tailsfromvienna's Comments
Are Priest and Warrior Dead Now? The Best Decks of the Worst Classes
this is probably an oversimplification, but by nature of their hero powers, warrior and priest are defensive classes.
I understand that Blizzard is very cautious not to let control decks the upper hand, because they are frustrating to play against for many players. The games often drag on with little action. Being blown away by a aggro, combo or midrange deck allows you to quickly play a new match, but being ground away slowly by control while still trying to put up a fight (because as long as there are cards in your deck there is hope) is time consuming and of little fun, even if the improbable late wins are all that more satisfying
Last Chance to Disenchant Cards Nerfed In Patch 25.0.4 For Full Crafting Dust Cost (January 2, 2023)
“Also, if you don’t care about Golden cards in your collection, you can always get rid of the Golden and craft a normal version (it’s a good deal because it leaves you with a lot of extra Dust).”
I did exactly that wit a golden Tome Tampering and netted 1200 free dust.
!! awesome !!
Merry Christmas from Hearthstone Top Decks!
thanks for the good and free content thoughout the year 🙂 !!
Tavern Brawl - Wacky Waxy Winter's Veil
i had no void rippers, so i used mutate from rise of the shadows instead
also lightning bloom lost a lot of its appeal after the nerf
Shop Update: Classic Pack Bundles, Battlegrounds Season 3 Pass + Cosmetics
I am going to buy the Classic bundle to get closer to completing the legacy set.
However, I am still missing rares like Nordrassil Druid, Crimson Clergy and War Cache but duplicate protection does not help me to get them.
Why is that?
Tavern Brawl - Battle of the Bans
I do not own The Soularium, but Expired Merchant filled the gap perfectly 🙂
Tavern Brawl - Battle of the Bans
you write “the only time there is a chance you lose is when they ban the coin”, but with coin banned you can still pogo/passage/pogo every turn
banning the passage seems more effective because you will run out of cards soon.
if someone does not own edwin, sinstone graveyard is a possible replacement
Tavern Brawl - Battle of the Bans
thanks!
got 16/16 and 22/22 edwins on T1, then they conceded
(Updated) Limited-Time Mercenaries Rattlegore Event Ended "Prematurely" Because Of A Communication Error
so both probably did not meet the expectations of blizzard in terms of success
Blizzard Plans Significant Changes To The Future Signature Cards Design
this might seem odd to blizzard, but i really like the plain basic versions best.
golden versions of cards only make me happy because they yield more dust.
i even thought about disenchanting my golden legends and instantly craft basic versions of them.
this is of course nonsense, because if any of them ever happens to be nerfed, such a golden legendary is the jackpot for a hearthstone collector.
i would, however, think about it if “downgrading” from gold to basic would give me some dust, e.g. the dust value for disenchanting the basic version of a card.
However, Blizzard would never do this, because there is no money to be gained for them
(Updated) Limited-Time Mercenaries Rattlegore Event Ended "Prematurely" Because Of A Communication Error
is it really worse than duels?
Shop Update: Warlock & Rogue Skin Bundles + Wild Card Pack Bundles
I value
-random wild legends at 4.00
-random standard legends at 5.00
-wild packs at 0.60
-standard packs at 0.67
so this pack would be worth [24 for the packs] plus [12 for the legs] for me –> buy
Tavern Brawl - Battle of Tol Barad
after playing lots of games in this tavern brawl i can say that in this format:
– pen flinger, questing adventurer and mana giant are busted
– flamewaker and firebrand make for good board control (unlike magic dart frog)
– loatheb is time warp on legs
– sire denathrius shows up at the end of every game (as if there was ever any doubt)
– you will never again have so many issues with hand space, board space, lack of time and especially: “free” spells that clog up your hand because you have no weapon or no demon or no beast to target.
(i even play amalgam as a remedy, but celestial ink definitely did not work for me)
More Details On Hearthstone Signature Cards - Legendary Card Drop Rate From Packs Will Increase, Card Rerolls
golden legendary is 1 in 181 packs, so now it’s like 1 in 91 packs.
still a golden disenchantable legend is better, since it gives you 1600 dust to craft any legend you like, while signature is not disenchantable.
Theotar, the Mad Duke & Ice Revenant Are Geting Nerfed In Patch 25.0
i just repost this from October 21 because it fits so well here:
maybe Theotar should just destroy the stolen card, while giving your opponent one from your hand.
this way you would not frustrate players twofold, once by denying them their card, and once more by using their card against them.
The Three Cards That Dominate Castle Nathria - Are Renathal, Theotar, and Denathrius a Problem?
I also thought about having starting health equal to starting deck size.
with close restrictions (e.g. 25-40) this should be no problem.
When starting health gets larger than 40, aggro would essentially be dead, because at a certain point it is impossible to reduce an opponent to zero quick enough before the late game bombs of a control deck take over the game.
Once there was even a CCG where damage to the opponent just removed cards from their deck and you won by destroying their deck (roughly like a crumbling sanctuary card that is written into the game rules)
The Three Cards That Dominate Castle Nathria - Are Renathal, Theotar, and Denathrius a Problem?
maybe Theotar should just destroy the stolen card, while giving your opponent one from your hand.
this way you would not frustrate players twofold, once by denying them their card, and once more by using their card against them.
fixing Denathrius would need to set its base battlecry from 5 to 0, and limit the lifesteal to the battlecry effect, so that the minion does not steal 10 life every turn by attacking
One Year of Hearthstone Mercenaries - Has the Game Improved During This Time?
from blizzards perspective, the mercenaries game mode is a huge sink of in-game gold.
Whenever all mercs in my collection are upgraded to level 30, i cannot resist to buy new mercenaires packs just to keep my training grounds busy.
all that gold is not spent on heathstone packs, ever keeping me away from completing my wild collection (800k dust to go and every new expansion sets me back to that point)
That was a fun deck!
I played against a warlock who spawned all kinds of bring-extra-minions-minions like onyxia.
started with dragoncaster (mvp!) – puzzle box and finished with troll centurion into dragoncaster – malygos – pyroblast for an honorable player kill.
i would probably add some cheap aoe effects against the various onyxias running around.
mage parrot (substituted jepetto which i did not own) gave me an extra puzzle box.
Astalor (+Brann) may be even more broken in this format than ever.
Denathrius after the nerf probably not so much.