Hearthstone
Top Decks

  • Articles
    • Cheap Hearthstone Packs w/Amazon Coins
      HSTD Guides Hub
      Hearthstone Beginner's Guide

      HSTD Best-of Lists

      • Best Hearthstone Standard Decks
      • Best Hearthstone Wild Decks
      • Best Duels Starter Decks For All Classes
      • Hearthstone's Best Arena Hero Class Tier List

      Information

      • Whizbang the Wonderful Deck Recipes List
      • Safe to Disenchant Legendaries
      • Legendary Crafting Guide
      • Epic Crafting Guide
      • Find My Legendary a Deck
      • Hearthstone Term Glossary
      • Hearthstone Gold Guide

      Media

      • Hearthstone Card Back Gallery
      • Hearthstone Secret Cheat Sheets
      • Hearthstone Wallpapers
  • Cards
    • All Cards Classic Cards Death Knight Cards Demon Hunter Cards Druid Cards Hunter Cards Mage Cards Neutral Cards Paladin Cards Priest Cards Rogue Cards Shaman Cards Warlock Cards Warrior Cards

      Mechanics

      • Adapt
      • Add to Deck
      • Add to Hand
      • Aura
      • Battlecry
      • Bomb
      • Buff C'Thun
      • Buff Hero
      • Buff Minion
      • Buff Weapon
      • Can't Attack
      • Casts When Drawn
      • Change Cost
      • Change Minion Attack
      • Change Minion Health
      • Charge
      • Choose One
      • Choose Twice
      • Cleave
      • Colossal
      • Combo
      • Copy Card
      • Copy Location
      • Copy Minion
      • Copy Spell
      • Corpse
      • Corrupt
      • Counter
      • Damage
      • Damage All
      • Damage All Minions
      • Damage Enemy Minions
      • Damage Hero
      • Damage Minion
      • Dark Gift
      • Deathrattle
      • Destroy Card
      • Destroy Hero
      • Destroy Location
      • Destroy Minion
      • Destroy Secret
      • Destroy Weapon
      • Discard
      • Discover
      • Divine Shield
      • Dormant
      • Draw Cards
      • Dredge
      • Echo
      • Elusive
      • Enrage
      • Equip Weapon
      • Excavate
      • Fabled
      • Finale
      • Forge
      • Freeze
      • Frenzy
      • From Another Class
      • Gain Armor
      • Gain Control
      • Gigantify
      • Give Charge
      • Give Divine Shield
      • Give Lifesteal
      • Give Reborn
      • Give Stealth
      • Give Taunt
      • Handbuff
      • Highlander
      • Holding Dragon
      • Honorable Kill
      • Imbue
      • Immune
      • In Your Hand
      • Infuse
      • Inspire
      • Invoke
      • Jade Golem
      • Joust
      • Kindred
      • Lifesteal
      • Magnetic
      • Mana Crystal
      • Manathirst
      • Miniaturize
      • Open Location
      • Outcast
      • Overheal
      • Overkill
      • Overload
      • Passive
      • Poisonous
      • Quest
      • Questline
      • Quickdraw
      • Ranked Spell
      • Reborn
      • Recruit
      • Restore Health
      • Return to Hand
      • Rewind
      • Rush
      • Scheme
      • Secret
      • Shrine
      • Sidequest
      • Silence
      • Soul Fragment
      • Spell Damage
      • Spellburst
      • Spend All Mana
      • Starship
      • Start of Game
      • Stealth
      • Summon
      • Taunt
      • Temporary
      • Titan
      • Tourist
      • Tradeable
      • Transform
      • Twinspell
      • Unidentified
      • Windfury

      Rarity

      • Common
      • Epic
      • Free
      • Legendary
      • Rare

      Set

      • Adventure Mode
        • Blackrock Mountain
        • Curse of Naxxramas
        • Galakrond's Awakening
        • One Night in Karazhan
        • The League of Explorers
      • Arena Exclusives
      • Basic
      • Demon Hunter Initiate
      • Duels
      • Expansions
        • Across the Timeways
        • Ashes of Outland
        • Audiopocalypse
        • Caverns of Time
        • Core Set 2025
        • Darkmoon Races
        • Day of Rebirth
        • Deadmines
        • Delve into Deepholm
        • Descent of Dragons
        • Dr. Boom's Incredible Inventions
        • Event
        • Fall of Ulduar
        • Festival of Legends
        • Forged in the Barrens
        • Fractured in Alterac Valley
        • Goblins vs. Gnomes
        • Heroes of Starcraft
        • Into the Emerald Dream
        • Journey to Un'Goro
        • Knights of the Frozen Throne
        • Kobolds and Catacombs
        • Madness at the Darkmoon Faire
        • March of the Lich King
        • Mean Streets of Gadgetzan
        • Murder at Castle Nathria
        • Onyxia's Lair
        • Perils in Paradise
        • Rastakhan's Rumble
        • Return to Naxxramas
        • Rise of Shadows
        • Saviors of Uldum
        • Scholomance Academy
        • Showdown in the Badlands
        • The Boomsday Project
        • The Embers of the World Tree
        • The Grand Tournament
        • The Great Dark Beyond
        • The Lost City of Un'Goro
        • The Maw and Disorder
        • The Traveling Travel Agency
        • The Witchwood
        • Throne of Tides
        • TITANS
        • United in Stormwind
        • Voyage to the Sunken City
        • Wailing Caverns
        • Whispers of the Old Gods
        • Whizbang's Workshop
      • Hall of Fame
      • Legacy
      • Missions
      • Path of Arthas
      • Reward
      • Tavern Brawl

      Race

      • Amalgam
      • Beast
      • Demon
      • Draenei
      • Dragon
      • Elemental
      • Mech
      • Murloc
      • Naga
      • Pirate
      • Quilboar
      • Totem
      • Undead
  • Decks
    • Hearthstone Deck Archetypes
      Budget Hearthstone Decks
      Best Standard Meta Decks
      Death Knight Decks Demon Hunter Decks Druid Decks Hunter Decks Mage Decks Paladin Decks Priest Decks Rogue Decks Shaman Decks Warlock Decks Warrior Decks
  • Timeways
    • Across the Timeways Expansion Guide
    • Across the Timeways Card List
    • Across the Timeways Cinematic
    • ATT Signature Cards
    • Card Reveal Schedule
    • 33.6 Patch Notes
  • Battlegrounds
    • Battlegrounds Card List
    • Hearthstone Battlegrounds Guide
    • Battlegrounds Heroes Tier List
    • Battlegrounds Minions Guide
  • Deck Builders
    • Standard/Wild Deck Builder
    • Duels Deck Builder
    • Classic Deck Builder
  • Login

Hearthstone
Top Decks

  • Articles/Guides
    • HSTD Guides Hub
    • Hearthstone Beginner's Guide
    • Hearthstone Budget Decks
    • Hearthstone Legendary Crafting Guide
    • Epic Crafting Guide
    • Hearthstone Gold Guide
    • Hearthstone's Best Hero Class Tier List
    • Hearthstone's Best Arena Hero Class Tier List
  • Cards
    • All Cards
    • Classic Cards
    • Demon Hunter Cards
    • Druid Cards
    • Hunter Cards
    • Mage Cards
    • Neutral Cards
    • Paladin Cards
    • Priest Cards
    • Rogue Cards
    • Shaman Cards
    • Warlock Cards
    • Warrior Cards
  • Decks
    • All Decks
    • Budget Hearthstone Decks
    • Best Hearthstone Standard Decks
    • Best Hearthstone Wild Decks
    • Hearthstone Deck Archetypes
    • Demon Hunter Decks
    • Druid Decks
    • Hunter Decks
    • Mage Decks
    • Paladin Decks
    • Priest Decks
    • Rogue Decks
    • Shaman Decks
    • Warlock Decks
    • Warrior Decks
  • Timeways
    • Across the Timeways Expansion Guide
    • Across the Timeways Card List
    • Across the Timeways Cinematic
    • ATT Signature Cards
    • Card Reveal Schedule
    • 33.6 Patch Notes
  • Battlegrounds
    • Battlegrounds Card List
    • Hearthstone Battlegrounds Guide
    • Battlegrounds Heroes Tier List
    • Battlegrounds Minions Guide
  • Deck Builders
    • Standard/Wild Deck Builder
    • Duels Deck Builder
    • Classic Deck Builder
  • Register
  • Login

ChronicChaos

DecksFavoritesPlayersComments

ChronicChaos's Comments

Hearthstone Epic Crafting Guide (Standard) - Scholomance Academy - September 2020

I definitely agree with you on the desire to have a weaker 3rd expansion for the Year of the Raven. That said, I would be okay with a similar power level to KnC and Gadgetzan as long as every class has a viable or semi-viable meta deck to play with. Part of (or most) the reason the post-nerf Witchwood meta was so fun to play was because there was a reliable way to make at least one deck work in the meta for each class. I’m hoping for something similar in the post-nerf Boomsday meta (and hoping the 3rd Raven expansion gives Priest some much-needed TLC 🙁 ).

Jump to Comment

Can You Succeed With Control Decks in the Boomsday Meta?

Honestly, I can handle all of Druid’s ridiculous armor gain, stalling tactics, and offensive/defensive spells. Even when fighting against Taunt druid, I’ve always felt that I at least stand a chance of victory, if I can play my cards with as much efficiency and effectiveness as I can squeeze out of them. Against any of Druid’s OTK or combo decks (Malygos, Togwaggle, Mecha’thun), I feel as though I’ve lost before I’ve played my first card (similar to fighting Jade Druid back when Gadgetzan was the newest card set). This difference in feeling like victory is slim versus feeling like I’ve already lost makes all the difference in the world, at least to me.

Jump to Comment

Is a Combo Meta Good for the Game?

That would certainly make sense, that the battlecry would make Mecha’thun even more annoying. Perhaps the opponent’s side of the board might also need to be cleared before its deathrattle could be triggered? That doesn’t counter Warlock’s Cataclysm combo, though, and potentially makes the card outright useless (or extremely situational) for other classes…it’s difficult to nerf something so crazy without either completely changing it or rendering it completely useless, it seems…

Jump to Comment

Is a Combo Meta Good for the Game?

In my opinion, it’s not so much combo decks that are the problem. Cool combo decks or plays (like setting up a massive VanCleef in Miracle Rogue for example) can be extremely fun for both the player using it and the player defending against it. The real problem in the current meta is the fact that most or all of the combo decks being played are OTK decks (using the cards you mentioned: Malygos, Shudderwock, and Mecha’thun) that have few ways to disable or otherwise meaningfully counter their effects. It’s definitely not enjoyable to play against a deck that can kill you no matter what one plays to defend against it. I loathe Shudderwock in particular because death seems to be inevitable thanks to all of the unblockable battlecries in that deck. Granted, I am a control player as well: two players answering each others’ threats and seeing who had the most effective use of their tools is my idea of a really fun time.

As for suggestions on nerfing Mecha’thun, I would (as crazy as it sounds) actually be liable to change the Deathrattle to a Battlecry (Mecha’thun would then have to not count itself as on the battlefield). This would completely disable Mecha’thun Priest, and would mean that decks that use Mecha’thun would have to get rid of even more cards before playing their killing combo. Mecha’thun would then be a completely standalone card, used only when everything else in one’s deck has failed rather than as a main win condition for the deck. I’d love to hear some thoughts on this idea, especially potential problems with said idea.

Jump to Comment

The Boomsday Project Guide - Release Date, Card Spoilers List, Pre-Purchase

I remember seeing it as an infrequent anti-aggro tech in Elemental Mage during the early portion of the KFT meta. Beyond that, I’m not sure that it’s seen play in a major competitive deck.

Jump to Comment

Crystalsmith Kangor

Honestly, this card is kind of disappointing for a Paladin legendary. While its effects do look relatively fair for its mana cost, it doesn’t offer much beyond doubling healing. In Priest, this card would be incredibly powerful, if not outright broken. However, as a Paladin card, there are a limited number of healing synergies to play. Especially if Odd Paladin remains a powerful deck in the Boomsday meta, Kangor just doesn’t have a standard-competitive deck to fit into at the moment. (Should be immensely fun with a casual Healadin deck, though!) The meta will determine its usage, but I predict that it will be either part of a fringe Healadin deck or largely forgotten about.

Jump to Comment

Academic Espionage

I’ll admit, I’m a sucker for deck/class stealing cards, so seeing this card printed makes me very happy. That said, I’m not entirely sure how much play it will see. On the plus side, this card has the potential to regularly generate huge amounts of value. Most class cards, for most classes, are at least playable at 1 mana. However, as others have pointed out, you’d be spending 4 mana that wouldn’t impact the board state, and you still have to actually draw the cards you generated. Its rate of play may depend on the meta of Boomsday more than anything else.

Jump to Comment

Witchwood Piper

Fair point. Whether comboing this card with Dorian is worth it or not would also depend on the power of the large minion in question (for example, I would love to get a 1/1 copy of Obsidian Statue just for drawing it, but it may be too slow and require too many moving parts. If nothing else, this can draw you a powerful minion for the later-game.

Jump to Comment

Tess Greymane

As a bizarre cross between and , this does have the potential to:
a. Resurrect a full board of minions from your opponent’s class-and as we saw with N’Zoth, this effect is incredibly powerful
b. Be a tankier and more controllable version of Yogg, as it casts EXACTLY the same spells you did over the course of the game from your opponent’s class
The deck archetype that this card fits in isn’t particularly powerful at the moment IMO, but this could be the end-game a Thief rogue deck is looking for.
Besides, it looks really fun to play with! I’ll definitely experiment with it if I obtain it after the expansion’s release.

Jump to Comment

Witchwood Piper

This looks like a potentially powerful play in Big Priest (if it is still viable after the expansion) or big minion decks in general. Playing this on turn 4 ensures that you get a large minion in your hand (or in Wild, a minion like Barnes to cheat out larger minions). Someone could feasibly combo this with Dollmaster Dorian to get both a large minion and a 1/1 copy of said minion. Otherwise, it could be feasibly useful when you’ve drawn all of your 1-2 cost minions and need something a little larger on the board (e.g. Tar Creeper). It’s nothing spectacular in my opinion, but it’s not awful either.

Jump to Comment

Hearthstone Glossary: Terms and Terminology

Excellent and informative article! I did notice that Rogue is not mentioned in the Secret portion of in-game terminology:
“Currently only three classes have Secrets: Hunter, Mage, and Paladin.”

Jump to Comment
Wowhead Fanbyte Everquest
Need Help? Privacy Policy Terms of Service