Val'anyr

Val'anyr

Val'anyr is a 6 Mana Cost Legendary Paladin Weapon card from the Kobolds & Catacombs set!

Card Text

Deathrattle: Give a minion in your hand +4/+2. When it dies, reequip this.

Flavor Text

Recently unearthed in one of the deepest kobold caves. Traded for a large candle.

Type
Weapon
Rarity
Legendary
Set
Kobolds & Catacombs
Class
Paladin
Cost
6
Attack
4
Health
2
Minion Type
Mechanics
Deathrattle, Handbuff
Artist
James Ryman
Collectible
Yes
Rating
4.4/5 (1529 votes)

58 Comments

  1. Tao

    I think a bit to slow but nice

    1. Ellionious

      Agreed. Too slow for an Aggro or a Midrange Paladin. But, in a Control Paladin? This would be perfect.

  2. Greedyfly

    Best weapon yet

    1. crapcrack

      Ummmm no

  3. pap1324

    if you buff tirion with this and he dies do you get ashbringer or this back?

    1. Ellionious

      Good question. I don't think it's clear. This one costs one mana more than Ashbringer. So, maybe it would prioritize the more expensive card?

    2. Kapharna

      That totally depends on the play order that still applies. The deathrattle effect played first, is the one to activate first. Playing tirion before the weapon means you will get the weapon in the end.

    3. Bajula

      Since its Deathrattle ability triggers just after Tirion's does, you end up having the Val'anyr.

      1. Phrae

        This guy gets it

  4. All0is0Dust

    This is really good against oozes as long as you have a paladin deck that runs a majority of creatures over spells.

  5. Ellionious

    If the minion gets transformed via a Polymorph or Hex type of spell, does that still count as dying? How about Entomb? If so, this seems super strong. Probably strong either way, but that would put this over the top.

    1. Nope

      No. The minion can definitely be silenced.

      1. Ellionious

        It doesn't say that it is giving the minion a Deathrattle, though. If that were the case, wouldn't the card text say:

        Deathrattle: Give a minion in your hand +4/+2 and Deathrattle: Equip Val'anyr.

        1. doper dope

          spikeridged steeds thingy palladin spell also doesn't say deathrattle yet it is a deathrattle so it's probably a deathrattle on this as well

  6. Skyscale

    This card won't see play. It's way too slow even if it provides nice value. 2.5/5

  7. Helioshadow

    Call me crazy: Charge Paladin. Put Southsea Deckhand, Patches, and Stonetusk Boar, as well as 4-mana 3/2 lifesteal, and might as well grab Keleseth. Small Time Recruits has always been a card I loved, and I reckon I’d be happy if I got this weapon. It can get TONS of value if you keep stalling into the late game (especially since you don’t even need to pay the mana cost for the weapon after the first equip).

    1. Greedyfly

      Ok, crazy

  8. Name (Required)

    This is like an upgraded version of Tentacles For Arms since it goes for infinite and the best part is its great against Ooze and Harrison
    You pay 6 mana and you get infinite 4/2 weapon (as long as you have a minion in your hand to equip this)
    The only problem (besides the obvious silence and poly) is it has terrible synergy with cards like Tirion and Paladin DK (you don't want to accidentally break your life steal weapon)

  9. Spandex

    To all of you getting hard about infinite value, if you don't have a minion, no infinite value granted it's paladin so you can just hit the button, but if your opponent clears your board and then breaks it with ooze or something similar no value.

    1. Josh

      It hits a minion in your hand, not on the board.

  10. cypher

    Rly good value, will see play. Just 2 more man than truesilver, for that you get 4/2 in stats and lose the 4 heal. Also the enemy has to silence, hex or polymorph or he's screwed, but that means he will have less hard removal for your other stuff.
    5/5.

  11. FlashCam

    Guys, imagine this hitting saronite chain gang or doppelgangsters in your hand

  12. crapcrack

    At the end of the day it's just too slow.

    1. Astranoth

      I take it you main pirater warrior If you are unable to see the control quality of this card

      1. crapcrack

        Pirate warrior is not even good in Legend lul. I can see potential but this wpn becomes obsolete vs. Aggro, midrange and Tempo.

  13. Josh

    I love all the people saying it's too slow. Clearly these people have never played a control style deck. This is not meant for aggro and likely will not make it into midrange either. However, a control-style paladin could get some real value out of a weapon like this.

    When you're playing a long game you mulligan this away and hope you draw it closer to turn ten so you can use it to stabilize the board and get return value out of it. The downside is needing to keep a minion in your hand as a target. A way around that could be including a rummaging kobold. This is the first weapon/deck that has felt like it's worth including that card to help get value from your weapon and play around the weapon hate that is sure to come.

  14. Freck

    Silence is a thing

    1. BellaBoo

      True, but paladin already has at least 2 other good silence targets (spikeridged steed and tirion), and if the new legendary ends up seeing play that's another target. Decks don't usually run more than 1 silence (sometimes a second is teched in for Razakus priest), which leaves a few really dangerous targets that won't be silenced.

      1. Anton

        But this weapon buff is very silence worthy, because it is infinite value.

        1. BellaBOo

          I absolutely agree, this is an exceptionally high value target. This leaves the other targets entirely unchecked, too. I'm not arguing that it won't be silenced, but rather that, if it is silenced, you'll be ok because you'll get value from other things

  15. Alt3r

    This card would probably be pretty bad if Saronite chain gang and Doppleganster didn't exist, but since they do it creates some pretty mean combos for Paladin. So overall, it seems decent, easily the best weapon vs oozes and Harrison

  16. MorbidArtist

    I'm guessing the 'return weapon to hand' is a silencable deatrhattle effect along with the buff.
    What happened this expansion? Is Ironbeak Owl holding the whole development team hostage?

    1. MrStealYoDeck

      Probably, he did become quite mad after he got nerfed. Poor ironbeak owl, just wanted to be a good card

  17. Hmmm

    Wonder if this count as a spell to minion when they get the 4/2 boost and will work with LYNESSA SUNSORROW.
    Then she be acceptable.

    1. Xander Raidon

      This is definitely not a spell, it's a deathrattle effect of a weapon. Her card text says: "each spell you cast on your minions".

  18. Xander Raidon

    This is exactly what "Tentacles for Hands" wished it would be.

  19. KaihatsuJai

    Design-wise, this card's something to smile about.
    Thinking about dusting DK Uther for this on the F2P account.

  20. FlashCam

    I wonder : if deathrattle hits saronite chain gang / doppelgangster, will the summoned tokens get the reequip weapon effect as well ?

    1. Zachary Galbraith

      yes becuase those minions create copies of them selves/ would work the same way as hand buff

      1. Peacekey

        And each of the copies will give you another Valanyr!

        1. Chillip

          Whoa, even if they die at the same time this is insane, cause Val'anyrs deathrattle will then trigger multiple times! This is great

  21. MockRock

    Think there's definite potential in this card. Paladins are more likely to be able to make use of the Legendary weapon because even if Ooze does become meta, Paladins have a lot of good weapons and they can't all be burned. It's also a high value card with a fast effect, they have the healing to make use of repeated swings, and it has synergy with Handbuff thrown in as a nice bonus.

    The issue is that there are only so many 6 slots you can run, and this definitely doesn't boot out Steed or Tarim. Does it fit in alongside them? Hard to say, but Blackguard and Ivory Knight are both solid 6 drops that didn't make the cut. I DO think this card is better than both of them though, so we'll see.

  22. Nick Lambert

    Drygulch Jailor makes a little more sense now; gives an easy source of minions in hand to ensure the Deathrattle always has a target. Glad to finally see a Legendary weapon someone will actually get hit with; very interesting card.

  23. Some Dude

    All I can say is....make sure you keep a minion in hand.

  24. Meta

    4\5 card, 10/10 artwork. Love it.

  25. Noot noot

    "Value'nyr"

  26. Xix

    Why do paladins allways get the insane op stuff.... I mean this weapon even counters ooze.... And with doppelgangsters and the gang, it's endless weapons and endless buffs...

  27. Chillip

    I think the way this works is: "Deathrattle: Give a random minion in your hand +4/+2 and Deathrattle: Equip Val'anyr"

    So you can probably silence it off. It sure seems pretty good anyway, there's maybe some aggro pirate pally incoming.

  28. BellaBoo

    as I think about this card, the major flaw is that it's yet another high-value 6 drop. We already have Tarim and steed run in every control deck, and putting in another high drop might make the deck a bit clunkier. Not that this is unplayable, I actually think it's quite good, it'll just take a bit of creative deck building

    1. BellaBoo

      I could see maybe running only one Steed, but that would be prohibitive to running the new legendary minion (Not that she's a must-have, but she looks interesting)

  29. creampuff1234

    This + doppelgänger. 3 6/4s for 5 mana plus you get 3 val'anyrs when they die.

    1. Nope

      I guess it finally dies when you have no more minions in hand. Cloning it like this and slapping multiple buffs on charge minions is obnoxious. Pirate paladin anyone?

  30. realQuade

    Just realized that you can use this with Spiritsinger Umbra to effectively get another val'anyr or with Moat Lurker to provide a win win scenario against silence.

    1. Nope

      Are you claiming that Lurker resummons it with the buff equipped?

      1. Nope

        What, just kill your own thing immediately? That is just bad.

      2. lujanimo

        No, they're implying that you can kill an enemy minion, so if the lurker's silenced(assuming the buff landed on the lurker), your opponent's minion is lost.

  31. lujanimo

    This seems like it'll work really well with "can't be targeted" minions, maybe faerie dragon or the new unicorn will find a place in a competitive deck?

  32. HARAM--BE LIKE...

    VALLAH´nir

Comments are closed.