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Mystik

DecksFavoritesPlayersComments

Mystik's Comments

Shadowcaster

This might actually not be that useful since you would want to play it with your late game minions (at which point the game would be over.

Jump to Comment

Poisoned tea. Standard theory craft mill rouge combo

Ganged up Reno wouldn’t work, would it since you’d have two others of him in the deck alongside a lot of Cold Eyes’ right?

Jump to Comment

Poisoned tea. Standard theory craft mill rouge combo

Aggressive decks died in standard format. You need to have them losing cards to hand overflow before round six to stop them from drawing their win condition cards. Almost every deck in the meta, is going to be based around prepping for round ten, so as a fast deck, you need to kill them before then. Or am I missing the point?

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Y'Shaarj, Rage Unbound

So not being a rogue user myself, I don’t know how practical this would be. Nevertheless, it strikes me that Gang Up might be just the card to use on him. As a rogue, you could just pack your deck with control spell so you would survive until round 10. You’d have to decrease the Mana Cost of both Rage Unbound and GU, or have preparation, so I guess the combo would be unwieldy. My question is, could a Rogue survive until round ten with their only minions (I’m thinking about 10 of them) being over 7 mana?

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Faceless Summoner

Is it just me, or is this really good?

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Booty Bay Bodyguard

Why does this card exist?

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Neo's Yogg-Saron Miracle Freeze Mage

Why no Sorcerer’s Apprentice?

Jump to Comment

Control Dragon Deck for Rogue

Additionally, what is the purpose of Preparation? You only have one spell that costs 3 mana. Shadowstep might be more useful here for synergy with your other battlecries.

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Control Dragon Deck for Rogue

Emperor Thaurisian might be worth playing in this deck to keep your combos running. Maybe instead of a Tomb Pillager or Azure Drake?

Jump to Comment

Yogg-Saron Combo Shaman

Far Sight seems a little out of place here with so many low cost minions in the deck.

Jump to Comment

Yogg-Saron, Hope's End

My biggest fear with this card would be over-drawing.

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Possessed Villager

Remember the 10 cost summon all death rattle minions. This thing is for working towards a deathrattle Warlock

Jump to Comment

Call of the Wild

Combo into a 9 damage King Krush next turn

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Blood of the Ancient One

Entomb. No, seriously, this card is going to be such a total soft-taunt. Summon this when you need to be sure that you get another turn with a different minion.

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Thing from Below

Does this count use of your hero power?

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Ancient Harbinger

Wow, they’re really slowing down the Meta and pushing Taunts into play. I think Ramp Druid is going to see a whole lot of play

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Cabalist's Tome

It’s a spell. It runs alongside Sorcerer’s Apprentice, Flamewalker, and other spell-sync cards. Sure you don’t get a minion, but if you have good timing you could squeeze really good value out of it (and it’s daughter cards).

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Ragnaros, Lightlord

Hello High-Health Taunts

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Xaril, Poisoned Mind

Anyone else looking at Questing Hero?

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Tentacles for Arms

What about playing it with Spiteful Smith? You could probably make this card worthwhile, but it wouldn’t be until REALLY late game.

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