Midrange (First attempt)

Class: Paladin - Format: wild - Type: midrange - Season: season-66 - Style: theorycraft

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Mulligans

My take on midrange paladin in wild, I am fairly new to wild and would like some input as how to make the deck better as I would need to craft some cards to make the deck happen. Uther is not the main win condition of the deck it is more used as a back up plan once you’ve exhausted your opponent of resources and they can no longer clear the 2/2s and the lifesteal weapon is quite nice paired with Kangor. 

I am also curious about how many 2 and below costed minions are the optimal amount to get max power and value out of call to arms as I never experimented with paladin much when a lot of these cards were in standard. (Zilliax is used as a replacement for wickerflame as I don’t have him and I do not have enough dust to craft him). 

Any feedback is appreciated as long as it is constructive 🙂

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