Pick Pocket

Pick Pocket Card

Pick Pocket is a 2 Mana Cost Rare Rogue Spell card from the The Witchwood set!

Card Text

Echo Add a random card to your hand (from your opponent's class).

Flavor Text

He'll pick anyone's pocket, except a gnome's. He'd never stoop so low.
  • Mana Cost: 2
  • Crafting Cost: 100 / 800 (Golden)
  • Arcane Dust Gained: 20 / 100 (Golden)
  • Rarity: Rare
  • Class: Rogue
  • Type: Spell
  • Set: The Witchwood
  • Mechanics: Echo

Pick Pocket Card Review

I’m really surprised by a pretty high rating of this card. For me, it seems almost unplayable. How many Rogue decks, outside of a dedicated “I steal cards from my opponent’s class” (which was terrible, by the way) used Burgle, which is more mana efficient?

I mean, sure, you COULD spend your whole Turn 8, for example, stealing 4 cards from your opponent’s class. You couldn’t do that with Burgle. But in what world would Rogue want to do that?

“Random cards from the opponent’s class” are mostly underwhelming. I’ve played my fair share of Swashburglar and I can clearly say that most of the random cards from it were bad. They could be straight up bad, they could not fit the playstyle of my deck, or even just require synergies I didn’t have (like Dragon synergies or Beast synergies etc.).

Rogue doesn’t really need pure value cards, like this one, especially since the value is bad. Even if we generously assume that only every second random card you get from this is bad, you still spend 8 mana (following my previous example) to gain two good cards.

Swashburglar was played, because it costed 1 mana and came with a 1/1 body that also pulled out Patches the Pirate out of your deck. Similarly, Hallucination was played, because it costed 1 mana and you could Discover a card instead (and you still were picking from 3 bad options sometimes). Those cards were flexible and could serve as a combo activator too, which is important. Echo cards are not exactly great combo activators, because you want to play them as many times as you can during the turn you play them.

Cheap Shot is better, because it’s a removal, it does something on the board, it HAS a tempo. Pick Pocket is a zero tempo card, it’s a pure value card and a pretty bad value card at that.

I’ve read that you’d want to play this in Tempo Rogue since Shaku, the Collector is rotating out and I didn’t know what to say. Really. This card is the best example of anti-tempo. The only deck you would want to put this in is either some sort of Control deck (and to be honest, there are better ways to generate value than this) or a Burgle deck that synergizes with cards from other classes. But since a lot of Burgle mechanics are rotating out and all we get instead (at least for now) is Spectral Cutlass, I’m not very optimistic.

Card rating: 2/10

32 Comments

  1. cirusflex
    April 9, 2018 at 10:07 pm

    if you play this with prep, does it echo its new value?

  2. jason
    April 5, 2018 at 9:36 am

    3 mana add 2 cards, echo would have been good. not broken. this card is bad.

  3. GlosuuLang
    April 5, 2018 at 5:01 am

    Terrible card. Would it have been busted if instead of getting a random card, you discovered a card from your opponents class? This is what Hallucination does and it costs 1 mana… It would greatly increase the chances of getting something usable. In general Priest does this stealing much better than Rogue, because it gets cards from your opponent’s DECK, and nobody puts weak cards in their deck… Even then, it had to be with Drakonid OP or Curious Glimmeroot where Priest got to use this mechanic competitively, since cards like Mind Vision and Thoughtsteal were too costly and stayed as memes. For Rogue to use its Burgle identity better, he needs to DISCOVER the cards, and not just pure RNG. 1 out of 5 stars with this. Rogue is getting really bad cards this expansion and points to being trash tier.

    PS: This is not even good in Miracle Rogue. Even if you had Auctioneer and 10 man to Echo this, you will clog your hand with mostly useless cards and risk milling yourself with Auctioneer’s card draw.

  4. Nerose
    April 4, 2018 at 9:30 pm

    This card is good for rogue in any situation because of the deck synergy. I would give it 3/5, and definitely consider it in arena.

  5. Jed
    April 4, 2018 at 4:26 pm

    Call burgle, he’s been out memed and out valued.

  6. Pirz
    April 4, 2018 at 3:40 pm

    I like this card, and hate this card.

    I like it’s value. Turn 12, with no cards in your hand? Time to echo 4-5 cards for a grand ol’ time, and bring yourself back in the game. Combo with Auctioneer, or some other spell cast reward, like combo killing vines, and you’re golden.

    I hate it’s RNG. It’s the same reason why I despise running into deck of wonder mages. There’s truly no way to predict what they have, and what gets played against you. It feels way worse than a lucky top deck, and just does not feel good to play with or against. You may get lucky, or you may pull four circles of healing. You may get lucky, or your opponent may pull equality/consecration.

  7. iZnorU
    April 4, 2018 at 3:17 pm

    Not too bad, I want more secrets though.

    At least 1 more would be great.

    • Jed
      April 4, 2018 at 4:24 pm

      They said they would never be printing more rogue secrets on the foreseeable future.

      • iZnorU
        April 4, 2018 at 4:43 pm

        Oh, that’s slightly disappointing. Especially since in the monster hunt – rogue is a tracker would have been nice to see some type of secret. Oh well~

      • Ugin
        April 4, 2018 at 4:47 pm

        What?

        • aaron
          April 4, 2018 at 9:40 pm

          it was stated in a reveal that the tracker class was similar to rogue in the solo adventure. he is saying he wanted an extra secret or two for that, granted they could still do that and it not be in the set.

  8. Soup And Salad
    April 4, 2018 at 2:50 pm

    I think this should have been a Echoed version of Swashburgler. At least with that, it would’ve put a small body on the board. As is, it might be a meme choice for streamers playing with Miracle Rogue.
    Pure random card generation has always been an issue within Hearthstone. It is cool when you get the perfect card for the situation, but you’re just as likely to get a Paladin Secret, a Freeze Shaman card, a Possessed Lackey, or any other outright bad or archetype specific card.

  9. Miagamus
    April 4, 2018 at 2:39 pm

    Too bad Ethereal Peddler is heading to wild. He would’ve worked great in a deck with this/Lilian Voss/Hallucination as well as the new weapon and the new Wraith minion just released.

  10. Skkra
    April 4, 2018 at 2:03 pm

    Even though this probably won’t see play, I absolutely HATE this type of card design from Blizzard. Getting a card from the opponent’s class – not even specifically a spell or minion – is one of my least favorite mechanics in this game.

    There is zero way to have ANY idea what to play around once a card like this is played. Did they get a Kobold Librarian, or a Twisting Nether? It eliminates all strategic counterplay, which is terrible for the game, and often leaves you feeling unlucky rather than outplayed.

    I know that these types of cards have always been a part of Hearthstone’s design, but I’d love to see more focus, honestly. It would at least give you a CHANCE to reasonably counterplay. “Get a 3, 4, or 5 mana minion from your opponent’s class.” Etc.

    • Ab00
      April 4, 2018 at 7:11 pm

      I understand what you are saying, but a card game where every mechanic is predictable seems quite boring.

    • Piterno
      April 4, 2018 at 8:50 pm

      Right, because you’re able to play around eternal servitude on a statue. I’m sure you didn’t complain then.

    • Supereffectv
      April 4, 2018 at 11:49 pm

      The biggest best simplest most balanced solution to all these stupid Rogue ‘Random’ cards – MAKE THEM DISCOVERS. If this card was Discover a card from the opposing class, it would actuslly be consistent And the deck would build itself to be viable.

    • GlosuuLang
      April 5, 2018 at 5:04 am

      Don’t worry. He didn’t get Kobold Librarian or Twisting Nether. He got Sense Demons.

  11. WarKing
    April 4, 2018 at 1:34 pm

    This will be really strong for arena!

  12. Loki
    April 4, 2018 at 12:59 pm

    Ok, so whilst this card might not be good in any of the typical decks, this is the perfect card for any kind of control deck. Play a ton of removal and stall, when your opponent runs dry you can use this to fill whatever amount of mana with pure card value. Vanish/Doomsayer on turn 8/9 into this 5 times and you’ve honestly got a pretty much won game. Love this card.

    That said, this will depend largely on the metagame.

    • Soup And Salad
      April 4, 2018 at 5:36 pm

      Or you could play Sprint.
      It’ll take cards out of your deck, but at least you’ll have idea of what you’re getting, and you might be able to put something on the board after you play it.

  13. Syrea
    April 4, 2018 at 12:42 pm

    In my opinion this card isn’t really playable in miracle. 2 mana is too expensive for that. It could only see play in a new kind of deck but we all know how successful other rogue archetypes are

    • aaron
      April 4, 2018 at 9:43 pm

      so really successful, oil rogue, quedt rogue, tempo rogue, and then it will be nerfed? common theme? rogue cant have nice things.

  14. KingMidasXII
    April 4, 2018 at 12:28 pm

    Sooooo, it’s a swashburgler that costs one more mana and has no board presence (Because it’s a spell). The upside is of course Echo which would be ideal in a Miracle Rogue Deck, but otherwise, it won’t see play in my opinion. If Swash wasn’t rotating out then I doubt this card would have been used at all. Some promise because of the echo though, 2/5 for me, what do you think?

    • Lucasato
      April 4, 2018 at 12:50 pm

      Well,I like so much the idea to add cards that restore a rogue hand,swasblugar is good rarely times cause patches is no more playable,its just a 1/1 now that isn’t good in a real aggro,and he probly won’t give you a helpful card…in any deck archetype,aggro,midrange,tempo or control,this pocket would nice cause you can play that when you already have minions in board,and you hand is almost empty,to a comparation,it would like a “humbler divine favor”

      • KingMidasXII
        April 4, 2018 at 1:18 pm

        But it just doesn’t have a place in any deck. Miracle Rogue is the only one I could think of, but even in that, 2 Mana is alot and the chances of getting a card that you don’t need is very high, considering that a decent number of the cards revealed so far are mediocre at best. Also, after Coldlight Oracle rotates out, Rogue will have to rely on cards such as sprint, but won’t be able to shadowstep it back and cast again for free. But even with that, there are cards that are better suited to Rogue needs than this one. For example Roll The Bones has the chance of drawing more than 1 card for 2 mana, which is already better value than Pick Pocket + The fact that the card you draw will be from your deck and so it will be more useful to you than anything you can steal from your opponent. In conclusion, it’s definitely a card that can make games fun due to RNG, but otherwise, it really won’t make its way onto Ladder.

        • Lucasato
          April 4, 2018 at 3:35 pm

          It’s ok use that if your deck have enough good tempo cards,considering rogue probly get topdeck condition 1 each 3 games,when victory isn’t already guaranteed,and could draw pocket,face collector or sprint 90% times,and cause that be safety 90% times(with minions in your board)…how much times you guess you can be safety cause rolling the bones draw some Deathrattles or a 1/1 give you only an card?

    • NIGHTxBLADE
      April 4, 2018 at 7:11 pm

      Its better than wanted ! By the way

  15. Bany
    April 4, 2018 at 12:25 pm

    i love those new valuedorable cards <3

  16. PanttiAntti
    April 4, 2018 at 12:07 pm

    Really decent one. 3/5

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