Xaril, Poisoned Mind

Xaril, Poisoned Mind

Xaril, Poisoned Mind is a 4 Mana Cost Legendary Rogue Minion card from the Whispers of the Old Gods set!

Card Text

Battlecry and Deathrattle: Add a random Toxin card to your hand.

Flavor Text

It's basically your own fault if you go around drinking weird green potions handed out by creepy mantid dudes.

Type
Minion
Rarity
Legendary
Set
Whispers of the Old Gods
Class
Rogue
Cost
4
Attack
3
Health
2
Minion Type
Mechanics
Battlecry, Deathrattle
Artist
Jaemin Kim
Collectible
Yes
Rating
4.2/5 (1911 votes)

Card Review & Interactions

Xaril, Poisoned Mind's Toxins

68 Comments

  1. hamoodi9721

    rogue <3<3<3<3<3

  2. Kalo

    I'm 90% sure deathrattle rogue will be a meta deck. Even in standard.

    1. Tomathus

      It seems like they are really pushing it, but remember Lock-and-Load Hunter last year? It was never a competitive thing and you have to remember that even if blizzard pushes something really hard it can still fall flat. That is why I am so concerned that C'thun is going to exist because if it falls flat that makes 16 cards plus C'thun unusable and that is a very large portion of the set.

  3. Nightfall

    this is a great combo legendary, I love it

  4. HiveMind

    Actually this card sucks, as rogue is tempo class and when 4 3/2 is dropped onto board, without huge impact on this board, rogue actually lost this game. Additionaly, all poisons except Kingsblood Toxin suck.

    1. Tomathus

      this card is insane in decks like miracle rogue or deathrattle rogue it has great combo potential for van Cleef as well. Also all of the toxins seem really powerful and good with what rogue tries to do. There is a possibility for more burst with Southsea+Briarthorn which is needed because rogue is losing tinker, there is synergy with cards like SI7 Agent and Bloodthistle Toxin for multiple 2 damage hits, you can have a possibility of an extra conceal to hide your gadgetzan with fadeleaf toxin,and firebloom is a little extra removal/burst. If anything, Kingsblood is the worst because all it does is cycle a card and doesnt give you any extra value, kinda like saying "go fish."

    2. Reckoning

      2 words: Brann Bronzebeard, get some more value out of this card and get more toxins if you get the bloodthistle

  5. Zartas

    A 3/2 for 4 mana ? That's really weak...
    Just look at Elise Starseeker, it's a 3/5 for 4 mana as well, which is clearly better than Xaril. Elise only gives you one card but it's actually a good card cause it gives you another draw, meaning that if you topdeck this card wiht an empty hand, it's good. Now, Xaril gives you two cards but these are totally random and 3 of the 5 Toxins don't do anything unless you have a minion on board.

    But since we don't know what cards are left to be seen, this Legendary might be useful one way or another in the new meta.

    1. LegacyWolf

      But also remember they are 1 cost cards which makes it perfect for those combos we all like

  6. Arkyion

    So a 3/2 for 4 is bad. There aren't many cards with stat-to-mana ratios that are quite that weak.

    On the other hand, it gains immediate value when you play it, and when it dies. The deciding factor on this card's value is entirely based upon the toxins it creates.

    Bloodthistle: so it's a 1-mana Shadowstep. Not great, but it doesn't take up a card slot in your deck, and it can open up some interesting routes of play that you wouldn't normally have available.

    Briarthorn: Blessing of Might in rogue. How much you value it depends upon how much you value the pally version.

    Fadeleaf: Replaces Finicky Cloakfield in standard. One of the better spare parts, in my opinion.

    Firebloom: Arcane Shot in rogue.

    Kingsblood: 1-for-1 card cycling. Pretty basic.

    The biggest bonus that these bring are that they're all 1-cost spells, making them excellent Combo fodder, and they might just find a place in a new version of Miracle Rogue.

    Xaril's value is going to depend entirely upon the deck he's played it. You'll have to decide if a 3/2 that gives a pair of 1-cost spells is worth one of your 4-slots.

  7. Furling

    No one seeing the Miracle Factor?
    Imo a useful Legendary, which isn't Tempo oriented but definetly playable. Draw a card and deal 2 damage are pretty nice and 3 attack is useful as well. Wouldn't underestimate the Synergy with Raptor, Auctioneer etc.
    Oh yeah and the new Legendary that spawns Deathrattle Minions

  8. TheArmorsmith

    Bringing back the esscence of spare parts, I like it. But compare this card to mechanical yeti.. A 4/5 for 4 and a spare part or a 3/2 for 4 and two spare parts. I'm not sure i'd be willing to give up 4 stat points in total on a minion for just one more spare part, unless of course it's combo rogue, and then that indecisiveness turns to a MAYBE at most. I just don't seeing it being viable when all you're getting on turn 4 is a 3/2 that's taken on the next turn with a Backstab, Frostbold, Wrath, etc. for only 2 sparts.

    1. paselc

      Mechanical Yeti gives Spare Parts to both players, and this Toxins seem better then Spare Parts so i dont agree.

      1. Poison

        @Paselc
        I think the same

    2. Kalo

      Dude, look at the spare parts, then look at the toxins. These are super good cards for 1 mana. AND you don't give one of them for your opponent!

  9. Mystik

    Anyone else looking at Questing Hero?

    1. rockermj

      you mean adventurer?

  10. Sky

    These "Toxins" don't really seem very toxic flavor-wise. You'd think they'd be more debuff oriented, being poisonous and all.

    1. Poison

      sure Toxin is supposed to kill something,
      but like every toxin it his has advantages and disadvantages
      like Coffein, or morphium
      I like this a lot , you take a risk but gain Power

    2. iron

      Well just imagine they're not toxins , instead read it as tonics

  11. Penoyer79

    Looks like they finally gave Rogue a legitimate Legendary.

    1. imaloony

      Dude, VanCleef used to be straight broken. It used to have stealth, keeping in mind that this was also when Rogue was the best class in the game by a mile.

  12. A rogue player

    This card is garbage. 3/2 for 4 mana is horrible and the toxin effects are really weak.

    Example: Kingsblood toxin + xaril is 5 mana. Worse body and no spell buff effect compared to Azure Drake (5 mana). Same with Firebloom toxin, its a worse body Stormpike commando. And the toxin is RANDOM!!!

    1. Xpyto

      In wild it may be but in standard it wil be a decent card without those cards you mentioned to compare to. Also felxibility is key

      1. Cat

        What do you mean? Stormpike and Azure Drake are staying.

    2. A real rogue

      I doubt that you are a rogue player...

      1. rockermj

        I doubt you are :^)

    3. imaloony

      Well, your comparison to Stormpike Commando falls short because this thing gives you an extra card still. Admittedly, it can look weak when you bundle its effects together and add up the mana, but Rogue likes to hold onto those spells. It can use them to enable combo, or it might even make an appearance in Miracle Rogue to start the Auctioneer Draw Train a rolling. The spells get a lot more value simply by being cheap spells in Rogue.

    4. Porgem

      You store the cards for a massive van cleef, or auctioneer, or just to activate a combo.

    5. xXSilverswordXx

      In a months time people will be asking for a nerf.

  13. pippo

    Seems like a Reno pick or tempo mage toshley thing
    like it (:

    1. pippo

      Nevermind, just recognized that it's rogue ^^
      Are u ready for a miracle ?

  14. Poison

    Best legendary so far, really lovin it
    especially the synergy with raptor or Brann

    1. Poison

      10 Mana Combo Brann + Xaril + Raptor :D
      Total amount of 5 Toxins

      1. mert

        Nope Total of 4: Brann+Xaril: 2 from battlecry+1 from deathrattle. Raptor: 1 from deathrattle

        so...

        =2+1+1=4

        1. Hannibal

          Actually it's still 5.
          2 from battlecry
          1 from deathrattle
          2 from raptor (raptor battlecry triggers twice, giving it two deathrattles)
          This is also how the leper gnome OTK combo actually functions.

  15. Jafar

    I see a lot of hate for this card, so here is my analysis:
    4 Mana 3/2 is bad, BUT
    a) 4-mana spot is vacant after shredder leaves
    b) it trades down very well and 2 health is not a problem because of the deathratte effect.
    looking at value: we get 2 cards. Some of these cards are just as good as existing cards, some are not, so I value them (pessimisticly) 2/3 of a card. so you get 1 and 1 half card. 1 Card is wort 1,5 Mana. So the text has a value of 2,25 mana. So even with pessimistic card value, the card can be considered a 1,75 mana 3/2 in terms of value, which i think is GOOD.
    looking at tempo: The card losses tempo, 4 Mana for a 3/2 body is not good enough on turn 4. However the 1 Mana spell gives this card flexibility in terms of tempo, so you are no screwed if you have to play it on turn 5 (might even be a good value play).

    In conclusion: This card gains card advantage at the cost of tempo.
    The amount of value gained is enough to call this card GOOD.

    1. Toktllr

      These cards have great utility and is very flexible:
      Stealth is good on Auctioneer, Malygos, Thaurissan etc...
      Shadowstep toxin and +3 attack toxin works with charge combo in miracle
      Deal 2 damage toxin is extra burst with Malygos and sometimes cheap removal if needed
      The other toxin is good cycle
      All of these are cheap spells which cycle with Auctioneer and enable combos
      Brann can give an extra toxin (Brann + Xaril + Bloodthistle toxin + Xaril again - 10 mana 3 toxins in hand or shadowstep for 9 mana 4 toxins in hand)
      Raptor can give an extra toxin or 2 with Brann
      This card is an easy pick for miracle, deathrattle and reno rogue
      Plus rogue needed another 4 drop especially as the standard meta will likely be more control orientated which means it is fine to play a slower card with weaker stats

      1. Toktllr

        *and are very flexible

  16. Validated Naysayer

    Do not understand the love this card is getting. Compare it to the ubiquitous, two-of, annoying though hardly gamebreaking COMMON NEUTRAL CARD piloted shredder. Shredder has +1/+1 on it and when it dies you immediately gain a free body on the board valued at 2 mana. With Xaril you get two 1 mana spells--one of which isn't guaranteed, both are random, and you'll tend to need a minion on the board to even make use of them...also, you have to pay full cost to use them. Now take a step back and remember that we're talking about a one-of, CLASS LEGENDARY CARD. This is trash.

    I've heard arguments that rogue can regain tempo easily, so the god-awful body isn't an issue. Good point, and they'll need that roided up spare part they just got, and more, if they hope to recoup the tempo they just flushed down the toilet by playing flame imp pass on turn four.

    This card is functional in a miracle deck, apart from that it's gimmick tier. I think what's got so many of you hypnotized is that rogue needed a card exactly like this....only attached to a body that wasn't abysmal.

    It's king mukla in reverse. There's nothing remotely "unfair" about it. Save your dust. The hype will die down soon after it's released.

    1. ZekeHyle

      Absolutely agree, that laughable body and at best 2 out of 5 random effects that even cost 1.. nope.

    2. Kalo

      Your arguments show how broken shredder is and why it needs to go.

    3. Nightfall

      I dont think its worth crafting but if I would get it from a pack I would use it. shredder is a horrible comparison since shredder will go away from standard.

    4. Jafar

      Staying at the shredder comparison: this bee thingy trades 1on1 with it and and one or two of the spels you get should take care of the two drop from shredder. Only difference, you lose tempo. Voilà - you trade value for tempo. The card per se is inferior to shredder, but not by a long shot.

    5. Kittenstix

      Everyone needs to stop comparing these cards to gvg and naxx cards, they are no more!

      1. iron

        People are still able to play wild you know...

        1. Nightfall

          the gvg and naxx cards still will be there in wild, but blizzard announced that they will keep classic balanced and wont nerf any cards for wild mode

    6. imaloony

      It's better than you give it credit for. I think it's a smidge over costed (I would have liked to see this thing as a 3-drop), but it still has its place. Rogue especially loves these 1-drop spells because they're Combo-enablers. Rogue liked Spare Parts, and these are better Spare Parts so it's worth giving them a chance. I kind of doubt that this card will see a lot of play, but I can see it popping up here and there.

      1. Porgem

        I think 3 drop or +(0/1)/+1

    7. Overmind

      If your playing wild yes shredder is better but in standard shredder will be gone.
      So xaril is still good and as fore the stats they aren't very good to be Shure. but
      If you think of it as a 3 2 for 2 pluse two 1 mana spells it's actually pretty average.
      I think it will be good.

  17. yosty

    we can put this card technicaly infinite amount of times with brann bronzebeard and bloodfithe toxin so we have infinite toxin

    1. Poison

      Good point
      its 2 of five so the probability, so its not unlikely to get double value

      1. Nightfall

        and if you add shadowstep in your deck you can get lots of value

        1. Porgem

          You don't need a shadowstep, you can just get a... kingsblood... toxin...

          1. golden

            Bloodthistle

    2. iron

      *gets banned for being to toxic* Kappa :D

  18. Nightmare

    If most of the cards from this expansion are shit, then they no longer count as shit. With GvG and Naxx leaving standard mode, the new cards will become the standard for comparison. Compare this legendary with the other non-C'thun related cards, and you'll find this is no longer garbage.

    1. Nightfall

      I thought this is a great card from the beginning

      1. LegacyWolf

        ME TOO yay *high fives*

    2. Dr.boom

      This is just toshly but for wog

      1. Poison

        Toxins are much stronger and they have a much higher value for Rough

        But especially 4 mana gives this the potential to be played with Raptor or Brann or even both

      2. Porgem

        Slightly unrelated comment:

        WOG or WOTOG?

        Debate.

        1. Evident

          WOG for me, it's just faster!

    3. Tyler

      Woah! Someone with an actual brain in the comment section? I must screenshot this. Well said!

  19. Paul Phillips

    I feel like this could be okay in a tempo mage...

    1. Youma

      Shame then it's a rogue card :)

  20. Dawn

    For the moment I'm not so fond of it, but that might change with time.... I don't know why people are that excited with Kingsblood Toxin...like, 1 to cycle a card, that makes a total of 5 mama for a 3/2 and a card...it goes without saying azure drake is better... Now of course you still have that deathrattle effect, which is pretty cool, and the toxins also work as spells (Gadgetzan, Violet Teacher, Mama Addict...) and allow to trigger combos, but is that really worth the cost for the weak stats? Maybe yeah it is, but I'm not convinced yet

    1. Carl Gu

      True but its good in death rattle decks mostly

Comments are closed.