Mulligans
General Mulligans
Your basic cards that are needed to provide basic Tempo. They are the core of the deck and should always be the first to never be thrown out of your starting hand.
Aggro Mulligans
These cards allow for high removal and board growth. They maintain the board, create combos with other deathrattle cards, whilst elminating the speed of the aggro deck.
Midrange Mulligans
Almost the same as the matchup with aggro, however the power level of midrange increases. So, the power level of your cards need to slowly increase to keep up with the midrange tempo.
Combo Mulligans
Lets face it, it's a combo deck for a reason. The deck your playing against is trying to achieve one goal and that is to probably OTK you. You need to out tempo them and punish them for drawing an insane amount of cards. Aggressive card play is needed in this matchup.
Control Mulligans
This is the hardest matchup for this theorycraft. Assuming the deck your playing against is probably going to eventually outvalue you, you must use these cards to the highest value as soon as you possibly can.
































