Stonekeep's Comments
The Boomsday Project Deck Lists - Deck Ideas, Pro & Streamer Decks!
We’ll be updating budget decks soon. It’s hard to update them when we don’t know what’s good and what isn’t yet, though. Give us a week or two!
Updated: Dog's OTK Topsy Turvy Priest - Boomsday Project
Because you never get to attack with it, it doesn’t have Charge. You OTK with the Boar, and Topsy Turvy is enough to flip its attack and health so you can kill your opponent.
Evolve Token Shaman Deck List Guide (The Storm Bringer) - Boomsday - August 2018
Do you have his list anywhere? When rating Arcane Dynamo, I said that the card can be good in certain decks that always look for X specific cards. In this case, it might be good, because even if you don’t hit The Storm Bringer, you can also hit Bloodlust, which is another great card. But I dislike the fact that it’s soooo freakin’ slow. 6 mana 3/4 is a massive tempo loss. If it costed 5 mana or something, then I would seriously consider adding it into a few decks.
But, we’ll start playtesting everything quite soon, we’ll see which cards work and which simply don’t!
Evolve Token Shaman Deck List Guide (The Storm Bringer) - Boomsday - August 2018
I have to disagree. Yes, by itself is not a vanilla minion, but after one Overload card it already becomes a great 4 mana minion in a token-focused deck like that. You would absolutely play a 4 mana 3/5, which summons 2x 1/1 with Rush. Any more overload cards and it’s basically broken. So you basically just shouldn’t look at it like at a 4-drop. Violet Teacher also costs 4 mana, is bad on curve, and yet it’s played in Token Druid. 2 activations of Violet Teacher (which is I’d say the average outcome) is still worse than a single activation here (again, probably average outcome), because here the minions get Rush.
I would argue that it’s almost a build-around card, it’s worth to make the rest of your deck a little less optimal just to activate it. It might be too slow in an Aggro version, but in a more Midrange version like this one, it’s like a godsend for Shaman.
But, right now it’s just opinion vs opinion. Luckily the expansion will be out pretty soon, so we’ll just see whether it does or does not work ๐
Evolve Token Shaman Deck List Guide (The Storm Bringer) - Boomsday - August 2018
I talk about Corridor Creeper a bit in the last paragraph of the overview/strategy section, I think that it might fit well into a deck like that, it’s just a matter of testing which cards underperform and need to be cut. Right now it’s really hard to say, but I suspect that the final version would include the Creeper.
Whizbang the Wonderful Deck Recipes List - Descent of Dragons Decks, Hero Power, Golden Decks, & More!
But that still leaves lots of problems, like lack of predictability and unnecessary RNG. In the end, competitive is meant to be serious – you want to make a skillful decision about your deck choice, and your opponent picking Whizbang against you kind of denies that, because you never know what you will be playing against. In my opinion, it simply creates more problem than it solves. And since it’s not a good card anyway, I don’t think there’s any harm done in just banning it. So far I haven’t seen a pro being seriously upset with that decision (on the contrary, most of them are happy), only the regular players, who don’t partake in official tournaments anyway (and keep in mind that Whizbang can still be available in non-official tournaments, where organizers make up their own rules – that includes tournaments widely available to amateurs).
But now since we KNOW that they CAN ban cards in tournament, I hope that they will go ahead and ban some problematic cards, like Yogg was in the past. If we get a card that’s fine in Constructed, but not fine in tournament, banning it from competitive play is a better option than nerfing it.
Midrange Deathrattle Priest Deck List Guide (Zerek's Cloning Gallery) - Boomsday - August 2018
I talk about it in the first paragraph of the overview.
Midrange Deathrattle Priest Deck List Guide (Zerek's Cloning Gallery) - Boomsday - August 2018
Uhhh sorry, that’s true, for some reason I started thinking about Obsidian Statue. Thanks, fixed it.
Malygos Shaman Deck List Guide (Electra Stormsurge) - Boomsday - August 2018
How would you see the Zola thing, though? You don’t have enough mana to play Electra + Zola + Eureka! in the same turn, even after the discount on Electra.
And if you mean that you can play Electra + Eureka one turn, and then Zola on the next, it’s also not good. You DON’T want any minions besides Malygos in your hand when you play Eureka, it would be terrible to play Eureka and summon Zola.
And Lava Burst would deal 15, not 25. Yeah, it might be useful, but it’s hard to fit another burn card.
Bomb Hunter Deck List Guide (Boommaster Flark) - Boomsday - August 2018
Since I can’t really measure the realistic power level of those decks yet, I’m just trying to come up with some interesting stuff! Most of the theorycrafts won’t work past the first few, chaotic days of the expansion – for example, I don’t have incredibly high hopes for this one. But the thing is, no new decks would be found if people wouldn’t experiment ๐
Whizbang the Wonderful Deck Recipes List - Descent of Dragons Decks, Hero Power, Golden Decks, & More!
It makes a lot of sense. First of all, you can normally only bring one deck of a certain class – e.g. if you play Even Warlock, you can’t play Zoo. Whizbang gives you a random deck, so it might give you the same class second time.
Then, you often have to submit decks before playing and they’re publicized – Whizbang is random, so you can’t really submit a deck you will play (because you don’t know).
Then, the bans. How would you handle that? You ban one of your opponent’s classes, with Whizbang you don’t know what class you will be playing against.
It also doesn’t really work with Last Hero Standing format, where you have to play with the same deck until you lose with it. You will be basically breaking the rules, as you won’t be playing with the same deck even if you queue Whizbang deck again..
On top of everything, it adds an extra layer of unnecessary RNG. One of the biggest things in tournaments is planning your line-up against what you think your opponents will bring, then doing the correct bans and picking the right decks to counter whatever your opponent will be playing. And now imagine a pro player doing all that work, banning the class his line-up is countered by just for Whizbang to roll a terrible matchup. HS already has enough RNG as it is, no need to add more to the competitive scene.
So basically, it creates a lot of small problems like that. It’s better to just ban it instead of changing the rules around a card that is bad in competitive anyway.
The Boomsday Project Launch Survival Guide - Launch/Release Time, Tips, & Information
I think that the changes went live during Knights of the Frozen Throne – after that, your FIRST 10 packs from the expansions are guaranteed to give you a Legendary. After that, it’s no longer the case – average is 1 Legendary in 20 packs, but the absolute minimum (so-called “pity timer”) is 1 in 40 packs.
If you buy packs from a new expansion, and you don’t get a Legendary in the first 10, you should most likely contact support, as they owe you an extra Legendary. But that’s very unlikely, I haven’t heard about the system not working for someone.
Demon Zoo Warlock Deck List Guide - Boomsday - August 2018
It’s true that later in the game it will rarely give you more than +1/+1, but it can snowball in the early/mid game quite nicely. Just hitting Doubling Imp + one more card makes it really good.
Later in the game, it might be nice to combine Void Analyst with The Soularium. Play Soularium, sac Void Analyst and play buffed Demons if you drew some.
But it’s really hard to say without testing it first. Like I’ve said in the guide itself, I think that Keleseth version might still be better, but in order to find the best version we first need to test each one of them ๐
Demon Zoo Warlock Deck List Guide - Boomsday - August 2018
Yeah, I think that card has some serious potential, I’m only worried about one thing – it’s very weak on the curve. You need to combo it with something, so you can’t play it on T3.
Mech Paladin Deck List Guide (Kangor's Endless Army) - Boomsday - August 2018
I thought about putting Bronzekeepers instead of Amalgams, but running too many Magnetics = not enough solid standalone Mech bodies to Magnetize into. Magnetic minions are pretty meh as standalone minions, but if you have too many of them, you’re forced to drop some as such.
If people will for some reason run crabs, though, Bronzekeepers all the way! Getting Amalgam crabbed when not even running a Pirate/Murloc deck sure sucks.
Mech Paladin Deck List Guide (Kangor's Endless Army) - Boomsday - August 2018
That’s true, entire deck will be really bad against Silence. Big Magnetize minion = Silence. Egg = Silence. Val’anyr = Silence.
So whether it sees play or not depends on how much SIlence we’ll have in the meta. We really don’t know that yet.
Mech Paladin Deck List Guide (Kangor's Endless Army) - Boomsday - August 2018
Not sure TBH. I know it has 100% to pull the Egg, but there are some issues.
1) It doesn’t pull it immediately (so you can’t combo with Void Ripper to pop the Egg immediately). And if you have no way to trigger the Deathrattle (like your opponent doesn’t have a 4+ attack minion), you delay it for yet another turn.
2) It’s bad after you already draw your Eggs. You CAN theoretically buff it to pull out something bigger, but most of them you don’t really want… Like, if you give it +1, then you can pull your 1 attack minions, and you don’t want that. Then if you buff it even more, you might pull a Tarim, Zilliax, or let’s say Void Ripper,
3) If you use it to pull the Eggs, then it’s a pretty poor card to revive with Kangor’s.
4) It’s pretty hard to fit 2 extra cards into the deck.
5) It’s not like you’re doing something crazy. You most likely will pull it out on Turn 5 anyway, and you don’t want to immediately buff it most of the time, because you first want to check whether your opponent has Silence.
That’s why I’m not a big fan of Meat Wagon in this deck, even though it might look appealing. But feel free to remove something and add 2 Wagons, I don’t mind at all ๐
Mech Paladin Deck List Guide (Kangor's Endless Army) - Boomsday - August 2018
It won’t revive minions with Val’anyr itself, but if you handbuff a Magnetize minion and then Magnetize those extra stats/effect into a minion, I think that it should work (since it’s part of the Magnetic buff).
Val’anyr was also played in the showcase Mech Paladin deck, I guess for the same reason ๐
Spring Rocket
I’m not saying that it’s good or that it will see play, that is another story (I don’t think it will see any play, to be honest).
It’s just not what “objectively worse” means. One has C’Thun synergy, other has Mech synergy – they’re different, neither is objectively worse than the other.
I’ve changed the deck list anyway, try to do it right now!