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Stonekeep

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Stonekeep's Comments

Rastakhan’s Rumble Heal Paladin: The Past and Future of the Archetype

You’re right, it disappeared from some reason (I was sure that it was there when I was building the deck). I’ve added it again, thanks for noticing!

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Rastakhan’s Rumble Treant Token Druid: The Past and Future of the Archetype

I feel like Tending Tauren is better in this deck. It adds a T6 play that’s other than Plague (because you don’t always want to, or even can, Plague on curve). And in the late game, you already have a lot of different plays you can make, like start comboing Wispering Woods with Soul of the Forest, or Treants (like Landscaping / Force of Nature) with Treespeaker.

But if you want, you can test out Cenarius instead of Tauren.

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Rastakhan’s Rumble Treant Token Druid: The Past and Future of the Archetype

Hard to say, I feel like Tauren is more flexible than Mulchmuncher. But I will need to play around with it and see how quickly can you get Mulchmuncher to just a few mana points (or even better, to 0 mana) assuming you also play Treespeaker.

I’ve already played with Mulchmuncher in Boomsday Project and it was actually more difficult to get down to 0 mana than I’ve initially expected, and the deck wasn’t even running Treespeaker (obviously).

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Rastakhan’s Rumble Discard Warlock: The Past and Future of the Archetype

You only appreciate the extra health if Aggro deck actually got you so low that they would otherwise kill you. You see, Health is also a resource, but much different than other resources. You can spend it freely until you’re dead – then you lost the game. If you play a certain matchup, and you end up at 10 health after tapping 4 times playing Odd version, it means that Odd version didn’t save you – you would get the same result when playing non-Odd version.

One could argue that it’s the same thing for Warrior Hero Power, yet Odd Warrior is good. But that’s different. Warrior is an interesting case, because Armor has an extra value on top of just being health – synergies with Shield Slam and Reckless Flurry, both of which are quite important. Plus, the Hero Power is not tied to card draw. As a Warlock, you can only tap as much in slow matchups without running into a risk of dying to fatigue before you can finish the game. In Warrior, you can Hero Power as much as you can, so the value of +2 health per Hero Power is way, way higher in the long run (not to mention that going above 30 is also valuable when we’re talking about combos and fatigue matchups).

Talking about combo matchups – sure, not taking any damage from Hero Power is good, but most of the combos are prepared for dealing 20++ damage or just OTK the opponent right away (like Mecha’thun decks). You can’t actively go above 30 health with his Hero Power, unlike Warrior’s, which means that let’s say Malygos Druid can still combo you. Yes, his job might be a bit more difficult (assuming the best case scenario)

Not taking damage also has diminishing value when it comes to Bloodreaver Gul’dan. If you transform quite quickly, in most of the longer games you actually get back to 30 anyway, so in those games being Odd also wouldn’t matter whatsoever.

Of course, if you COULD build an Odd Warlock deck without having to sacrifice anything major, you would do that, because most of the time you prefer not taking damage over taking it. But trust me, the upgraded Warlock’s Hero Power is not that good at all. If you compare regular to upgraded one, Warlock’s upgrade is like a significantly worse version of Warrior’s upgrade. I’ve experimented with all of the upgraded Hero Powers, both when Justicar Trueheart first came out and more recently after Baku the Mooneater was released, and Warlock’s is probably the worst one to upgrade (even Shaman’s worked better, even though it mostly just makes the HP more consistent).

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Rastakhan’s Rumble Discard Warlock: The Past and Future of the Archetype

I still think that Warlock is one of the worst Hero Powers to upgrade. The thing is, taking no damage from your Hero Power is only really relevant in Aggro matchups (and maybe some Combo matchups), and not always. While it heavily depends on the meta, I’d say that upgraded Hero Power is useless in probably over 50% of your games on average, unlike the better upgraded Hero Powers, which matter in every single game.

You CAN do it just for the sake of doing it (or having fun, for that matter), but I just don’t see much sense behind it.

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Rastakhan's Rumble Card Review #5 - Da Undatakah, Zul'jin, Mojomaster Zihi, Krag'wa, the Frog, Halazzi, the Lynx And More!

Oh, I am more than okay, I just got married 🙂

And thank you!

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Rastakhan’s Rumble Midrange Beast Hunter: The Past and Future of the Archetype

I guess, the best Midrange Hunter build might be the one dropping Master’s Call completely and forgetting the “Only Beasts” stuff after all. You’re right that the consistency drops heavily, I didn’t bother to calculate the exact chances, but my guess was around 30% with only Beastmaster, so adding Houndmaster INSTEAD of one of the Beasts would definitely bump that above 40%, maybe even close to 50%.

But since this was a Beast Hunter theorycraft, I didn’t want to add a regular Midrange Hunter build. I might do another theorycraft for it, though.

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Rastakhan’s Rumble Midrange Beast Hunter: The Past and Future of the Archetype

They won’t, sadly (or luckily, because it would be a pretty degenerate combo). Halazzi adds cards to your hand, Untamed Beastmaster works only on cards you draw from your deck.

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Rastakhan’s Rumble Midrange Beast Hunter: The Past and Future of the Archetype

I agree. Hunters are getting so many strong cards, but most of them cost 3. Like, you could pretty much make a deck with 30 good 3 mana cards in Hunter. On the other hand, their 2-drop, 4-drop and 5-drop options are pretty limited.

But I wouldn’t dismiss the Untamed Beastmaster version right away. You see, high rolling Beastmaster + Master’s Call can really make Hunter run away with the game. If only there was a stronger 4-drop…

Or maybe it’s worth to sacrifice even more consistency and run Houndmaster. The card would theoretically fit perfectly into a Hunter deck full of Beasts, but it would make Master’s Call low-roll much more often.

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Rastakhan's Rumble Card Review #5 - Da Undatakah, Zul'jin, Mojomaster Zihi, Krag'wa, the Frog, Halazzi, the Lynx And More!

It wouldn’t give it +healing, but it would give it +damage under Auchenai effect. Auchenai turns all healing into damage, so temporary Spell Damage affects those.

Here’s an example proof: https://www.youtube.com/watch?v=6ENJkgUaYlI

Healing Wave heals for 7 if you don’t win Joust. Then Malygos adds 5, Velen doubles that to 24 – it checks out. If it didn’t work, it would deal 14 damage.

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Rastakhan’s Rumble Pirate Rogue: The Past and Future of the Archetype

Raiding Party draws you a weapon (with Combo). I figured that it’s better to draw something than nothing. Shadowblade is not the best card ever, but it’s playable, especially if you’ll often essentially get it for free.

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Rastakhan's Rumble Decks - Pro & Legend Deck Lists, Deck Ideas, Decks for All Classes!

Different strokes for different folks, we don’t appreciate shaming people for the decks they enjoy playing. Every single deck in the game has its own appeal and even if you don’t like it, it doesn’t mean that someone else can’t.

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Rastakhan’s Rumble Big Beast Druid: The Past and Future of the Archetype

You’re actually right, how could I not think about that? I was considering Hadronox when first theorycrafting about the deck, but then realized that the first two decks probably don’t run enough Taunts to make it consistent. Then I’ve created a list full of Taunts and didn’t add Hadro. Welp.

I’ll come back to those lists when I finish all of my other theorycrafts, I should give them some updates before the launch!

Jump to Comment

Rastakhan's Rumble Decks - Pro & Legend Deck Lists, Deck Ideas, Decks for All Classes!

I’ve actually finished theorycrafting post for Pirate Rogue yesterday, it should be up some time today 🙂

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Rastakhan’s Rumble Big Beast Druid: The Past and Future of the Archetype

The thing is, you can’t run Plague with Witching Hour. Scarabs are Beasts and they can get revived too. If you play Plague, you cut Witching Hour, just like in the last build.

Having Oaken Summons increases the consistency of t4 play twice. Drawing either Golem or Summons means that you can play something on curve. Summons also thins your deck, which is generally positive. Also, don’t underestimate the value of 6 armor – it does wonders vs Aggro.

2x Golem + 2x Summons was tested before and it generally works well. But of course, a third minion (3-4 drop) can be added for consistency if necessary.

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Rastakhan’s Rumble Big Beast Druid: The Past and Future of the Archetype

You’re right that you’d rather get something better, but 3 mana 5/5 as a worst case scenario isn’t that bad. The thing is, you won’t always be able to trigger Overkill, and if you will, you still have a much higher chance to get something better.

But those lists will definitely have to be optimized, that’s for sure.

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Rastakhan's Rumble Card Review #4 - High Priest Thekal, Princess Talanji, Giftah, Akali, the Rhino, Wardruid Loti, Captain Hooktusk And More!

“What about it’s synergy with scarab egg? ”

It wasn’t revealed at the time I was writing this, and I didn’t have time to edit previous reviews.

I’ve already reviewed Scarab Egg and I mention Grim Rally in there, the combo has some potential. The final review compilation should come out soon (probably today/tomorrow).

BUT it won’t work like you’ve mentioned – the 3x 1/1 WON’T get buffed by Grim Rally. That would be absolutely broken.

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Zul'jin

You’d absolutely play both in Spell Hunter, as they have different strengths. One is a long term, grindy, value play (DK) while this one is meant to be a finisher card that puts A LOT of the tempo on the board immediately.

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Predatory Instincts

Or in Suicide Warrior. Play him + Reckless Flurry!

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Raiding Party

Odd Rogue doesn’t really play weapons, though.

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