Massive s/o to Mizore for making this deck.
Been climbing with this deck around rank 10 and it’s yielded some interesting results. As with regular Kingsbane , against an aggro deck or high tempo deck it’s quite hard to establish the right conditions. However, this deck has been 1000x more fun to climb with than Kingsbane Rogue (both wild and standard). The ideal use of Pick Pocket would be to drop it on turn 8 or turn 10 with few cards in hand, but we don’t live in an ideal world so don’t be afraid to drop it for two or three uses. The primary use for what you grab from Hallucination, Blink Fox and Pick Pocket is to increase the durability of your Spectral Cutlass, but don’t be afraid to use these stolen cards without your weapon up*. Fortunately, the Frozen Throne cards provided by The Lich King count as a separate class so whatever you play from him will be replayed by Tess Greymane. Make sure not to use any cards you don’t want to be replayed like Doom Pact, or ANY weapons such as Woodcutter's Axe and Eaglehorn Bow. In matchups against other Rogues, you’re obviously at a massive disadvantage since Spectral Cutlass isn’t buffed by any cards you play from your thief cards and Tess Greymane replays nothing. That’s why The Lich King comes in clutch here. If I had him I’d run Arfus. Also, I’ve tested on someone else’s account and Lilian Voss is an amazing card to run in this deck. I’ve also tried with Face Collector and it’s alright so I wouldn’t recommend it unless you’re looking for extra fun.
Some interesting things that have happened include building up a golden Cutlass to 8/8, stealing Lyra the Sunshard, Free From Amber, and two copies of Shadowform from a Priest and using the upgraded HP to blast them down.
*keep in mind even though this deck focuses on Spectral Cutlass, you can absolutely forego the card when the opportunity arises and it seems more fun or more likely to win you the game, as is evident above with the Doomhammer situation I described. If you somehow lose your weapon (as a result of weapon removal or overdrawing, for instance), you still have a chance to win the game (as opposed to Kingsbane where your game’s pretty much over).