tailsfromvienna's Comments
Tavern Brawl - Lunar Blessings!
I can confirm this.
Got a T5 thaddius.
more minions means more coins, which summons even more minions
Tavern Brawl - The Great Amalgamation!
(un)fortunately Mechwarper has been banned this time (jan 2024), so that deck from mar 2023 cannot be played any more
Tavern Brawl - The Great Amalgamation!
a clever application of the tavern brawl rules this week is Blindeye Sharpshooter.
(it’s not my own idea, i first saw it played against me and it looked like a fun deck to pilot)
you just fill the deck with 0-cost minions (all count as naga!) and 0-cost spells and chain infinitely.
cards that reduce their cost down to zero as the combo chain goes on are Moentum, Frenzied Felwing and Frostwolf Warmaster.
You will run out of board space, so I added Tentacle of N’Zoth, which gets rush from Through Fel and Flames and kills of all your Desk Imps, Penguins, Wisps and Oscillators, allowing you to keep the chain going provided you have an enemy minion to run into.
The Oscillator can reduce the cost of the Sharpshooter, so you go into the combo turn already one mana ahead.
Finally I added Ship’s Cannon because it triggers from all the 0-cost creatures, but maybe it is wrong here. I only played 3 games with the deck (3-0), always running out of time in the combo turn but still earning a concession from all opponents because they were dead on board and Sigil of Silence nerfed their taunts.
I had keen reflexes in the deck as a tentacle backup, but it was too expensive to be played in the combo turn.
Have Fun!
### Brawl Deck
# Class: Demon Hunter
# Format: Wild
#
# 2x (0) Blur
# 2x (0) Desk Imp
# 2x (0) Dispose of Evidence
# 2x (0) Murloc Tinyfin
# 2x (0) Sigil of Silence
# 2x (0) Snowflipper Penguin
# 2x (0) Through Fel and Flames
# 2x (0) Wisp
# 2x (1) Frequency Oscillator
# 2x (1) Tentacle of N’Zoth
# 2x (2) Ship’s Cannon
# 2x (3) Blindeye Sharpshooter
# 2x (4) Frenzied Felwing
# 2x (4) Frostwolf Warmaster
# 2x (5) Momentum
#
AAEBAea5AwAPswH7D7dshK0CurYD78kDz9ED6+8D3qQEpeIE2dAF5OQFi+wFxfkFhpAGAAA=
#
Hearthstone February Twist Season is "Pauper" - Only Common Cards Allowed!
I think raising Tavern Brawl to a competitive/ranked format is the way to go for Twist.
Given how much work is needed to create an interesting Tavern Brawl , it is sad that most players only play until the first win to get the pack, then quit until next week.
That being said I admit that not all Tavern Brawls are equally suited to be transferred into a competitive format, but may of them are good candidates
What Does the End of Duels Game Mode Tell Us About the Future of Hearthstone?
If I remember correctly, classic was turned off because there were so many bots in it, so the step was part of the fight against the botting problem.
As for Twist, I think it was designed as an attempt to lure newer players into older card sets, making them spend money every month on the editions that were newly unlocked for the Twist mode.
The biggest mistake they made with Twist was probably that they allowed a small number of decks dominate the meta for too long, making people face the same opposing decks over and over.
Tavern Brawl - A New Year Bash
I like those cooperative brawls.
I got a competent partner and solved it at the first attempt.
I also remember mechazod. It was more challenging, but also quite some fun
Tavern Brawl - Wacky Waxy Winter's Veil
some thoughts after playing evolve shaman with about 75% win rate:
(the deck is fun, but you lose against control decks (priest, warrrior) and druid with global buffs is too fast for you)
shaman:
T1 evolve is by far your best play.
mulligan hard for it
priest:
topsy turvy, inner fire, bless, cathedral of atonement, serenity
paladin:
showdown – prismatic beam, deputization aura
druid:
global buffs from token druid.
probably the best deck in this tavern brawl
general:
scorp-o-matic, crazed alchemist, pelican diver, recombobulator, sea giant
Tavern Brawl - Brawl of Gaudiness
i don’t demand fine-tuned meta decks for random tavern brawls, but why do they keep putting those “draw a weapon” cards in a deck with zero weapons? it’s just stupid and no fun.
same goes for “draw a mech” effects in decks with zero mechs, N’Zoth with zero deathrattle minions, Frozen Mammoth with zero Fire spells.
Preparation is also a bad joke in a deck without expensive spells, in a format where your spells are cheap anyway, but the number of cards that you can play each turn are limited.
echo cards? Auctioneer? Unstable Element? The Rogue decks are a menagerie of cards that are exceptionally bad in this format
That being said, except for the Rogue deck all decks had some appeal to them.
The Hunter deck seemed to be the strong (double King Krush, Darkmoon Rabbit), but each class has more than one deck, so it’s not easy to say which class is the strongest
Tavern Brawl - Pick a Hand, Any Hand
I aimed at Frequency Oscillator – Mistake – Parachute Brigand – Parachute Brigand – Patches.
That did not work, because i drew Patches turn 1.
Still won because i got Ysera from a portal, which is a good card at 6 mana
Tavern Brawl - Cloneball
too random for my taste, but I never had so many hits with Murloc Holmes (third card is always the legend), and also third turn double Thaddius (first with coin, second with discount by the first) felt nice
Shop Update: New & Returning Skins, Badlands & Catch-Up Pack Bundles
probably a coincidence, but I got only commons and rares (zero epics, zero legends) from my 10 catch up packs in the Badlands Catch-Up Packs Mini Bundle, so I cannot really recommend buying it.
Tavern Brawl - Shadow Reflection
storm giant.
Honestly, the card is neutral and definitely belongs into your deck.
It has taunt and saved me in so many games in which i was behind, only to fill the board with 8/8 taunts, giving my opponent no way to punch through that wall.
It even combos with Animate Dead and Celestial Projectionist, but not with Zilliax and Irini, because it is not a mech.
Storm Giant can also be seen as backup if you fail to draw an Automaton
I tried your deck, going 10-1.
The loss came in the mirror, because he drew the mirror braker and i did not: Shard of the Naaru. That card neutralizes all opposing Automatons and also opposing magnetized mechs – mech decks were the only opposing decks that could make games close in any way. And if this was not enough, it can even be traded. What’s not to like?
(In turn, Storm Giants suffer less from opposing Shards of the Naaru, but I only had 2 mirror matches and I am not sure if the Giants would have saved me against Automatons backed with Shards.)
Bottom Line: Your deck is very good, but can be improved by cutting Ra-Den and Aman’Thul (just as you suggested), adding Storm Giant, and replacing The Light! It Burns! (which was never useful in 11 games) with Shard of the Naaru.
Introducing Catch-Up Packs, Containing Up To 50 Cards Per Pack
Yes, I think that’s the point:
I may have paid more money, but I had many months to play with those cards, while those who now benefit from the catchup packs per definition have not played serious hearthstone for a long time.
Now if they only discounted the old editions (or at least wild packs) so I can advance my collection (many cards from darkmoon and before are missing). Given the constant power creep, older editions are barely playable in wild, and in standard they are banned anyway, so it is not really justified that the old editions still cost the same as the new ones.
Tavern Brawl - Shadow Reflection
which 8/8 card did they copy?
thumbs up for finding that automaton strategy 🙂
Tavern Brawl - Shadow Reflection
honestly, without radiant elemental and sorcerer’s apprentice there is no point in this tavern brawl.
all the great options are in wild
Tavern Brawl - Shadow Reflection
how would this improve the deck?
i also played enrage warrior, but with zero shadow reflections.
i had location/anima/acolyte in my opening hand and was happy that none of them was a shadow reflection.
Introducing Catch-Up Packs, Containing Up To 50 Cards Per Pack
People like me, who regularly spend real money for the game could feel a little bit stupid now that others who did not spend anything get so much for free/cheap.
To buy 1000 cards, usually you have to spend like 150-200€, but those who get full benefit from catchup packs will only pay like 15% of that amount (depending on the price of catchup packs)
At least collectors get 5 cards (from different expansions they have probably almost completed) per pack, at first I thought it was a single card per pack.
Tavern Brawl - Henchmania
in the section “villain effects” you wrote:
Work for Hagatha – “At the [XXX] of your turn, transform a random friendly minion into one that costs (1) more.”
I think there is a word missing where the [XXX] is.
I can confirm this.
Got a T5 thaddius.
more minions means more coins, which summons even more minions