Mulligans
General Mulligans
kobold cuz its a good one drop. u need to draw ure bomb guys. mecharoo cuz it can survive the first turn and its important for defile combo. void lord cuz its amazing at any point in the game. great stall power. defile for big combo. kills ure bombs, kills all minions does lots of dmg, sapper does its thing and does extra dmg. the goal is to win with the bombs. exploadinator to set up combo and bombs plus sets up defile. hellfire in case defile not set up. its a like a back up defile. tar lurker to stall and kill a bunch of dudes. great taunt card. whirl glider is sets up ure defile in one card. weak card by itself but it and defile is a4 mana usually aboard wipe plus bomb dmg. all the other cards in this is deck is either stall or set up howl fiend treachery defile combo. sounds hard but not really. plus most games, they spend cards trying to kill howlfiend. if they fire ball the howlfiend and not ure face, I call it a win. fun deck. makes people rage quit.
seen this in a video. also treachery cuz its pretty cool. get many bombs then hell fire or get many bombs and 1/1s and sapper. sapper hard to keep alive or draw. mostly try to win midgame or late game. early game just get bombs.


























