Mulligans
General Mulligans
- Your best card to keep is Crystology as it thins your deck favorably, the less small minions your have, the better results you will get off of your Call to Adventure and Prismatic Lens draws.
- Glow-Tron is a solid 1 drop choice to start off your magnetic upgrades with Bronze Gatekeeper and Annoy-o-Module.
- Keep Mechano-Egg as it is too good to not have on curve most of the time.
- If you don't have either Crystology, Glow-Tron or Annoy- o Module then mulli the Gatekeeper, otherwise keep him.
- If you don't have a Bronze gatekeeper, mulli Annoy-o-Module.
Note that you should also mulligan Gatekeeper if you have Crystology AND Glow-tron as it will reduce your chances or your second copy of Crystology to draw 2 cards.
Aggro Mulligans
Against aggro you also want to keep Zilliax or Skaterbot if you have Crystology or Glow-Tron and Desperate measure if you don't have any 1 drops.
Control Mulligans
Against control you can also keep Blessing and Endless Army as you are most likely assured to make use of them.
This deck tries to take advantage of Paladin’s card draw by having small spells and big minions, spells that tutor small minions will help Call to Adventure buff our Annoy-o-Module and secrets that protect our big mechs.
We make use of Faceless Manipulator mostly to copy our magnetized Mechano-Egg or against warrior/hunter magnetized mechs.
Blessing of Wisdom has excellent synergy with magnetized mechs as they have very large health pools and have a high probability of attacking multiple times.
DoubleLightforged Blessing is our main health regen outside of magnetized Zilliax, it is important to note that having 2 twinspell copies is not required but it is very helpful as you might come to find both Zilliax and your only copy of Lightforged blessing in the bottom 5 of your deck which will heavily reduce your survivability.



























