Tavern Brawl - Pick a Hand, Any Hand
By Stonekeep -

This week's Tavern Brawl is "Pick a Hand, Any Hand"!
Discuss this Tavern Brawl on our Discord!
Official Description for Pick a Hand, Any Hand
Pick the first seven cards of your deck, and we'll fill the rest with Unstable Portals. You get your portals AFTER your mulligan.
Pick a Hand, Any Hand Chalkboard

General Information
- You get one card pack from the latest expansion for winning your first game this week.
- This is the sixth time we see this Brawl. Last time we've seen it on August 14, 2024.
- It's a PvP Brawl.
- The Brawl's format is Wild.
- It's a Constructed Brawl. You pick a class and build a deck of exactly seven cards.
- You start the game with only seven cards in your deck. After the mulligan, your deck is filled with 23 extra Unstable Portals.
- The idea is to pick some cards that you REALLY want to get at the start because you're basically guaranteed to get them. If you count mulligan, you see 6 out of 7 cards you selected when going first and all 7 when going second.
- Since you're guaranteed (almost if going first) to get a specific card in your opening hand, you can try to build some combos around it, including early game combos that might be very rare otherwise.
- Another idea is to just build a strong Aggro opening hand and hope that it gets you enough damage so you can finish your opponent.
50 Comments
Athansor
Working with a warrior deck to start:
Upgrade x2
fiery waraxe x2
dread corsair x2
bloodsail cultist x1
Really only works well with the coin so you can double upgrade a turn one waraxe.
karmaprey
2x Preperation
2x Conceal
2x Sap
1x Edwin VanCleef
Usually Portal early, then Prep into a portal then hopefully get 0 drops to make Edwin huge. Sap to get their big ones out of the way.
Shwitz44
I did pretty well with Mage.
2x Mana Wyrm
2x Frostbolt
2x Sorcerer's Apprentice
1x Polymorph
Arnianor
Druid,
2 Innervate
2 Astral Communion
2 Nourish
1 Troggzor The Earthinator
Heavy muligan for astral communion on turn 1 and GG
TimeRonin
1x Demonwrath
1x Shadowflame
1x Antique Healbot
1x Siphon Soul
1x Justicar Trueheart
1x Twisting Nether
1x Yogg-Saron, Hope's End
Deathmist
2x Evolve
1x Shieldbearer
2x Bilefin
2x Murloc Tidehunter
The perfect hand gets you two three drops, a two drop, and two one drops on turn 3.
Ivan
This one has been doing quite nicely:
Deathlord x2
Inner Fire x2
Divine Spirit x2
Silence
Deals with annoying tempo mages.
lucasboleli
just faced 6 tempo mages in a roll , this is the way to go
Rifi
Druid, 3 games - 3 wins
Innervate x 2
Living Roots x 1
Power of the Wild x 1
Violet Teacher x 2
Yogg - Saron: Hope's End x 1
Pneumatiker
Druid:
1x Alarm-o-bot
2x Innervate
4x Big Dudes
I took:
1x Ragnaros
1x Deathwing
1x Y'Shaarj
1x Soggoth
Mulligan for Alarm-o-bot, Innervate and any big boy.
Sandro1000
Paladin?
Ichorid
I just went mill mode (ended up killing my oponent with onyxia/ bloodlust though)
1x coldlight oracle
2x gang up
2x shadowstep
2x vanish
cheesecake
2x Consecrate, 2x Equality, 2x Humility, 1x Guardian of Kings
Egres
Super!
Nandiman
I've gone 5 - 0 with Auctioneer Tempo Mage (had daily mission for 5 brawls)
- 2 x Mana Wyrm
- 2 x Sorcerers Apprentice
- 2 x Flamewakers
- 1 x Auctioneer
(Did not manage the dream though: 2 Apprentices and Auctioneer on the board: infinite Portals)
Danzig
2 x Sorcerer App
2 x mana wyrm
2 x arcane missiles
1 x flamewalker
20 wins
Metamagus
Updating this list for Sept 2016
Swap Auctioneer for Luna
Happy hunting.
Evident
Comments below this are from the last release of this Tavern Brawl. They may still be useful, but some of the cards might have been nerfed.
JoyDivision
Thank you! I mean - THANK YOU. A little comment is all it takes. Please do that in every updated article in the future.
Jan Rus
Mage Deck
2x Mana Wyrm
2x Sorcerer's Apprentice
2x Demented Frostcaller (wild)
Stargazer Luna
If you get Stargazer Luna and Frostcaller on the board every portal freezes an enemy and draws a card totally locking down your opponent and filling your board with portal minions. No chance for your opponent to damage you after turn 4.
Doran
Good luck with mage so far, the taxing dude has been great:
2x Mana Wurm
2x the 3/2 for 3 that makes spells cost 1 more for your opponent
1x Sorcerers Apprentice
2x Leyline Manipulator
Collo
successful with Anti-aggro even warrior concept:
Warpath x2
Execute x2
Blood Razor x1
Genn Greymane x1
Scourgelord Garrosh x1
Cruxkid
1x Genn
2x Eel
2x 4 mana evolve guy
2x Hex
Lol
simon
very clever deck.. works
Joopiter
If you want something fun, instead of OP mage, go Paladin with 2x Prismatic Lens and bounch of Big Boys (+ maybe 1 or 2 Consecration to stop early aggresion).
d930065
flame imp*2
kobold librarian*1
voodoo doctor*2
happy ghoul*2
90% flood 4 minions when go second
d930065
counterfeit coin*2
backstab*2
preparation*2
Edwin VanCleef*1
huge vancleef incoming
TheTallRonan
Anyone else sick of tavern brawls that are either “whenever you play a card X random thing happens” or “we filled your deck with a million copies of Y RNG-based card”?
Like I get why they do this rather than forcing you to build a whole deck just to get your pack. But after the hallucination one and the raven idol one and the 30th unstable portal one, they all start to feel same-y.
I like the “pick a hand” mechanic a lot, but still, looking forward to the KFT brawl.
OldManSanns
To be fair: they did originally plan to do a neat little PvE adventure with custom voices and a few custom bosses for the brawl this week. This Randy McRandomness thing is their last-minute contingency plan for when the latter melted down post-launch.
Stonekeep
You're replying to an old comment :)
CD001
Awwwww Troggzor, he finally has a use!
BlackPantsu
Zoo Warlock
Flame Imp x2
Kobold Librarian x2
Voodoo Doctor x1
Happy Ghoul x 2
First 9 games,win 7 lose 2.Keep voodoo and happy ghoul everytime.
Wator
Kinda trolly hunter list, probably just got lucky with the beasts but won 4/5 games:
2x Jeweled Macaw
2x Play Dead
2x Webspinner
x1 Terrorscale Stalker
Helioshadow
Had a bit of success with 1x Spectral Cutlass, 2x Cavern Shinyfinder, 2x Deadly Poison, 2x Counterfeit Coin. Maybe sub in a Sap for the big Van Cleefs and the Mana Wyrms or Apprentices. It's a bit slow, but it's extremely difficult to stop once it gets going.
tailsfromvienna
I aimed at Frequency Oscillator - Mistake - Parachute Brigand - Parachute Brigand - Patches.
That did not work, because i drew Patches turn 1.
Still won because i got Ysera from a portal, which is a good card at 6 mana
JennIsCool
Mecha'thun Druid
Ramp to steamcleaner, stabilise with reno, combo at 10 mana with mecha'thun - innervate -naturalize combo.
Innervate
Biology Project
Naturalize
Overgrowth
Steamcleaner
Reno, Lone Ranger
Mecha'thun
butterflaizen
finally a person with a real game taste
JennIsCool
<3
inhiszton
Since the brawl is wild, I simply used Automaton Priest:
# 2x (0) Raise Dead
# 1x (1) Animate Dead
# 2x (1) Astral Automaton
# 2x (2) Creation Protocol
#
AAEBAa0GAaSRBQPXzgOm8QXt9wUAAA==
Covalerahien
Not sure if this is what you're running this time, but it's still a good option for an early-game win.
I cut one Creation Protocol for a second Animate Dead.
CP becomes a dead card if both Astral Automatons make it to your hand before it gets played.
You have to make sure CP is in your opening hand and at least one AA isn't, with a live draw before you can play it at face value, 2 if you forge it for the extra copy.
It feels great when it works, but not so much when it doesn't.
tailsfromvienna
I was cutting the Creation protocols for Power Word: Synchronize for exactly this reason.
You want to mulligan both Automatons into your starting hand. Then creation protocol becomes useless. (went 2-1, won against plague death knight and rogue, lost against evolve shaman)
However, there are better strategies in this brawl anway.
i liked the evolve shaman deck that beat me, it makes perfect use of unstable portal.
compare that to the automaton strartegy, which has actually negative synergy with unstable portal.
multiartartart
ty, fun deck, in wild that deck must rock!
tailsfromvienna
# 2x (1) Biology Project
# 2x (1) Naturalize
# 1x (3) Floppy Hydra
# 1x (5) Steamcleaner
# 1x (9) Yogg-Saron, Unleashed
#
AAEBAZICA//hBKmVBpe4BgLpAY/2AgAA
Automaton Priest was a bad fit for this brawl, so i tried something else.
With 2 Biology Projects, Steamcleaner can be played on turn 2 even without the coin. Naturalize and the 5/5 body of Steamcleaner buys you time until Yogg-Saron takes over. To protect you against fatigue, you can choose between Jade Idol and Floppy Hydra. Most games are won by fatigue, of course.
I admit that I do not own Mecha'thun, which would maybe allow much easier wins (there is a deck posted by JennIsCool below)
tailsfromvienna
# 2x (2) Distressed Kvaldir
# 2x (2) Down with the Ship
# 1x (3) Floppy Hydra
# 1x (4) Helya
# 1x (5) Steamcleaner
#
AAEBAfHhBAP/4QST+wWXuAYC9fcFgvgFAAA=
Steamcleaner has even more potential:
Helya gives your opponent an unending stream of Plagues.
Destroy their deck before with Steamcleaner, then watch them get hit by multiple plagues every turn. Kvaldir and Down with the Ship buy you time before you reach Steamcleaner mana (unfortunately no ramp here), and after Steamcleaner hits Helya plagues their deck pile, and any leftover Kvaldirs and DwtS bury your oppenent even deeper.
The Hydra can be replaced with anything, depending on what you want to protect against.
The Plague deck is also a great counter against opposing Steamcleaner decks.
modene1
My kinda deck. Thanks! ????
tailsfromvienna
1.) you reply to an old post
2.) where did you post your deck?
i cannot find it
Roxen
Thanks, great deck!
tailsfromvienna
update:
Kil'Jaeden now replaces Floppy Hydra as insurance against fatigue.
AAEBAfHhBAOT+wXp7QaTmwcC9fcFgvgFAAA=
Asperkraken
This one's easy. Pick Druid, put an Irondeep Trogg in there, typical Token Druid cheap buffs like Power of the Wild and mulligan hard. After your opponent generates an army of Trogg for you from their random minions generation, you'll likely cruise to victory unless they highroll.
MidnightHaven
Druid Fatigue Deck
# 2x (1) Biology Project
# 1x (1) Jade Display
# 2x (1) Naturalize
# 1x (4) Dew Process
# 1x (5) Steamcleaner
It's basically just both Bio project turn 1, Steamcleaner turn 2, and then due process after you shuffle a few guys into your deck. The only issue I've had is one dude who had Kil'Jaeden in his deck for some reason. Other then that... Have fun.
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