgetzan. Huge regret and i ended up grinding to craft him.

          • Choppy
            May 24, 2017 at 6:36 am

            P.S. i also dusted for thalnos. Very good card.

          • DanTheMan
            May 24, 2017 at 6:40 am

            Well thanks, but I guess I will learn the hard way then… Dusted Barned And Medivh, since I wanted to craft Thalnos. I don’t like saving stuff for a better day just now, I’d rather have some competitive decks that I enjoy to play today. Anyhow thats just my take on it…

            And I know it can sting.
            I already dusted Bruglar Bully and Doomsayer, not knowing what I would use them for at the time. Now there on my crafting list, but hey 800 dust, comes and goes right? 😉
            If there is One thing I do not like about HS is the low exchange rate, those two minions gave me only 200 together that is to say I lost 600 dust to ‘the man’.

            Blizzard could have given us half the dust back and everyone would be super happy and still spend loads of real money.

          • DanTheMan
            May 24, 2017 at 6:45 am

            Barnes that is… 😉 I am Enjoying Thalnos, he already won me a game today in my Miracle Rogue. 🙂
            It’s hard to see his value until u craft him.

        • Cruxkid
          June 13, 2017 at 3:44 am

          Medivh is for control. This deck is not control. Burn Mage uses Medivh to great effect as does Miracle Priest, Control Druid (not really a thing but…), etc.
          Thalnos fits into any deck that uses damage spells, even those with a lower curve, but also works in control.
          Both are great cards and I’d recommend you not dust any playable legendaries that you have or you may find yourself having to craft them again. I personally have dusted and recrafted Medivh which is a massive waste of resources but I’m glad I have him in my collection.

          • DanTheMan
            June 14, 2017 at 4:31 pm

            Thanks, Yes I hear you, but then, I mean If I want to play a deck that runs other legends than the ones I have sitting on the shelf. I find that hard to deal with.
            At the end of the day I’d rather run the decks I want to run right now, or by the time I have the dust the decks might not be there any more.

  30. lagaristis
    May 20, 2017 at 7:21 am

    it is cheap ,with a hell of a good win ratio ,broken cards,and doesnt need skill at all,even pirate warrior needs more skill than this,i hope the meta changes and nerf arcanologist.

    • Shadowfax
      May 22, 2017 at 11:15 am

      xD What a thinkfull comment.

      Yea, this deck is pretty cheap. It is still possible to make it better with a Yogg Saron and a Pyros.

      Yea, this deck is strong. Normal, no ?

      And NO, this deck isn’t no brain, I think you should try playing it for several games and realize it needs some important decisions.

      As the autor said, this deck is about creating maximum value every turn. So each turn you have several options, and your goal is to chose the one that gives you the more value. It isn’t so easy.

  31. bleach
    May 20, 2017 at 5:15 am

    deck is trash lol terrible draws and any competent deck can over come it ez

  32. asd
    May 19, 2017 at 7:13 pm

    got rekt by fkin jade druids 3 times in a row. no idea if im doing something wrong or if its the fkin bad draw i had. also never played vs a secret mage ever. so how does this deck take the top 2nd place?

    May 19, 2017 at 5:35 pm

    I was stuck at rank 12 for the longest time, then I made this deck and easily moved to rank ten with only a couple losses.

  34. Skidz
    May 16, 2017 at 7:59 pm

    I really enjoy this deck and I’ve been using another deck of yours – Burn Mage.
    After having something like 6 or 7 loss streak, I’ve managed to build this secret mage and went from rank 15 to 10 only losing 1 single game to a Shaman.
    I am 17-1 now, lol.

  35. Jman121
    May 16, 2017 at 9:43 am

    I’ve felt that sometimes I run out of steam too fast with this deck, what do you think I should change for +1 ice block +2 ethereal arcanist? BTW this list is great I’m just not very lucky with draws.

    • MisterEpic
      May 16, 2017 at 6:18 pm

      Yea I feel the same way. Sometimes my hold hand is gone by turn 5 and im reliant on topdecks.

      • Matt
        May 21, 2017 at 11:47 pm

        Top decking for the fate of the game is kind of a big part of playing agro at times.

    • Tgreen
      May 21, 2017 at 4:28 pm

      Get rid of a babbling book for an acolyte of pain, it’s what I did and I’m having much more success with the deck.

  36. MisterEpic
    May 15, 2017 at 6:21 pm

    I feel like the deck needs 1 or 2 more secrets when im playing it? Are there any other good secrets I can add?

    • Cheezits
      May 16, 2017 at 11:14 am

      Hey! I just got legend with this and I felt the same way. I took out one babbling book and added a spell bender. Great against druid and paladin, and stays on board for a while to trigger Medhiv’s Valet’s battlecry.

      • MisterEpic
        May 16, 2017 at 6:22 pm

        What do you think about adding 1 iceblock or vaporise. I know that if your at a stage where your opponent pops your iceblock you have already probably lost but I have found that my mage mirror matches often come down to one player One Turn Kill bursting the opponent and ice block would be great to prevent this. I also found that my secrets normally dont stay on the board for more than a turn so Medivhs Valet is not really working as well and if I have iceblock its probably going to be there for a while.

        • nonameftw19
          May 18, 2017 at 6:29 am

          I feel the same way too

      • HELP
        May 24, 2017 at 5:47 am

        how do you beat jade druid? i cant get past rank 10. this deck seem so weak in comparison to jade druid

  37. Nicensteiner
    May 14, 2017 at 4:37 am

    This deck is awesome! I’ve played 5 games on ladder and had a 100% winrate. Absolutely love the feeling to counter a rogue’s quest 🙂

  38. Burgertash
    May 14, 2017 at 3:31 am

    I’ve been playing this deck for quite a bit now. I did run Ethereal Arcanist in place of Sorcerer’s Apprentice, they seem a bit slow though and you need a ‘sticky’ spell like Ice Block to get the value.

    I’m currently running the deck above but with -1 Babbling Book and +1 Spellbender. I feel like five secrets is the ‘sweet spot’ and Spellbender comes in really handy against Paladins and Druids which are everywhere in my meta.

    • Cheezits
      May 16, 2017 at 11:17 am

      I agree! I just got legend with -1 Babbling Book and +1 Spellbender

  39. BoganSmash
    May 14, 2017 at 2:40 am

    I just ran this deck to rank 1 from rank 5 with 70% winrate. It feels absolutely great. It’s also nice to utterly destroy quest rogues for a change. Not sure why you would not believe in this deck.

    Sure there were games I ran out of steam. There were also games where I luck boxed a pyroblast from glyph to barely finish them.

    If you play this well it’s beautiful. The best feeling in the world is to counterspell equality+pyro combination

    • Julliowi
      May 15, 2017 at 4:52 pm

      Mine is to counterspell Q rogue n he didnt even concede n keep spam that stupid 1 mana minion n face.

  40. Govid
    May 13, 2017 at 3:26 pm

    Which Tier is consider to be this deck? And how good is to climb in the ladder?

    • Matt
      May 13, 2017 at 9:32 pm

      This and token druid are tied for the best agro deck. I like agro for climbing because of the shorter game time.

    • BoganSmash
      May 14, 2017 at 2:45 am

      Tier 1. Games are fast so it’s great to climb the ladder.

  41. Skyskrapr
    May 13, 2017 at 11:19 am

    Any way you can add arcanist?

  42. Metamagus
    May 13, 2017 at 9:28 am

    Wanna try a blend but part of it requires ice block (atleast 1), what card should I sub for it?

  43. Bole
    May 13, 2017 at 5:56 am

    how did this end up in tier 1 decks? seems its the kind of a hit or miss deck that folds if everything doesnt go its way….very easy to run out of tempo or cards

    • Stonekeep
      May 13, 2017 at 7:01 am

      Yes, the deck is very hit or miss. But it doesn’t mean that it’s a bad deck, because when it hits it’s almost a guaranteed win. When judging a deck, you can’t look at the individual games, you have to look at the average. And on average, it wins more than it loses, that’s for sure.

      The fact that deck is inconsistent might make it harder to score win streakers, but it doesn’t really matter that much, after first day of playing it I had 18-7 stats. And while the games I lost felt really bad, as in “I really couldn’t do anything here with those bad draws”, I had even more games that were auto-wins.

  44. Denni
    May 13, 2017 at 3:16 am

    Why no Iceblock?

    • Stonekeep
      May 13, 2017 at 6:57 am

      Basically, Ice Block is a terrible Secret unless you plan to die. If you won’t ever get “killed” (which Block prevents obviously), it’s a card wasted on what could be something else that could actually help you.

      It’s not a Freeze Mage or Burn Mage, where Ice Block is a huge help, because you’re playing a defensive deck that’s meant to stall the game. This is an aggressive Tempo deck. Like, a more extreme example, but would you put Ice Block in Pirate Warrior deck? Of course not, because that’s not your game plan. Even if you do put it and it prevents lethal, this deck has little to no comeback options. Your only hope is to get one more draw for potential lethal if you’re really close, but that’s a rare scenario.

      There is another version of Secret Mage with Ice Block and Ethereal Arcanist, but that’s mostly because of that combo. Ice Block isn’t likely to get procced in the early/mid game, so you constantly have a Secret up for the Arcanists to grow. Block is also okay-ish if you face a heavy Aggro meta and actually that one turn delay might matter. But if you face mostly slow, Control decks, then your main goal is to put pressure on them. If you’re in a situation where they took over the board control and killed you, then you’re not coming back into the game anyway.

  45. MrMeme
    May 13, 2017 at 1:33 am

    Why only 4 secrets?

    • Stonekeep
      May 13, 2017 at 6:52 am

      Because you actually don’t need more to pull off around 2-3 Secrets per game consistently. Remember that you have 2x Arcanologist, for which you’re heavily mulliganing, and it fetches you a Secret. Then you also have Primordial Glyph which can give you a Secret from outside of your deck.

      But if you feel that it’s not enough, you can add more. I’ve seen lists running 5 or 6 for more consistency.

      • DanTheMan
        May 22, 2017 at 4:39 pm

        What could you replace to put, lets say 2 more secrets?
        Also do you think I could use Medivh The Guardian in this Deck, and would the Deck Loose something/benefit anything from it? If he’s usefull where should I put him?
        (I have him on the shelf, and don’t know if I should keep him or dust him for Thalnos.)
        Thank You

  46. Joseph
    May 12, 2017 at 7:08 pm

    i was wondering why i started seeing secret mages all over ladder starting today. checked this site and boom, a new deck under tier 1.

  47. C0l0rs
    May 12, 2017 at 2:39 pm

    I’ve tested alittle around and changed some cards. To find out one thing worked out great for me and is never mentioned in these secret-mage-guides. What about arcane giants? Yes, i know they re not that good vs aggressive decks, but they re HUUUGE against ctrl. it worked way better than the crystal runenrs for me, as you re “only” running 4 secrets which basically made it more reliant for me to have decent discount on arcane giants.

    • Stonekeep
      May 13, 2017 at 6:50 am

      In my opinion, Arcane Giants are a big “nope” in this deck. You don’t run enough cheap spells to justify them. You plan to end most of the games around turn 7-8, because you’re playing a heavy tempo deck. And by that time you rarely have played enough spells to make your Giants cheap enough.

      Crystal Runner is good even after just a single Secret was played. 4 mana 5/5 is actually good. And if you play 2 Secrets, which is really common in this deck, it’s a 2 mana 5/5.

      In order to play a “cheap” Arcane Giant, let’s even say 5 mana, you need to play 7 spells. The only way to drop such Arcane Giant on curve or generally before the game is getting close to finish are the Primordial Glyph chains. Which are very rare.

      Sure, Giants are good against Control. But majority of the ladder is not Control. it would probably be safe to say that maybe 20-25% of the ladder is actually Control and the rest is Aggro and Midrange.

  48. Robert
    May 12, 2017 at 1:26 pm

    I do not believe in this deck .
    Every time I played against it it felt very easy to play around the secrets and run them out of steam .


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