tailsfromvienna's Comments
The Complete Guide to Book of Heroes: Faelin - Challenges, Puzzles, and Achievements!
The thread also contains “a pretty consistent way to do the Ozumat achievement”
It actually works, i have tried it myself
The Complete Guide to Book of Heroes: Faelin - Challenges, Puzzles, and Achievements!
For anyone who tries to complete the lorebooks achievement, here is the thread in the blizzard forums:
https://us.forums.blizzard.com/en/hearthstone/t/read-40-lorebooks/89333/21
The Complete Guide to Book of Heroes: Faelin - Challenges, Puzzles, and Achievements!
thanks for that info!
The Complete Guide to Book of Heroes: Faelin - Challenges, Puzzles, and Achievements!
I have 15/40 for restless reader.
That achievement is ridiculous. Sometimes an end-of-turn trigger kills an opposing minion (e.g. finlays compass) and the book drops afterwards, just to vanish immediately without any chance to read it.
The Complete Guide to Book of Heroes: Faelin - Challenges, Puzzles, and Achievements!
What annoys me most among the multitude of achievements is that I cannot tell which legendary abilities are missing. I have Halus (8/9), Stormcoil (5/6), and Faelin (3/5) and I really tried to keep track of all abilities, but there is no way to figure out the missing ones.
Maybe the abilities only count if they trigger at least once, and it is not enough just to choose them.
The Complete Guide to Book of Heroes: Faelin - Challenges, Puzzles, and Achievements!
Thanks for all the work.
The information for challenge 16 is not too helpful though.
It seems that the AI concedes around turn 10 or 11 if you have a lot of attack/health minion stats (preferably with taunt) on the board. That means that you should not choose the “build cannons” ability, because, you will have too little board space to make the AI concede.
Is There Enough Depth in Voyage to the Sunken City Meta?
“To build one of the tribal archetypes from Voyage to the Sunken City, you need to use almost every available tribal minion”
After the first set of the year, the card pool is always smallest. If the next expansion brings more mechs, murlocs, nagas and rogue pirates, tribal decks will have more options to choose from
(Live Now) Hearthstone Patch 23.0.3 Notes - Nerfs to Kazakusan, Quest Warrior, Ramp Druid, Kael'Thas, Switcheroo + Battlegrounds & Duels Balance Changes
I guess they did not want Pufferfist (as a neutral card) to be better than Defias Cannoneer (as a class card).
Why did you spell “random” in capital letters? Random (i.e. unpredictable) is basically a bad thing (except if you want to circumvent shadow). The effect of Pufferfist is more predictable, but the ability of Defias Cannoneer is more effective if the opponent has few minions or minions with more than 2 health
COST 1 ANCHORED TOTEM - Queen - SUNKEN CITY
just let this run through google translator, for everyone who does not speak portuguese either (and corrected the card names):
The main victory condition is to buff the minions of cost 1 with the “anchored totem” and if the opponent has no response you generate a good field and you can grant attack with “bloodlust” and give lethal, there is also the “wildpaw cavern” that spawns strong minions, the “drek’thar” evokes easy field, and the “traveling merchant” gains many stats with a full field. I’ve had good results against aggro decks, but against control decks it’s more difficult because there’s a lot of cleanup.
Ideally you use “beaming sidekick” to grant life to the totem and “stockades guard” you use to grant taunt to another minion so you keep the totem safe.
Voyage to the Sunken City Launch Guide - Release Time, Freebies, New Mechanics, New Decks
I cannot play classic mode (decks show “0/30”)
Does anybody know when that format will be available again?
Tavern Brawl - Blood Magic
Thank you for the decks.
I replaced Celestial Alignment (which I do not own) in the Druid deck with Moonlit Guidance.
That card seems to fit well for this Tavern Brawl. Earned me a T2 kill (in T1 time ran out)
I tried the Warrior deck too, but what is Into the Fray for?
You never have taunt minions in hand, and it does not work on minions in play
(Updated) Patch 22.4 Known Issues - No Quest/Honor Progression, Rogue & DH Achievements, Tamsin's Phylactery And More
I think the problem is solved now.
Thanks for submitting!
(Updated) Patch 22.4 Known Issues - No Quest/Honor Progression, Rogue & DH Achievements, Tamsin's Phylactery And More
exactly what happens to me:
nozdormu stays at 0/3
weekly ranked stays at 0/5
I cannot even shuffle away the nozdormu quest
Best Hearthstone Classic Decks - Classic Tier List - May 2021
First of all, thank you very much for this article, which allowed me to climb the classic legend rank.
Fortunately the Classic meta is not too volatile, so most of your advice still holds true.
my two cents for anyone who wants to climb to classic legend too:
1.) For the final push (from diamond 5 on) expect a lot of warlock zoo decks. This makes sense, because faster decks allow for more games.
2.) If you want to play warlock zoo yourself, play Elven Archer over Mortal Coil, because you need the body as a target for all your battlecries.
3.) Moreover, cut the Dark Iron Dwarves. You want to drop your hand to the board quickly, so you can play Doomguard and Soulfire without discarding. One Scarlet Crusader and one Ironbeak Owl will serve you much better in the Dwarf slots. Access to silence against a large taunt or Edwin can win you otherwise unwinnable games.
4.) I also replaced one Abusive Sergeant with an Amani Berserker. The 2/3 with Enrage trades well with all those 2/1 and 2/2 your opponents have, and also can be punishing against the pings from Knfe Juggler, Fan of Knives and Swipe. The Sergeant on the other hand is bad as a one drop and becomes weaker as the game goes on. Given the importance if a good opening it is definitely weaker than Leper Gnome.
5.) As for Druid, I found The Black Knight very servicable in the mirror match, while Big Game Hunter seems only important against Handlock (quite rare on the ladder) or maybe Edwin (Keeper o.t.G can handle this anyway).
6.) When playing Ramp Druid you do not always have Wild Growth and/or Innervate in your opening hand, so Harvest Golem seems a nice backup, especially against faster decks. And if you happen to have both in hand, you can still go Coin-Wild Growth into Harvest Golem on the draw or Innervate-Harvest Golem on the play. So Big Game Hunters and Sunwalker(s) go out for Harvest Golems and Black Knight.
7.) For the second Sunwalker in Ramp Druid I tried different cards (Sylvanas, Starfall, Abomination), but I still have not found the perfect card for the slot
8.) The Violet Teacher in token druid seems odd, as the deck only has 6 cheap spells (Innervate, Wrath, Power of the Wild). The cheaper creatures compared to Ramp Druid help a lot against faster decks, but Violet Teacher never really paid off for me.
9.) Miracle Rogue (+practice) seemed the best deck of the bunch, but given the frequency of zoo warlocks between Diamond 5 and 1, I cut the 2 Shiv for a second Blade Flurry (so good with Deadly Poison and/or spell Damage) and a Betrayal to make sure I get into the late game where I have the mana to pull off the namesake miracles
Wrathscale Naga
The card is a lot of fun to play combos with it.
Obviously this will die as soon as your opponent gets hist turn, so you have to play it and get as many triggers out of it immediately.
[Coordinated Strike] and [Command the Illidari] are obviously the best options, and [Umberwing] is just a very good card that also happens to create tokens, albeit without rush.
With so many token generators, [Knife Juggler] becomes an auto-include. Feast of Souls helps you to recharge after running all your Illidari into your opponent’s minions. Skull of Gul’Dan helps you to assemble the combo and accelerates the combos by making the parts cheaper.
To stay alive until the mana for the combos is available, Eye Beam and Ashtongue Battlelord help with lifegain.
The rest of the deck can be filled with random good cards that keep your opponents busy until you can surprise them with tons of wrathscale damage out of nowhere
I went for the same route, but I did not use Totem Carver because it is still a Chillwind Yeti for them.
To bad I did not have Ey’sor, so I used Windshear Stormcaller as replacement.
Useless 10 mana cards like Ultrasaur can still give your opponent blanks until turn 10 (the game should be over long before)