Mulligans
Aggro Mulligans
There isn't much in this deck to Mulligan for. It usually depends on your hand, and more often it's what you want to Mulligan away. For instance, if you have a magic carpet in hand going second, and don't have many good 1-drops to curve into it, you may want to keep the carpet and Mulligan the rest away. If you went first however, it may be a different story. Flame imp and recruiter are arguably the best cards to open, and are especially good when you have other cards to back them up. (I.e. a lackey gen for recruiter or a wolf alpha to drop after an imp).
I have always had an affinity for the warlock class. Zoolock is a deck I have played for a while, and I have learned the INNs and outs of the deck. During the previous format, Warlock was not a very strong class, with its best deck, Zoolock having a mere 50 percent win rate. With the release of saviors of uldum, however, we have gained some amazing Zoo cards, like EVIL_Recruiter , Sinister_Dealings, and Beaming_Sidekick. We also gained a new engine known as the Self-Damage engine, although I have chosen not to include it in my deck.
















