Bearshark Card

Bearshark is a 3 Mana Cost Common Hunter Minion Beast card from the Knights of the Frozen Throne set!

Card Text

Can't be targeted by spells or Hero Powers.

Flavor Text


Leave a Reply


  1. Peter
    August 10, 2017 at 2:25 am

    Ok now that all the cards are out I can make a better review of this card.
    Again, would be better as a 3/4, but no complaints.
    Versus Mage or Rogue, this card could just cause them to lose almost immediately, especially if a Houndmaster is played right after. Doesn’t help too much vs warrior, or any aggressive deck really, but vs anything relying on spell removal, watch out.

  2. Chuechu
    August 5, 2017 at 8:56 pm

    Great against Mage, rouge and priest once u get a buff on it. On curve into hound master I swear another plus. Against more minion based deck, u might want to replace it.

  3. Lempis
    August 4, 2017 at 6:25 am

    Supports midrange hunter. A very aggressive card.

  4. Rormiester
    July 31, 2017 at 1:41 pm

    Neither of these animals belong on a frozen tundra in Northrend

    But this card belongs in my beast hunter deck

  5. Jayrar
    July 27, 2017 at 1:46 pm

    the main issue with that card is we wont see its skin in game because of its ability :'(

  6. Coldplay3R
    July 27, 2017 at 8:48 am

    + 4-3 for 3 mana is very good for aggressive decks.
    + it’s a beast so on curve, turn 4.. +2/+2 = op
    + can’t be targeted by spells or hero power
    – no drawback? maybe too many 3 drops for hunter?

    ps: ugly art as the name provides… love it 😀

    • Blorp
      July 27, 2017 at 12:49 pm

      Can’t target it with your own buffs either. Whoops.

      • Flexoba
        July 27, 2017 at 12:54 pm

        With buffs what came from battlecry effect. So it will stack..

      • billius
        July 29, 2017 at 4:04 am

        houndmaster can buff it

  7. Davidus707
    July 27, 2017 at 6:34 am

    I dont like this desing. I am not sure if its good cuse it depends a lot of the meta. Vs board oriented decks that play minions early is really bad, as it vs warrior and paladin cuase the weapons. Against reactive decks without weapons is insane. An impotant consideration is any mage can kill it with the velet but has to draw it and ativate it for sure. Druid and rouege can cry. I said the desing is bad cause is depemding of the matchup a vanilla minion-boring- or something you just cant fight against. If it see play, amd i think it will, is gonna be one of the most hated cards in the game. They say that interaction is key of the game and desing a card whose only effect is an interaction restriction. Super disapinted.

  8. Th0massn
    July 27, 2017 at 4:08 am

    Very conflicted about this card, 3 health makes it vulnerable to tempobased decks just trading up against this however this is very nice against something like a slower mage deck.

    7/10 Has some real potential to make for a 3 drop in a deck that just curves out minions at you every turn.

  9. Simegg
    July 27, 2017 at 3:36 am

    Hu is this really that Good? Like 4,5/5 Good? I feel like this is close to fairy dragon? Like its a Good card but is this better the other hunter 3-drops like ratt pack? Like im not sure this Will see play!

    • DevilDontCry
      July 27, 2017 at 6:04 am

      You have to look at the bigger Picture. This card is excelente in Curvestone, since you can play Houndmaster on it next turn and just snowball like a mad man, which is all Hunter wants in face/hybrid decks.

      • giel
        July 27, 2017 at 9:10 am

        what do you think about the other 3 mana drop from hunter? is this a better card then animal compainion?

      • SimEgg
        July 28, 2017 at 1:56 am

        But you can do that with rat pack and animal companion aswell? Rat pack even gets more minions and if it dies, the 1-1 rats work with houndmaster! I’m not sure but think there are better Cards turn 3 for hunter

        • Alsozatch
          August 3, 2017 at 7:34 am

          Rat Pack get silenced or transformed. This has an effect that prevents it from being dealt with.

    • Flexoba
      July 27, 2017 at 12:56 pm

      Well tell me how priest is gonna deal with that ?

      • SimEgg
        July 28, 2017 at 1:51 pm

        Priest cant deal with an ability less 4/3 or a 4/2 beast with stealth and those dose not see play!

  10. Zer0w
    July 27, 2017 at 2:17 am

    best card hunter class nice

  11. SHWC
    July 27, 2017 at 1:22 am

    A very solid card! 3 drop beast

  12. Pindead
    July 26, 2017 at 10:46 pm

    Too strong , does die from a very little number of spell turn 4 , only hellfire and devolve are good answer to this card. If you curve this card with hoondmaster the game is over .

    • Sober667
      July 26, 2017 at 11:54 pm

      Deadly shoot ? maby mediv valet?

      • Flexoba
        July 27, 2017 at 11:16 pm

        How about priest? Shadow word-? Nope.

  13. Gerard
    July 26, 2017 at 10:45 pm

    Seems like budget hunter will survive thanks to another dose of common solid bear-sharkish minions.

  14. Peter
    July 26, 2017 at 10:00 pm

    Ok so I’m going to have to find the flaws with this card
    It would be better as a 3/4?
    Yeah that’s all i got

  15. RinMathews
    July 26, 2017 at 9:57 pm

    Hunter already has like 10 slots filled with 3 drops though… FFS I can’t fit any more

  16. Flexoba
    July 26, 2017 at 9:00 pm

    rip priest 2017

    • Moltar
      July 26, 2017 at 9:04 pm

      For priest the 4 attack and “can’t be target” are like synonyms…

      • Amjakiro
        July 26, 2017 at 9:11 pm

        Bye bye Zetalot. FeelsGoodMan

      • Kaka
        July 27, 2017 at 12:29 am


      • User27
        July 27, 2017 at 12:53 am

        Well priest always has entomb for 4 attack minions. (not saying it would be a good counter to a 3 drop but it’ll clear a stormwatcher for example)

        • Gabrielius
          July 27, 2017 at 1:56 am

          Entomb is a wild card

          • Dude
            July 27, 2017 at 4:11 am

            Can’t be targeted.
            That said, i think this card is just hilarious. Next expansion ManBearShark: 6/5.

      • Flexoba
        July 27, 2017 at 12:59 pm

        Yes it is… but drop it at turn 3 buff with houndmaster in turn 4. Unkillable with priest. And i think if cards like this are coming out priest will be bottom class once again.

  17. Piterno
    July 26, 2017 at 8:38 pm

    Standard Zombeast Combinations
    Bearshark + Gastropod: 5 mana 5/5 Taunt, Poisonous, Elusive
    Bearshark + Stranglethorn Tiger: 8 mana 9/8 Stealth, Elusive
    Bearshark + Stegodon: 7 mana 6/9 Taunt, Elusive
    Bearshark + Jungle Panther: 6 mana 8/5 Stealth, Elusive
    Bearshark + Dragonhawk: 4 mana 5/4 Windfury, Elusive
    Bearshark + Crocolisk: 5 mana 6/6 Elusive
    Bearshark + Bloodfen: 5 mana 7/5 Elusive
    Bearshark + Harambe (Patriarch): 6 mana 5/8 Taunt, Elusive
    Bearshark + Duskboar: 5 mana 9/4 Elusive
    Bearshark + Stonetusk Boar: 4 mana 5/4 Charge, Elusive
    Bearshark + Raven: 4 mana 6/5 Elusive
    Bearshark + Carrion Grub: 6 mana 6/8 Elusive
    Bearshark + Giant Wasp: 6 mana 6/5 Stealth, Poisonous, Elusive
    Bearshark + Emperor Cobra: 6 mana 6/6 Poisonous, Elusive
    Bearshark + Grizzly: 6 mana 7/6 Taunt, Elusive
    Bearshark + Snapjaw: 7 mana 6/10 Elusive

    • Piterno
      July 26, 2017 at 8:42 pm

      Wild Zombeast Combinations
      Bearshark + Fierce Monkey: 6 mana 7/7 Taunt, Elusive
      Bearshark + Tallstrider: 7 mana 9/7 Elusive
      Bearshark + Pit Snake: 4 mana 6/4 Poisonous, Elusive

      • Anton Wilzewski
        July 26, 2017 at 11:07 pm

        The cards used for the zombeast are discovered, which means class cards are unique to their specific class and you can’t get out snake in hunter.

    • Yontzi
      July 26, 2017 at 11:56 pm

      Raven is not a hunter card… other than that, interesting combos 🙂

      • Piterno
        July 27, 2017 at 1:24 am

        Ah, okay. I wasn’t quite sure so I just included them to be safe. But if even so this is an excellent card to get out of Zombeast

    • MrMercyPlays
      July 27, 2017 at 12:54 am

      I think the first discover has to be an effect card, like koto or fledgling, and the second discover is vanilla or keyword minion, like boar or gastropod. A lot of these I don’t think would work.

      • Piterno
        July 27, 2017 at 1:22 am

        I specifically searched out the beasts with just keywords for the second one. “Can’t be targeted by spells or hero powers” isn’t a keyword, so it’s an effect card.

        • Kenchilada
          July 27, 2017 at 8:54 am

          Yeah that’s interesting, future keywordings will actually influence the combinations you get out of Build a Beast in new expansions. I do hope the other hero death knights have the same relative longevity as Deathstalker Rexxar, in the sense that new cards/combos influence the playstyles and likelihoods of the cards working

          • Piterno
            July 27, 2017 at 9:45 pm

            Combinations for if, at some point, “Can’t be targeted by spells or hero powers” becomes the keyword “Elusive”
            Buzzard: 8 mana 7/5, Elusive. Whenever you summon a Beast, draw a card
            Timber Wolf: 4 mana 5/4, Elusive. Your other beasts have +1 attack
            Tundra Rhino: 8 mana 4/8, Elusive. Your beasts have charge
            Alleycat: 4 mana 5/4: Elusive. Battlecry: Summon a 1/1 Cat.
            Crackling Razormaw: 5 mana 7/5, Elusive. Battlecry: Adapt a Friendly Beast.
            Dire Wolf Alpha: 5 mana 6/5, Elusive. Adjacent minions have +1 attack.
            Emerald Reaver: 4 mana 6/4, Elusive. Battlecry: Deal 1 damage to each hero.
            Fiery Bat: 4 mana 6/4, Elusive. Deathrattle: Deal 1 damage to a random enemy.
            Ironbeak Owl: 6 mana 6/4, Elusive. Battlecry: Silence a minion.
            Jeweled Macaw: 4 mana 5/4, Elusive. Battlecry: Add a random beast to your hand.
            Kindly Grandmother: 5 mana 5/4, Elusive. Deathrattle: Summon a 3/2
            Nesting Roc: 8 mana 8/10, Elusive. If you control at least 2 other minions, Taunt.
            Pantry Spider: 6 mana 5/6, Elusive. Battlecry: Summon a 1/3 Spider.
            Hatchling: 6 mana 6/5, Elusive. Battlecry: Adapt.
            Ravasaur Runt: 5 mana 6/5, Elusive. If you control at least 2 other minions, Adapt.
            Scavenging Hyena: 5 mana 6/5, Elusive. Whenever a friendly beast dies, gain +2/+1
            Thunder Lizard: 6 mana 7/6, Elusive. If you played an elemental last turn, Adapt.
            Angry Chicken: 4 mana 5/4, Elusive. Enrage: +5 attack.
            Dispatch Kodo: 7 mana 6/7, Elusive. Battlecry: Deal damage equal to this minion’s attack.
            Golakka Crawler: 5 mana 6/6, Elusive. Battlecry: Destroy a pirate and gain +1/+1
            Infested Wolf: 7 mana 7/6, Elusive. Deathrattle: Summon two 1/1 spiders.
            Raptor Hatchling: 4 mana 6/4, Elusive. Deathrattle: Shuffle a 4/3 raptor into your deck.
            Silithid Swarmer: 6 mana 7/8, Elusive. Can only attack if your hero attacked this turn.
            Stampeding Kodo: 8 mana 7/8, Elusive. Battlecry: Destroy a random enemy minion with <2 attack.
            Vicious Fledgling: 6 mana 7/6, Elusive. After this attacks a hero, Adapt.
            Bittertide Hydra: 8 mana 12/11, Elusive. Whenever this minion takes damage, deal 3 damage to your hero.
            Emerald Hive Queen: 4 mana 6/6, Elusive. Your minions cost (2) more.
            Gentle Megasaur: 7 mana 9/7, Elusive. Battlecry: Adapt your murlocs.
            Hungry Crab: 4 mana 5/5, Elusive. Battlecry: Destroy a murloc and gain +2/+2 (potential 7/7)
            Rat Pack: 6 mana 6/5, Elusive. Deathrattle: Summon a number of rats equal to this minion's attack. (Potential 12/11)
            King Mukla: 6 mana 9/8, Elusive. Battlecry: Give your opponent 2 bananas.
            Knuckles: 8 mana 7/10, Elusive. After this attacks a minion, it also hits the hero.

    • FireMixtape
      July 27, 2017 at 10:06 am

      Bearshark plus stegodon? Do I see cheap Sogoth? Bearshark with panther = sabertooth 2.0

      • Piterno
        July 27, 2017 at 10:26 am

        Not just cheap Sogoth, cheap Sogoth with +1 attack and beast synergy!

  18. FireMixtape
    July 26, 2017 at 8:35 pm

    Very strong card. Doesn’t fall prey to basically any form of removal, and demands that the opponent trade in smaller minions. Only real weakness as far as i see it is fiery war axe, which still doesn’t feel like enough to make this card bad. Solid buff target, curves into houndmaster very nicely.

  19. Battlefrog
    July 26, 2017 at 8:29 pm

    And that’s how control hunter was born kids …

  20. Njuns
    July 26, 2017 at 8:19 pm

    Wow wow wow, massive T3 here

  21. Turboisa
    July 26, 2017 at 8:18 pm

    just because of what it is 5/5

  22. Ben
    July 26, 2017 at 8:17 pm

    best card yet