Hearthstone Caverns of Time Guide - Straight to Wild Expansion Release Date, Card List, How To Obtain It (Update: Signature Cards!)

By Stonekeep -

Caverns of TimeNews

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Update: Added the new Signature Cards at the bottom. Click here if you want to get straight to them!

Update #2: Added three new buffed cards. We actually got six undocumented buffs (cards that Blizzard tested but decided to not add to Caverns of Time made it through somehow), but three of them will get reverted. The three that stay are Firelands Portal, Timber Wolf and Jinyu Waterspeaker. They technically won't be a part of Caverns of Time set, but I'll still add them to this post since they're newly buffed cards. Read more here.

Blizzard just announced the first-ever straight-to-Wild set. The expansion is called "Caverns of Time" and it's going to include 147 cards - 113 buffed reprints of older cards and 34 brand-new cards. The set will only be playable in Wild (and in other formats using Wild cards, like the upcoming Twist) - you can't play those cards in Standard.

Wild players have been waiting for quite some time to get some content for their favorite format, and I hope it's only the first of many cool surprises for Wild players.

Release Date & How To Obtain It

While Patch 27.2 releases on August 22, the Caverns of Time set will be out on August 31, 2023. A day later (September 1), you will be able to play it in the new Twist format too (it will include Caverns of Time in eligible sets). You can read more about Patch 27.2 and the upcoming Twist season here.

If you're wondering how to get new cards - it's simple. Let's start with reprints. If you already own original versions of any of the new cards, you don't have to do anything - they will also get updated. But what if you don't?

The easiest way to get the cards is through the new Caverns of Time card packs. They will contain all of the reprints as well as the new cards. Duplicate protection will be fully implemented, which means that if you own original versions of some of the cards, they won't appear in packs. Caverns of Time card packs will also include Signature versions of some of the cards.

Alternatively, all of the cards can be crafted for Arcane Dust. If you're only looking for a few specific cards, that might be your best option. If you want a full set, however, you should probably buy some packs instead.

Caverns of Time Cards

All 147 Caverns of Time Cards are now revealed!

Since the buffed cards are from older sets, we don't have any Demon Hunter or Death Knight cards - those classes didn't exist yet.

Here are all of the Caverns of Time cards we know so far. Note that I put "triple class" cards from Mean Streets of Gadgetzan (Don Han'Cho, Kabal Courier etc.) in their respective classes instead of Neutral even though they're technically Neutral cards.

Neutral

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Cthun
Emperor Thaurissan
Soridormi
Twin Emperor Veklor
Valstann Staghelm
Crazed Worshipper
Eyestalk of Cthun
Infinite Amalgam
Disciple of Cthun
Sludge Belcher
Small-Time Buccaneer
Acolyte of Pain
Blackwing Corruptor
Cthuns Chosen
Cult Apothecary
Future Emissary
Menagerie Mug
Menagerie Jug
Muklas Champion
Shark Puncher
Street Trickster
Timeline Accelerator
Twilight Geomancer
Worgen Greaser

Druid

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Aviana
Aya Blackpaw
Malorne
Cenarion Hold
Addled Grizzly
Invigorate
Klaxxi Amber-Weaver
Knight of the Wild
Lotus Agents
Mire Keeper
Virmen Sensei
Dark Arakkoa
Jade Behemoth
Jade Spirit
Menagerie Warden
Rat Sensei

Hunter

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Acidmaw
Dreadscale
Don Hancho
Lock and Load
Ball of Spiders
Explorers Hat
Grimestreet Informant
King of Beasts
Time-Lost Raptor
Trial of the Jormungars
Cobra Shot
Durnholde Imposter
Shaky Zipgunner
Smugglers Crate
Snipe
Timber Wolf

Mage

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Chromie Timehopper
Flame Leviathan
Cabalists Tome
Disco at the End of TIme
Black Morass Imposter
Goblin Blastmage
Kabal Courier
Kabal Crystal Runner
Servant of Yogg-Saron
Soot Spewer
Dalaran Aspirant
Firelands Portal
Flame Lance
Mana Wyrm
Spellslinger

Chromie's Epochs

Battle for Mount Hyjal
Culling the Stratholme
Escape from Durnholde
Opening the Dark Portal

Paladin

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Don Hancho
Runi Time Explorer
Wickerflame Burnbristle
Bronze Dragonknight
Enter the Coliseum
Lay on Hands
Mysterious Challenger
Grimestreet Enforcer
Grimestreet Informant
Ivory Knight
Steward of Darkshire
Timeless Blessing
A Light in the Darkness
Keepr of Uldaman
SIlvermoon Portal

Runi's Future Locations

Outskirts of Lordaeron
Ruins of Korune
Temple of Earth
The Nighthold
Valdrakken
Wind Rider Roost
Xenedar

Priest

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Confessor Paletress
Murozond Thief of Time
Shadowbomber
Shadowfiend
Ships Chirurgeon
Convert
Kabal Courier
Onyx Bishop
Shadow Word Forbid
Spawn of Shadows
Darkshire Alchemist
Hooded Acolyte
Museum Curator
Shrinkmeister

Rogue

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Anubarak
Aya Blackpaw
The Scarab Lord
Scarab Gong
Blade of Cthun
Poisoned Blade
Burgle
Dark Iron Skulker
Jade Telegram
Lotus Agents
Undercity Huckster
Jade Shuriken
Jade Spirit
Jade Swarmer
Mount Hyjal Imposter
Shado-Pan Rider
Tomb Pillager

Shaman

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Alakir the Winds of Time
Swat Insects
Aya Blackpaw
Hallazel the Ascended
Charged Hammer
Totally Totems
Healing Wave
Jinyu Waterspeaker
Lotus Agents
Pebbly Page
Thunder Bluff Valiant
Call in the Finishers
Jade Chieftain
Jade Lightning
Jade Spirit
Reincarnation
Tuskarr Totemic
Wicked Witchdoctor

Warlock

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Chogall
Krul the Unshackled
Bane of Doom
Dark Bargain
Witch of the Arch-Thief
Chamber of Viscidus
Kabal Courier
Silverware Golem
Spreading Madness
Tiny Knight of Evil
Dark Peddler
Darkbomb
Demonfuse
Usher of Souls

Warrior

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Don Hancho
Hobart Grapplehammer
Iron Juggernaut
Bouncing Blade
Brass Knuckles
Alley Armorsmith
Ancient Shieldbreaker
Grimestreet Informant
Ivory Rook
Stolen Goods
Axe Flinger
Blast from the Past
Grimy Gadgeteer
I Know a Guy
Ironforge Portal

Signature Cards

Cthun Signature
Nzoth the Corruptor Signature
Yogg-Saron Hopes End Signature
Yshaarj Rage Unbound Signature
Brann Bronzebeard Signature
Elise Starseeker Signature
Reno Jackson Signature
Sir Finley Mrrgglton Signature
Aya Blackpaw Signature
Don Hancho Signature
Kazakus Signature
Cenarius Signature
Loatheb Signature
Patches Signature
Tirion Fordring Signature

9 Comments

  1. Nightfall

    I am honestly disappointed. When I heard wild was getting it's own set, I was elated! I thought we would get nudges to a couple of deck types, crazy cards with effects that only work in low ranks, and tech cards that are very strong and highly flexible.

    Instead we got like a whole set of which maybe 3-5 can see realistic wild play. These were not designed with Wild in mind, they were designed with Twist in mind. That's why these cards fail to do anything for wild. The power level is so weak compared to the disgusting stuff that's being done in wild, that most won't have a shot at being played.

    And why are they still just trying to make discard work? It's a failed keyword, they should stop trying. Just making the cards excessively powerful doesn't make discard fun or good, it just makes it toxic. If they want discard to work, make it so discard works like the new location, where you see 3 cards and pick 1 to discard, and nerf some of the cards to make up for it.

    Cho-gall looks garbage. Sounds good in theory, but 99% of the time you'll discard HIM before turn 8. Can't believe they can't design functional legendaries for Warlock. a 15/15 that only becomes playable when your deck starts running out? A 5 mana 7/7 that loses you the game on the spot? Sargeras being far too slow because two 3/4 imps with taunt on turn 9 isn't as good as two or three 15/15's on turn 6 through Loken and the location... What are they doing...

    1. Spliff Master Herb

      Sargeras is very good in wild reno lock. An aggro discard lock is alot better than you think, the new cards should boost the archtype alot, not sure about cho, but the buff to the tiny knight is very scary

      1. Nightfall

        I am a firm believer that most games in wild are won or lost on or around turn 6. Playing a 9 mana Sargeras in your deck only really helps when you face another deck that wants to go lategame.
        There are not many decks that want to go lategame in higher ranks of wild.

        As for Discard... could be very strong, haven't tested it myself. I think the issue is the effect itself, that being that discarding is not fun and very random. One game you might discard your Silverware Golems and get yourself a very strong board, other games you'll discard your Cho-gall and are left with Silverware Golems in hand.

        1. Spliff Master Herb

          renolock uses the legendary song to draw Sageras and play him for 5 mana, very strong and alot more consistant than it sounds on paper:)

  2. GigYretsym

    Discard cho'gall play cho'gall

  3. Tally

    Lol. Wyrm Weaver still says it summons two 1/2 Mana Wyrms.

    1. Stonekeep

      I read somewhere that the devs are aware and they will change it.

  4. change

    when will we have a twist deckbuilder?

  5. tailsfromvienna

    i hope there will be preconstructed decks again.
    i like to buy legends for gold, and i am still missing a lot of them from the early days

Comments are closed.