Tavern Brawl - Pick a Hand, Any Hand

By Stonekeep -

Tavern Brawl

featured-crushinghand

This week's Tavern Brawl is "Pick a Hand, Any Hand"!

Discuss this Tavern Brawl on our Discord!

Official Description for Pick a Hand, Any Hand

Pick the first seven cards of your deck, and we'll fill the rest with Unstable Portals. You get your portals AFTER your mulligan.

Pick a Hand, Any Hand Chalkboard

tb-pick-a-hand

General Information

  • You get one card pack from the latest expansion for winning your first game this week.
  • This is the sixth time we see this Brawl. Last time we've seen it on August 14, 2024.
  • It's a PvP Brawl.
  • The Brawl's format is Wild.
  • It's a Constructed Brawl. You pick a class and build a deck of exactly seven cards.
  • You start the game with only seven cards in your deck. After the mulligan, your deck is filled with 23 extra Unstable Portals.
  • The idea is to pick some cards that you REALLY want to get at the start because you're basically guaranteed to get them. If you count mulligan, you see 6 out of 7 cards you selected when going first and all 7 when going second.
  • Since you're guaranteed (almost if going first) to get a specific card in your opening hand, you can try to build some combos around it, including early game combos that might be very rare otherwise.
  • Another idea is to just build a strong Aggro opening hand and hope that it gets you enough damage so you can finish your opponent.

50 Comments

  1. Athansor

    Working with a warrior deck to start:

    Upgrade x2
    fiery waraxe x2
    dread corsair x2
    bloodsail cultist x1

    Really only works well with the coin so you can double upgrade a turn one waraxe.

  2. karmaprey

    2x Preperation
    2x Conceal
    2x Sap
    1x Edwin VanCleef

    Usually Portal early, then Prep into a portal then hopefully get 0 drops to make Edwin huge. Sap to get their big ones out of the way.

  3. Shwitz44

    I did pretty well with Mage.
    2x Mana Wyrm
    2x Frostbolt
    2x Sorcerer's Apprentice
    1x Polymorph

  4. Arnianor

    Druid,
    2 Innervate
    2 Astral Communion
    2 Nourish
    1 Troggzor The Earthinator

    Heavy muligan for astral communion on turn 1 and GG

  5. TimeRonin

    1x Demonwrath
    1x Shadowflame
    1x Antique Healbot
    1x Siphon Soul
    1x Justicar Trueheart
    1x Twisting Nether
    1x Yogg-Saron, Hope's End

  6. Deathmist

    2x Evolve
    1x Shieldbearer
    2x Bilefin
    2x Murloc Tidehunter

    The perfect hand gets you two three drops, a two drop, and two one drops on turn 3.

  7. Ivan

    This one has been doing quite nicely:

    Deathlord x2
    Inner Fire x2
    Divine Spirit x2
    Silence

    Deals with annoying tempo mages.

    1. lucasboleli

      just faced 6 tempo mages in a roll , this is the way to go

  8. Rifi

    Druid, 3 games - 3 wins

    Innervate x 2
    Living Roots x 1
    Power of the Wild x 1
    Violet Teacher x 2
    Yogg - Saron: Hope's End x 1

  9. Pneumatiker

    Druid:
    1x Alarm-o-bot
    2x Innervate
    4x Big Dudes
    I took:
    1x Ragnaros
    1x Deathwing
    1x Y'Shaarj
    1x Soggoth
    Mulligan for Alarm-o-bot, Innervate and any big boy.

  10. Sandro1000

    Paladin?

  11. Ichorid

    I just went mill mode (ended up killing my oponent with onyxia/ bloodlust though)

    1x coldlight oracle
    2x gang up
    2x shadowstep
    2x vanish

  12. cheesecake

    2x Consecrate, 2x Equality, 2x Humility, 1x Guardian of Kings

    1. Egres

      Super!

  13. Nandiman

    I've gone 5 - 0 with Auctioneer Tempo Mage (had daily mission for 5 brawls)

    - 2 x Mana Wyrm
    - 2 x Sorcerers Apprentice
    - 2 x Flamewakers
    - 1 x Auctioneer

    (Did not manage the dream though: 2 Apprentices and Auctioneer on the board: infinite Portals)

    1. Danzig

      2 x Sorcerer App
      2 x mana wyrm
      2 x arcane missiles
      1 x flamewalker
      20 wins

    2. Metamagus

      Updating this list for Sept 2016
      Swap Auctioneer for Luna

      Happy hunting.

  14. Evident

    Comments below this are from the last release of this Tavern Brawl. They may still be useful, but some of the cards might have been nerfed.

    1. JoyDivision

      Thank you! I mean - THANK YOU. A little comment is all it takes. Please do that in every updated article in the future.

  15. Jan Rus

    Mage Deck
    2x Mana Wyrm
    2x Sorcerer's Apprentice
    2x Demented Frostcaller (wild)
    Stargazer Luna

    If you get Stargazer Luna and Frostcaller on the board every portal freezes an enemy and draws a card totally locking down your opponent and filling your board with portal minions. No chance for your opponent to damage you after turn 4.

  16. Doran

    Good luck with mage so far, the taxing dude has been great:

    2x Mana Wurm
    2x the 3/2 for 3 that makes spells cost 1 more for your opponent
    1x Sorcerers Apprentice
    2x Leyline Manipulator

  17. Collo

    successful with Anti-aggro even warrior concept:

    Warpath x2
    Execute x2
    Blood Razor x1
    Genn Greymane x1
    Scourgelord Garrosh x1

  18. Cruxkid

    1x Genn
    2x Eel
    2x 4 mana evolve guy
    2x Hex

    Lol

    1. simon

      very clever deck.. works

  19. Joopiter

    If you want something fun, instead of OP mage, go Paladin with 2x Prismatic Lens and bounch of Big Boys (+ maybe 1 or 2 Consecration to stop early aggresion).

  20. d930065

    flame imp*2
    kobold librarian*1
    voodoo doctor*2
    happy ghoul*2
    90% flood 4 minions when go second

    1. d930065

      counterfeit coin*2
      backstab*2
      preparation*2
      Edwin VanCleef*1
      huge vancleef incoming

  21. TheTallRonan

    Anyone else sick of tavern brawls that are either “whenever you play a card X random thing happens” or “we filled your deck with a million copies of Y RNG-based card”?

    Like I get why they do this rather than forcing you to build a whole deck just to get your pack. But after the hallucination one and the raven idol one and the 30th unstable portal one, they all start to feel same-y.

    I like the “pick a hand” mechanic a lot, but still, looking forward to the KFT brawl.

    1. OldManSanns

      To be fair: they did originally plan to do a neat little PvE adventure with custom voices and a few custom bosses for the brawl this week. This Randy McRandomness thing is their last-minute contingency plan for when the latter melted down post-launch.

      1. Stonekeep

        You're replying to an old comment :)

  22. CD001

    Awwwww Troggzor, he finally has a use!

  23. BlackPantsu

    Zoo Warlock

    Flame Imp x2
    Kobold Librarian x2
    Voodoo Doctor x1
    Happy Ghoul x 2

    First 9 games,win 7 lose 2.Keep voodoo and happy ghoul everytime.

  24. Wator

    Kinda trolly hunter list, probably just got lucky with the beasts but won 4/5 games:
    2x Jeweled Macaw
    2x Play Dead
    2x Webspinner
    x1 Terrorscale Stalker

  25. Helioshadow

    Had a bit of success with 1x Spectral Cutlass, 2x Cavern Shinyfinder, 2x Deadly Poison, 2x Counterfeit Coin. Maybe sub in a Sap for the big Van Cleefs and the Mana Wyrms or Apprentices. It's a bit slow, but it's extremely difficult to stop once it gets going.

  26. tailsfromvienna

    I aimed at Frequency Oscillator - Mistake - Parachute Brigand - Parachute Brigand - Patches.

    That did not work, because i drew Patches turn 1.
    Still won because i got Ysera from a portal, which is a good card at 6 mana

  27. JennIsCool

    Mecha'thun Druid

    Ramp to steamcleaner, stabilise with reno, combo at 10 mana with mecha'thun - innervate -naturalize combo.

    Innervate
    Biology Project
    Naturalize
    Overgrowth
    Steamcleaner
    Reno, Lone Ranger
    Mecha'thun

    1. butterflaizen

      finally a person with a real game taste

      1. JennIsCool

        <3

  28. inhiszton

    Since the brawl is wild, I simply used Automaton Priest:

    # 2x (0) Raise Dead
    # 1x (1) Animate Dead
    # 2x (1) Astral Automaton
    # 2x (2) Creation Protocol
    #
    AAEBAa0GAaSRBQPXzgOm8QXt9wUAAA==

    1. Covalerahien

      Not sure if this is what you're running this time, but it's still a good option for an early-game win.

      I cut one Creation Protocol for a second Animate Dead.
      CP becomes a dead card if both Astral Automatons make it to your hand before it gets played.
      You have to make sure CP is in your opening hand and at least one AA isn't, with a live draw before you can play it at face value, 2 if you forge it for the extra copy.
      It feels great when it works, but not so much when it doesn't.

      1. tailsfromvienna

        I was cutting the Creation protocols for Power Word: Synchronize for exactly this reason.
        You want to mulligan both Automatons into your starting hand. Then creation protocol becomes useless. (went 2-1, won against plague death knight and rogue, lost against evolve shaman)

        However, there are better strategies in this brawl anway.
        i liked the evolve shaman deck that beat me, it makes perfect use of unstable portal.
        compare that to the automaton strartegy, which has actually negative synergy with unstable portal.

    2. multiartartart

      ty, fun deck, in wild that deck must rock!

  29. tailsfromvienna

    # 2x (1) Biology Project
    # 2x (1) Naturalize
    # 1x (3) Floppy Hydra
    # 1x (5) Steamcleaner
    # 1x (9) Yogg-Saron, Unleashed
    #
    AAEBAZICA//hBKmVBpe4BgLpAY/2AgAA

    Automaton Priest was a bad fit for this brawl, so i tried something else.
    With 2 Biology Projects, Steamcleaner can be played on turn 2 even without the coin. Naturalize and the 5/5 body of Steamcleaner buys you time until Yogg-Saron takes over. To protect you against fatigue, you can choose between Jade Idol and Floppy Hydra. Most games are won by fatigue, of course.

    I admit that I do not own Mecha'thun, which would maybe allow much easier wins (there is a deck posted by JennIsCool below)

  30. tailsfromvienna

    # 2x (2) Distressed Kvaldir
    # 2x (2) Down with the Ship
    # 1x (3) Floppy Hydra
    # 1x (4) Helya
    # 1x (5) Steamcleaner
    #
    AAEBAfHhBAP/4QST+wWXuAYC9fcFgvgFAAA=

    Steamcleaner has even more potential:
    Helya gives your opponent an unending stream of Plagues.
    Destroy their deck before with Steamcleaner, then watch them get hit by multiple plagues every turn. Kvaldir and Down with the Ship buy you time before you reach Steamcleaner mana (unfortunately no ramp here), and after Steamcleaner hits Helya plagues their deck pile, and any leftover Kvaldirs and DwtS bury your oppenent even deeper.
    The Hydra can be replaced with anything, depending on what you want to protect against.

    The Plague deck is also a great counter against opposing Steamcleaner decks.

    1. modene1

      My kinda deck. Thanks! ????

      1. tailsfromvienna

        1.) you reply to an old post

        2.) where did you post your deck?
        i cannot find it

    2. Roxen

      Thanks, great deck!

    3. tailsfromvienna

      update:
      Kil'Jaeden now replaces Floppy Hydra as insurance against fatigue.

      AAEBAfHhBAOT+wXp7QaTmwcC9fcFgvgFAAA=

  31. Asperkraken

    This one's easy. Pick Druid, put an Irondeep Trogg in there, typical Token Druid cheap buffs like Power of the Wild and mulligan hard. After your opponent generates an army of Trogg for you from their random minions generation, you'll likely cruise to victory unless they highroll.

  32. MidnightHaven

    Druid Fatigue Deck
    # 2x (1) Biology Project
    # 1x (1) Jade Display
    # 2x (1) Naturalize
    # 1x (4) Dew Process
    # 1x (5) Steamcleaner

    It's basically just both Bio project turn 1, Steamcleaner turn 2, and then due process after you shuffle a few guys into your deck. The only issue I've had is one dude who had Kil'Jaeden in his deck for some reason. Other then that... Have fun.

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