Middle Hunter

Class: Hunter - Format: raven - Type: midrange - Season: season-49

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Deck Import

Mulligans

Aggro Mulligans

The cards shown here are cards that I normally use pretty aggressively. Weapons that I have in the deck I will sometimes hit face if there is no other target, but I normally keep at least one durability to use for a utility aspect later. The cards that cannot target face I normally use to control the board in a kind of aggressive way. Using these spells to take out minions on the board early, even though some of these cards are also decent late game, allows you to keep your board clear for the pulling of a highmane or grizzly.

Combo Mulligans

The combo here is kind of interesting you of course can use the cards I show here, which allows for a nice way to gain a 9 /18 or 8 / 16 worth of stats on the board while also denying your opponent access to your hero, or you could swap out the highmane and grizzly for the basic combo of king krush and devilsaur. Once the Grizzlys are on the board dire frenzying them allows you to pull more grizzlys based on if you have copied winterwisp or used oozelings. Deathstalker is also in here because with this deck there is very little card draw, but gaining control of the board threw the entire game up until you loose your last grizzly allows you to buy time and create zombeasts behind the taunt.

Control Mulligans

The combo of these two cards is very good because normally your opponent is a greedy boy and will buff a minion with bananas after playing it. This allows you to get 11 / 11 worth of stats on the board in one turn split into two bodies making it pretty difficult for your opponent to deal with the two cards.

It’s my try at a Midrange type hunter deck. This deck through a few games of play test has beaten most palis I have come across, which really does not matter due to the fact that most of them are running the odd and even decks rn. This deck actually had a few encounters with cubelock as well and did decent, but lost more than I won. And of course this deck gets beaten by battlecry shaman. Any deck that is heavily based on control will end up beating you because the control aspect of this deck starts with spells and ends with minions. So at the beginning your spells wont do much and at the end your minions will end up being hard removed leaving you open. I don’t know if this deck is any good I would appreciate people making better versions, but I know that may not happen.

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