Mech Hunter (Scholomance Academy)

Class: Hunter - Format: wild - Type: aggro - Season: season-78 - Style: ladder

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Deck Import

Mulligans

Change Log:


GAMEPLAN

Build your board through buffs with Metaltooth Leaper and Magnetic buffs. Kill fast.

CARD CHOICES

Cogmaster – one of the two non-Mech synergy minion which always to have on opening hand.

Mecharoo – amazing T1 drop especially the Cogmaster.

Annoy-o-Tron – early turn taunt with divine shield is always good.

Galvanizer – permanent mana discount for you Mechs on hand which helps achieving early wide board.

Mechwarper – mana discount may not be permanent but played in combination with Galvanizer could enable early plays for the higher cost minions.

Venomizer – as it’s Magnetic enables as buff to your Mechs. In addition, with the dominance of Handbuff Mech Paladin; an Venomizer could shut down their buffed Mechs.

Goboglide Tech – the other non-Mech synergy minion in this archetype, the buff and Rush gained through its Battlecry helps in maintaining board control.

Metaltooth Leaper – a bit of center piece of this archetype, the board buff it gives ensures dominance and at times lethal.

SN1P-SN4P – a obvious choice to included.

Spider BombDeadly Shot on a Mech, what is not to like.

Ursatron – premium stats and card draw is amazing.

Explodinator – this and Metaltooth Leaper is strong synergy allow the Goblin Bombs to attack.

Voracious Reader – your draw engine especially when you run out of cards.

Replicating Menace – sort of SN1P-SN4P Jr.

Wargear – fattest of your Magnetic.

Zilliax – a must-have

CARD REPLACEMENTS

For this archetype, Goboglide Tech is the only considered replaceable. The following possible replacements.

Bronze Gatekeeper Faceless Corruptor

Possible addition for this list Leeroy Jenkins as and added burst damage.

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