tailsfromvienna's Comments
Shop Update: New Death Knight & Warrior Skin Bundle + Caverns of Time/Twist Wonders Bundles
I checked both sets, and apparently I do have 1 Blackpaw from Gadgetzan and 1 Blackpaw from Caverns.
Then I checked Thaurissan and I have 3 Thaurissan from Blackrock and 0 Thaurissan from Caverns.
This makes me believe that I could as well get a fourth Thaurissan when I buy Caverns packs, because the game thinks I do not own the card yet. How stupid is this?
The whole “Cavern version is a different card than the original version” is just a way how Blizzard deactivates the duplicate protection and should be corrected immediately.
Shop Update: New Death Knight & Warrior Skin Bundle + Caverns of Time/Twist Wonders Bundles
I was careless enough to buy the “Battle Ready Deck Bundle 2” with the preconstructed Jade Shaman, C’Thun Warrior and Jade Druid decks, just because it had some legends and epics in it that I was missing.
However, I only got 1 Aya Blackpaw although it is included in 2 decks.
I still got 2 Brann and 2 Thaurissan (also included in 2 decks), so the missing Aya Blackpaw does not make sense to me.
Is the missing Aya Blackpaw a known bug?
Tavern Brawl - The Void Singularity
Adding Xyrella, the Devout to the deck (cutting an Infected Peasant) improved the deck a lot. The battlecry (repeat all deathrattle effects) usually gives you multiple Korraks, and the hero power allows you to snipe enemy Korraks every other turn.
(Speaking of Korrak, I am so afraid of Korrak that I even consider adding Ruststeed Raider, Steel Rager or Faceless Corruptor to the deck. Ruststeed would leave a 5/5 after killing Korrak, because it does not lose its attack bonus before going into the void)
Since many popular removal options target randomly (Sinrunner, Sylvanas Windrunner, Convincing Infiltrator), leaving extra creatures besides a big Void Singularity goes a long way. This makes Foul Egg, Haunted Creeper, Infected Peasant, Serpent Egg, Vrykul Necrolyte and Pozzik also valuable in the later game. Voodoo Doll on the other hand is a great removal tool in this tavern brawl that can not be deflected by extra creatures. Since Haunting Nightmare does not leave an extra creature behind, it should be replaced (probably with Plagiarizer).
Many control mirrors are decided by “I win”-effects like that of Rivendare’s horsemen. Death Knight has an advantage here because of Patchwerk, and also Theotar, the Mad Duke can steal a horseman from your hand and thus keeping you from winning through this route. Xyrella, the Devout gives you a second chance here by triggering Rivendare once more. Some players also used Steamcleaner as a tech card against Rivendare.
Another “I win” effect that I encountered was the Purified Shard that you get through Priest’s Seek Guidance quest
I have lost games in the most hilarious ways, like Warrior stealing my big Void Singularity and then playing Charge on it, attacking me immediately. Once a Priest used Zerek’s Cloning Gallery to find the 3 Horsemen from Rivendare Warrider immediately
Tavern Brawl - The Void Singularity
Priest seems to be the most popular and probably also the best hero for this tavern brawl.
The deck utilizes the aspects of this Brawl quite well: many creatures die and most of the time the opponent has exactly one big minion.
deathrattle minions that you want to trigger immediately (Foul Egg, Serpent Egg, Infected Peasant, Haunting Nightmare, Pozzik, Vrykul Necrolyte’s target) cover the early game.
Korrak the Bloodrager (mvp), Magatha (no spells!) and Famished Fool generate value in the midgame.
Big Game Hunter, Sinrunner, Convincing Infiltrator, Najak Hexxen and both types of Sylvanas snipe the enemy’s Void Singularity.
Rivendare, Warrider was an attempt to have outs against the most defensive opponents like Blood Death Knight, but there are probably better options
Mind Eater was given the nod over Dead Ringer, but I think they are equally good
Haunting Nightmare could theoratically be replaced by any 3-drop that has a decent deathrattle like Shadowed Spirit, Student of the Stars, or by Plagiarizer)
There are also some minions with high stats and drawbacks that are negated by the void transformation (Humungous Razorleaf, Imposing Anubisath, Incorporeal Corporal) that were also popular, but I rather included minions that left me with extra creatures during my opponent’s turn to make it more difficult for Sylvanas Windrunner and Sinrunner to Hit my Void Singularity
### Brawl Deck
# Class: Priest
# Format: Wild
#
# 2x (1) Foul Egg
# 2x (2) Haunted Creeper
# 2x (2) Infected Peasant
# 2x (2) Mind Eater
# 2x (2) Serpent Egg
# 2x (2) Vrykul Necrolyte
# 2x (3) Haunting Nightmare
# 2x (3) Popsicooler
# 2x (4) Big Game Hunter
# 1x (4) Korrak the Bloodrager
# 1x (4) Najak Hexxen
# 1x (4) Pozzik, Audio Engineer
# 1x (5) Convincing Infiltrator
# 2x (5) Famished Fool
# 1x (5) Magatha, Bane of Music
# 2x (5) Sinrunner
# 1x (6) Rivendare, Warrider
# 1x (6) Sylvanas Windrunner
# 1x (6) Sylvanas, the Accused
#
AAEBAZ/HAgi5DYKUA4ujBPKkBKTvBMWlBfTIBebkBQv1Db2mA8eKBJSgBPzbBI/mBLzwBIaTBaCZBZTEBeLFBQAA
Hearthstone Caverns of Time Guide - Straight to Wild Expansion Release Date, Card List, How To Obtain It (Update: Signature Cards!)
i hope there will be preconstructed decks again.
i like to buy legends for gold, and i am still missing a lot of them from the early days
Shop Update: New Rogue Skin Bundle and Wild Pack Bundles
given the limited usability (you can play standard cards in wild, but you cannot play wild cards in standard) and the general lower power level (due to power creep) of wild cards, i wonder why they do not throw in more extra packs or maybe an extra legend
(Live now!) TITANS Expansion Launch Guide - Release Time, Freebies, New Mechanics & Decks, Signature Cards and More!
my pity counter went to the full 40.
let me tell you: that is definitely no fun
Tavern Brawl - The Fury of Kael'Thas - Deck Lists!
thank you for this deck. it allowed to burn through the “win 5 tavern brawls” quest in no time.
my humble suggestions:
-capture coldtooth mine —> allows you to find your UI more consistently (maybe cut worthy expedition for it).
-wisps of the old gods/drum circle —> those two cards give you the choice between filling the board and buffing an already existing board (possible cuts: scale of onyxia, the forest’s aid, survival of the fittest – all of those do only either flood or buff)
(i admit that I do not own survival and since it’s effect is so big, I would probably keep it in the deck no matter what)
Tavern Brawl - Mimirons' Faceoff
got my pack after 3 turns into game 1 (galvanizer into replicating menace)
this brawl could maybe have really work with decks that interact a lot, but as it is, it is sadly just a fail
Tavern Brawl - Visions of Sayge
always pick the cheaper card.
never have so many cards been burned due to lack of hand space as in this tavern brawl
You Can Buy Full Battle Ready Decks for Hearthstone Twist (New Age), but Are They Worth It?
The whole questions boils down to one simple answer, given at the end of the article:
“don’t think in the categories of [buying a functional deck], think of [buying all of the cards listed here]”
I am a collector, so all I am interested in is the legendaries and the epics, and the question: do I already own that cards?
Of all the decks I am only missing evocation (mage), lord barov (paladin) and rattlegore (warrior) of the legends, and 2 felosophy (demon hunter), cloak of shadows (rogue) and bridge riff (warrior). Everything else is practically dust.
Since only druid and paladin offer 4 legendaries and all other decks offer 3 (partly offset by an increased number of epics), I will probably go for the paladin deck to get Lord Barov and dust everything else. That would still give me more value than buying 32 packs. I would probably not buy the decks for real money, but every regular player has gold to spare, and 3200 is totally fine.
If you need decks that work, you copy them from hearthstonetopdecks anyway and tune them according to your play style.
Tavern Brawl - Battle of the Bands!
the most important thing about the scrolls is:
if you do not click on it, beatboxer will assign some of its random damage to it,
but if you do click on it, you waste a lot of time
Hearthstone 26.6 Patch Notes - TITANS expansion, Twist Game Mode, In-Game Events, Battlegrounds Update, Community Day and more!
unfortunately the super cheap battle-ready decks mostly give me duplicate legends and epics, because i am a long time collector
Tavern Brawl - Battle of the Bands!
I agree that Hunter is one of the better decks among the 11, but mage is also easily in the top half.
the worst by far is priest (the only deck that cannot beat e.t.c.), but also demon hunter and rogue are much worse than mage.
to win with mage, just shoot everything down with spells and draw/discover to keep your hand always full of answers.
Tavern Brawl - Battle of the Bands!
I finally managed to beat e.t.c. with rogue too, leaving me with 87/88.
priest has such a weak deck, which surprises me because the deck was one of the strongest in the “festival of legends recipe” brawl
https://www.hearthstonetopdecks.com/tavern-brawl-a-festival-of-legends-recipe/
The decks mana curve ends at 4 mana, but it has no card drawing at all.
I guess they cut Crimson Clergy and threw in Plagiarizarr in an attempt to limit the available card drawing, thereby destroying the whole deck. Ambient Lightspawn is also missing.
I wonder if they ever beat e.t.c. with the priest deck in playtesting.
All in all the good decks were:
1. Warlock
2. Paladin
3. Mage
4. Hunter
5. Warrior
The weaker decks that can still beat e.t.c. with some grinding were:
6. death knight
7. shaman
8. druid
9. rogue
10. demon hunter
And the award for the only deck that cannot beat e.t.c. ever goes to:
11. priest
Tavern Brawl - Battle of the Bands!
Warlock and Paladin were super easy.
Warlock generates a lot of value and overwehelms opponents in the endgame with symphony or phantom, and paladin is very fast and can make very good trade with its divine shield minions.
Death Knight has actually some combos that you have to know to make the deck work (it is still a bad deck):
Cool Ghoul + Mosh Pit allows to expand the usual 4 fights that a Cool Ghoul has until he dies (divine shield – reborn – divine shield – dead) to 7 fights or even 10 fights if you give it reborn when it has neither divine shield nor reborn (“last fight”). Dead Air allows you to duplicate a Cool Ghoul. These 2 mini-combos helped me to beat Millhouse, i needes several attempts to do so.
Screaming Banshee and the various buffs available in the deck help you to survive and produce bigger minions with its lifegain-trigger. Just make sure you are below 30 health. Protecting Screaming Banshee with Mosh Pit even prolongs the lifegain and minon production
However, the real game winner in the deck is Invincible+Death Growl. It ensures you that as soon as one taunt minion dies, another one gets taunt and +5/+5. I guess i cleared every boss with this combo, including e.t.c.
Tavern Brawl - Battle of the Bands!
I was also lucky enough to beat Kangor at my first attempt.
For me, protecting screaming banshee with mosh pit was detrimential.
harmonic metal and blightfang also helped
Tavern Brawl - Battle of the Bands!
about half time on my quest to beat e.t.c. with all classes.
I tried the classes that were reported as strong first. Honestly, the only problematic card he has ist one-band amalgam.
When e.t.c. copied amalgam with war master voone, i do not think i have ever won against him.
power ranking so far:
1. mage (2 tries): the greatest issue seems to be hand space. holotechnician shines against big minions
2. hunter (2 tries): hide behind banana-infused monkeys and beat him with the bigger minions late game
3. warrior (2 tries): red crest rocker is insane, but the menagerie cards lack support from the rest of the deck
4. shaman (3 tries): pack the house and horn of the windlord are your best cards
5. druid (5 tries): a lot hast to come together to win this. ideally you have groovy cat and free spirit soon. turn 4 rhythm and roots for the three 5/5 treants is essential to beat e.t.c. (do not mulligan this cards away) you want to prepare a fogsnout miracle turn midgame by playing popular pixie the turn before to set the cost of your hero power to 0, then wait fo the next turn to actually use it and improve fogsnout. in the endgame you have to hide behind an augmented elekk (ideally discounted by flowerchild) and hope that he does not have a second amalgam.
6. demon hunter (ca. 7 tries): your deck is weak, you have to discover your outs by illidary studies. star student selina on amalgam is the best you can do and was the move that won me one game after seemingly endless unsuccessful attempts.
you wrote:
“Update: Sword Eater was removed from Twist Wonders in a recent hotfix, because it was not supposed to be there in the first place (Mean Streets of Gadgetzan is not a part of the format).”
Apparently Gadgetzan IS part of the format, but Sword Eater is from Darkmoon, and THAT set is not part of Twist Wonders