Bearshark

Bearshark

Bearshark is a 3 Mana Cost Common Hunter Minion card from the Placeholder set!

Card Text

Elusive

Flavor Text

"Candygram."

Type
Minion
Rarity
Common
Set
Placeholder
Class
Hunter
Cost
3
Attack
4
Health
3
Minion Type
Beast
Mechanics
Artist
Max Grecke
Collectible
Yes
Rating
4.2/5 (2605 votes)

50 Comments

  1. Ben

    best card yet

  2. Turboisa

    just because of what it is 5/5

  3. Njuns

    Wow wow wow, massive T3 here

  4. Battlefrog

    And that's how control hunter was born kids ...

  5. FireMixtape

    Very strong card. Doesn't fall prey to basically any form of removal, and demands that the opponent trade in smaller minions. Only real weakness as far as i see it is fiery war axe, which still doesn't feel like enough to make this card bad. Solid buff target, curves into houndmaster very nicely.

  6. Piterno

    Standard Zombeast Combinations
    Bearshark + Gastropod: 5 mana 5/5 Taunt, Poisonous, Elusive
    Bearshark + Stranglethorn Tiger: 8 mana 9/8 Stealth, Elusive
    Bearshark + Stegodon: 7 mana 6/9 Taunt, Elusive
    Bearshark + Jungle Panther: 6 mana 8/5 Stealth, Elusive
    Bearshark + Dragonhawk: 4 mana 5/4 Windfury, Elusive
    Bearshark + Crocolisk: 5 mana 6/6 Elusive
    Bearshark + Bloodfen: 5 mana 7/5 Elusive
    Bearshark + Harambe (Patriarch): 6 mana 5/8 Taunt, Elusive
    Bearshark + Duskboar: 5 mana 9/4 Elusive
    Bearshark + Stonetusk Boar: 4 mana 5/4 Charge, Elusive
    Bearshark + Raven: 4 mana 6/5 Elusive
    Bearshark + Carrion Grub: 6 mana 6/8 Elusive
    Bearshark + Giant Wasp: 6 mana 6/5 Stealth, Poisonous, Elusive
    Bearshark + Emperor Cobra: 6 mana 6/6 Poisonous, Elusive
    Bearshark + Grizzly: 6 mana 7/6 Taunt, Elusive
    Bearshark + Snapjaw: 7 mana 6/10 Elusive

    1. Piterno

      Wild Zombeast Combinations
      Bearshark + Fierce Monkey: 6 mana 7/7 Taunt, Elusive
      Bearshark + Tallstrider: 7 mana 9/7 Elusive
      Bearshark + Pit Snake: 4 mana 6/4 Poisonous, Elusive

      1. Anton Wilzewski

        The cards used for the zombeast are discovered, which means class cards are unique to their specific class and you can't get out snake in hunter.

    2. Yontzi

      Raven is not a hunter card... other than that, interesting combos :)

      1. Piterno

        Ah, okay. I wasn't quite sure so I just included them to be safe. But if even so this is an excellent card to get out of Zombeast

    3. MrMercyPlays

      I think the first discover has to be an effect card, like koto or fledgling, and the second discover is vanilla or keyword minion, like boar or gastropod. A lot of these I don't think would work.

      1. Piterno

        I specifically searched out the beasts with just keywords for the second one. "Can't be targeted by spells or hero powers" isn't a keyword, so it's an effect card.

        1. Kenchilada

          Yeah that's interesting, future keywordings will actually influence the combinations you get out of Build a Beast in new expansions. I do hope the other hero death knights have the same relative longevity as Deathstalker Rexxar, in the sense that new cards/combos influence the playstyles and likelihoods of the cards working

          1. Piterno

            Combinations for if, at some point, "Can't be targeted by spells or hero powers" becomes the keyword "Elusive"
            Buzzard: 8 mana 7/5, Elusive. Whenever you summon a Beast, draw a card
            Timber Wolf: 4 mana 5/4, Elusive. Your other beasts have +1 attack
            Tundra Rhino: 8 mana 4/8, Elusive. Your beasts have charge
            Alleycat: 4 mana 5/4: Elusive. Battlecry: Summon a 1/1 Cat.
            Crackling Razormaw: 5 mana 7/5, Elusive. Battlecry: Adapt a Friendly Beast.
            Dire Wolf Alpha: 5 mana 6/5, Elusive. Adjacent minions have +1 attack.
            Emerald Reaver: 4 mana 6/4, Elusive. Battlecry: Deal 1 damage to each hero.
            Fiery Bat: 4 mana 6/4, Elusive. Deathrattle: Deal 1 damage to a random enemy.
            Ironbeak Owl: 6 mana 6/4, Elusive. Battlecry: Silence a minion.
            Jeweled Macaw: 4 mana 5/4, Elusive. Battlecry: Add a random beast to your hand.
            Kindly Grandmother: 5 mana 5/4, Elusive. Deathrattle: Summon a 3/2
            Nesting Roc: 8 mana 8/10, Elusive. If you control at least 2 other minions, Taunt.
            Pantry Spider: 6 mana 5/6, Elusive. Battlecry: Summon a 1/3 Spider.
            Hatchling: 6 mana 6/5, Elusive. Battlecry: Adapt.
            Ravasaur Runt: 5 mana 6/5, Elusive. If you control at least 2 other minions, Adapt.
            Scavenging Hyena: 5 mana 6/5, Elusive. Whenever a friendly beast dies, gain +2/+1
            Thunder Lizard: 6 mana 7/6, Elusive. If you played an elemental last turn, Adapt.
            Angry Chicken: 4 mana 5/4, Elusive. Enrage: +5 attack.
            Dispatch Kodo: 7 mana 6/7, Elusive. Battlecry: Deal damage equal to this minion's attack.
            Golakka Crawler: 5 mana 6/6, Elusive. Battlecry: Destroy a pirate and gain +1/+1
            Infested Wolf: 7 mana 7/6, Elusive. Deathrattle: Summon two 1/1 spiders.
            Raptor Hatchling: 4 mana 6/4, Elusive. Deathrattle: Shuffle a 4/3 raptor into your deck.
            Silithid Swarmer: 6 mana 7/8, Elusive. Can only attack if your hero attacked this turn.
            Stampeding Kodo: 8 mana 7/8, Elusive. Battlecry: Destroy a random enemy minion with <2 attack.
            Vicious Fledgling: 6 mana 7/6, Elusive. After this attacks a hero, Adapt.
            Bittertide Hydra: 8 mana 12/11, Elusive. Whenever this minion takes damage, deal 3 damage to your hero.
            Emerald Hive Queen: 4 mana 6/6, Elusive. Your minions cost (2) more.
            Gentle Megasaur: 7 mana 9/7, Elusive. Battlecry: Adapt your murlocs.
            Hungry Crab: 4 mana 5/5, Elusive. Battlecry: Destroy a murloc and gain +2/+2 (potential 7/7)
            Rat Pack: 6 mana 6/5, Elusive. Deathrattle: Summon a number of rats equal to this minion's attack. (Potential 12/11)
            King Mukla: 6 mana 9/8, Elusive. Battlecry: Give your opponent 2 bananas.
            Knuckles: 8 mana 7/10, Elusive. After this attacks a minion, it also hits the hero.

    4. FireMixtape

      Bearshark plus stegodon? Do I see cheap Sogoth? Bearshark with panther = sabertooth 2.0

      1. Piterno

        Not just cheap Sogoth, cheap Sogoth with +1 attack and beast synergy!

  7. Flexoba

    rip priest 2017

    1. Moltar

      For priest the 4 attack and "can't be target" are like synonyms...

      1. Amjakiro

        Bye bye Zetalot. FeelsGoodMan

      2. Kaka

        Roflol

      3. User27

        Well priest always has entomb for 4 attack minions. (not saying it would be a good counter to a 3 drop but it'll clear a stormwatcher for example)

        1. Gabrielius

          Entomb is a wild card

          1. Dude

            Can't be targeted.
            That said, i think this card is just hilarious. Next expansion ManBearShark: 6/5.

      4. Flexoba

        Yes it is... but drop it at turn 3 buff with houndmaster in turn 4. Unkillable with priest. And i think if cards like this are coming out priest will be bottom class once again.

  8. RinMathews

    Hunter already has like 10 slots filled with 3 drops though... FFS I can't fit any more

  9. Peter

    Ok so I'm going to have to find the flaws with this card
    Um...
    It would be better as a 3/4?
    Hmmm...
    Yeah that's all i got
    5/5

  10. Gerard

    Seems like budget hunter will survive thanks to another dose of common solid bear-sharkish minions.

  11. pindead

    Too strong , does die from a very little number of spell turn 4 , only hellfire and devolve are good answer to this card. If you curve this card with hoondmaster the game is over .

    1. Sober667

      Deadly shoot ? maby mediv valet?

      1. Flexoba

        How about priest? Shadow word-? Nope.

  12. SHWC

    A very solid card! 3 drop beast

  13. Zer0w

    best card hunter class nice

  14. Simegg

    Hu is this really that Good? Like 4,5/5 Good? I feel like this is close to fairy dragon? Like its a Good card but is this better the other hunter 3-drops like ratt pack? Like im not sure this Will see play!

    1. DevilDontCry

      You have to look at the bigger Picture. This card is excelente in Curvestone, since you can play Houndmaster on it next turn and just snowball like a mad man, which is all Hunter wants in face/hybrid decks.

      1. giel

        what do you think about the other 3 mana drop from hunter? is this a better card then animal compainion?

      2. SimEgg

        But you can do that with rat pack and animal companion aswell? Rat pack even gets more minions and if it dies, the 1-1 rats work with houndmaster! I'm not sure but think there are better Cards turn 3 for hunter

        1. Alsozatch

          Rat Pack get silenced or transformed. This has an effect that prevents it from being dealt with.

    2. Flexoba

      Well tell me how priest is gonna deal with that ?

      1. SimEgg

        Priest cant deal with an ability less 4/3 or a 4/2 beast with stealth and those dose not see play!

  15. Th0massn

    Very conflicted about this card, 3 health makes it vulnerable to tempobased decks just trading up against this however this is very nice against something like a slower mage deck.

    7/10 Has some real potential to make for a 3 drop in a deck that just curves out minions at you every turn.

  16. Davidus707

    I dont like this desing. I am not sure if its good cuse it depends a lot of the meta. Vs board oriented decks that play minions early is really bad, as it vs warrior and paladin cuase the weapons. Against reactive decks without weapons is insane. An impotant consideration is any mage can kill it with the velet but has to draw it and ativate it for sure. Druid and rouege can cry. I said the desing is bad cause is depemding of the matchup a vanilla minion-boring- or something you just cant fight against. If it see play, amd i think it will, is gonna be one of the most hated cards in the game. They say that interaction is key of the game and desing a card whose only effect is an interaction restriction. Super disapinted.

  17. Coldplay3R

    + 4-3 for 3 mana is very good for aggressive decks.
    + it's a beast so on curve, turn 4.. +2/+2 = op
    + can't be targeted by spells or hero power
    - no drawback? maybe too many 3 drops for hunter?
    -----------------------
    5/5

    ps: ugly art as the name provides... love it :D

    1. Blorp

      Can't target it with your own buffs either. Whoops.

      1. Flexoba

        With buffs what came from battlecry effect. So it will stack..

      2. billius

        houndmaster can buff it

  18. Jayrar

    the main issue with that card is we wont see its skin in game because of its ability :'(

  19. Rormiester

    Neither of these animals belong on a frozen tundra in Northrend

    But this card belongs in my beast hunter deck

  20. Lempis

    Supports midrange hunter. A very aggressive card.

  21. chuechu

    Great against Mage, rouge and priest once u get a buff on it. On curve into hound master I swear another plus. Against more minion based deck, u might want to replace it.

  22. Peter

    Ok now that all the cards are out I can make a better review of this card.
    Again, would be better as a 3/4, but no complaints.
    Versus Mage or Rogue, this card could just cause them to lose almost immediately, especially if a Houndmaster is played right after. Doesn't help too much vs warrior, or any aggressive deck really, but vs anything relying on spell removal, watch out.
    7/10

Comments are closed.