Mulligans
General Mulligans
in general you want to get dire mole as your main 1 drop with support from a card like candle shot. then you are looking for 3 drops, either animal companion, bearshark, or vicious fledgling and strong drops on 3 (2 with coin) to really ramp the pressure.
Aggro Mulligans
Vs agro you want to start with cards like dire mole and candle shot for early game board control. spring paw is a decent pick up but the extra heath on dire mole makes it favored. going into turn 3 you want a card like animal companion because any outcome id normally good vs agro. holding unleash the hounds is most important vs paladin because of odd paladin. its your best way to fight vs wide board. Baited arrow is another good keep vs agro because you can reliably get the overkill trigger and that can help swing the game. as always getting on board first is key.
Control Mulligans
Vs control you still want your early game of dire mole but raptor hatchling can be very strong here as well. The extra power helps push damage and get you that much closer to ending the game early. Even if they can use a hero power to kill the hatchling the fact they are not developing a board and you are getting a better minion in deck plays to your advantage. As for the 3 drops you want to get Vicious fledgling or bearshark out as fast as you are able, if they cant deal with fledgling it can snow ball quickly, and bearsharks ability not to get targeted is strong vs removal. Deadly shot comes in handy because most control decks dont go wide so it is much more consistent, with the added bonus of clearing taunts.
This is a Baku hunter with a focus on beasts. It is designed to fight for board and apply quick pressure. There are a few lat game recovery methods with Amani War Bear, Bittertide Hydra, and Tundra Rhino. The goal of the deck is to control the board and apply enough pressure that you can switch to face damage mid game to close it out.
























