Quest Mech Hunter

Posted by: WhiskeyMakerPublished: August 8, 2019Updated: October 16, 2026Dust: Dust11,760Rating: 1.0/5 (1 votes)

Class: HunterFormat: StandardType: AggroStyle: LadderSeason: Season 65

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7+

Deck Description

Shoe-horning mechs into the Uldum Hunter Quest.

Generally triggers Unseal the Vault on turn 8.

This has been a modestly successful deck on Uldum launch day, but hit a wall when I kept subbing in faster beast cards over singleton mech drops. Note that using Magnetic does *not* count as a summon and should only be used sparingly.

Does well against most new theorycraft decks except Quest Druid.

Killing off your early Goblin Bombs is a challenge to prep for Swarm of Locusts

Halazzi, the Lynx hates Ursatrons deathrattle.

I had a better winrate with a 2 or 3 drop mech over Unleash the Hounds but Hounds are a potential OTK.

King Krush doesn't synergize well with the Quest reward (2+9=sad). Needs a good sub. However Leeroy Jenkins does not count at 3 summons and doesn't fit well with the deck's speed.

1 Comment

  1. WhiskeyMaker

    KING KRUSH has won a number of games for me but I feel he has to go, Would be a cheaper deck too.

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