nickus89's Comments
Dimensional Ripper
This is obviously intended for big warrior archetype that uses tons of spells and weapons in the early game and big minions in the mid to late game. Problem is, pure big warrior never really worked and on top of it, it is lossing a ton of support cards in gather your party and woeclever. The plus for this card is that it summons 2 copies of such big minions and the fact that those minions still remain in the deck to be played later on. We still need a few warrior cards and the second legendary, so if there is some extra support, it can be decent.
Lucentbark
Nice solid card for heal druid archetype. And that artwork is awesome. I am excited to try the new heal druid.
Underbelly Fence
Kibler’s dreams of making burgle rogue a real thing might just be fulfilled with all the burgle support rogue is getting this expansion.
Tak Nozwhisker
I would assume it gives you a card with “Cast when drawn” keyword that you still have to play. Once you play it, it summons 4/4 and draws a card. At least that’s the interaction I observed when I got shadow visions in a game against priest and decided to test the interaction.
Archmage Vargoth
I would argue this is worse than electra in aggro shaman, since electra allows you to cast targeted spells (lightning bolt, lava burst or rockbiter weapon), providing extra burst and instant effect. However, archmage might be comparable or even bigger treat in midrange/control archetypes that use non targetable spells.
Tak Nozwhisker
This, prep + espionage is quite an insane turn. However the problem is that against aggresive decks your primary objective is to stay alive and against control decks, espionage is usually already more than enough value to win you the game. Another potential use for this card is with toggwaggle’s scheme and lab recruiter. Maybe pogo hopper or some hooktusk shenenigans?
Big Bad Archmage
For 10 mana the card should have bigger impact on the board. Giving you 2 6 mana minions without rush and/or guaranteed taunt is deffinitely not it. Blizzard seems to really love summoning 6 cost minions lately.
Call to Adventure
Paying 3 mana to draw 1 is quite expensive, but could work with immortal prelate as tutor and extra buff.
Archmage Vargoth
Flavourfull and very versatile card. There are so many combos possible with this card that it should see play sooner rather than later. Most fitting classes are obviously mage (tempo mage with a lot of cheap spells in particular) and hunter (zul’jin spell hunter comes to mind). However, there are other classes where the card might shine as well, especially in priest (mass ressurection or mind blast in particular) or druid. Shaman on the other hand might want to stick to electra. Altough it’s one time only effect, her advantage is the spell can be targeted, it costs 1 mana less and it’s effect is instant.
I will not be surprised if some insane meta breaking combo comes out.
Dreamway Guardians
Unless you also play crystallizer and happen to curve perfectly on first 3 turns.
Lifeweaver
Restoration druid seems to be getting quite some support this expansion. I like it, something different and possibly fun. I see some potential for midrange heal-beast druid to be a thing. After all, there is still another druid legendary to be revealed and based on the druids theme this expansion, it might just be the key piece to bring everything together.
Shadowy Figure
1 mana cheaper than vivid nightmare, but only works for deathrattle minions and doesn’t keep the stats for potential heal. To be honest, I am not sold, but it does have potential. We still need to see the rest of the cards and 2nd priest legendary, which might have something to do with deathrattles.
Nozari
Sadly, based on numerous testing, I have to aggree with you. It seems that heal paladin is a solid archetype, but is always missing some crucial part that would bring it to top tiers. On the plus side, it doesn’t need much.
Nozari
I was excited to see that my assumption of paladin getting a bronze legendary dragon was true. However, I was expecting it to have somewhat different effect. Something to support dragon paladin. I have to be honest tough that the card represents what bronze dragonflight is all about: they are keepers of time, hence Nozari has the power to reset both players health to full.
As for the card alone, I have mixed feelings about it. It is insane against aggro or somekind of burst decks, if you survive that long. But surviving that long usually means that you should be favoured anyway. There is some potential for this card to shine against midrange and control decks. In theory it could help you outarmor the opponent with Thekal and at the same time, use the tempo of your other dragons to control the board.
Hecklebot
Somewhat weaker than dirty rat and deathlord. However it is an anti-combo card with decent stats and curves nicely into zilliax. I can see control and some midrange decks teching this in case of combo oriented meta.
Crystal Stag
Interesting to see they are bringing restoration druid to life. There is some potential with old classic cards ancient of lore and healing touch, as well as with new druid spell crystal power. However I am a bit sceptical. If they couldn’t make heal paladin work in so many attempts, it feels like making restoration druid work might be even harder.
Bronze Herald
I see a lot of potential in this card if some sort of dragon paladin (midrange or control) will become a thing. It curves right after cathedral gargoyle and provides turn 4 play by itself.
Dragon Speaker
My toughts exactly. It looks like bronze dragonflight is represented by paladin. We saw bronze herald that summons bronze dragons already. The mentioned golden dragon, with green eye and those sharp teeths in the schedule looks very much like Anachronos, child of Nozdormu, who is the bronze aspect. I am really excited about it and hope it is indeed new paladin legendary.
Definitely an interesting card. It’s main uses are to postpone your fatigue count for 10 or possibly to destroy corrupted bloods.
To be honest, this might be better than Arch-Villain Rafaam for warlock. Both have similar effects, however this one allows you to discover those cards and thus gives you more control of what you get (and expect to draw). In addition it doesn’t mess with your hand. The only downside is that elysiana doesn’t have taunt and is limited to 10 cards only.