Furglemuffin’s Reno Mecha’Thun Mage

Class: Mage - Format: wild - Type: combo - Season: season-54 - Style: theorycraft

Rate this Deck

Like or Dislike? Take a second to tell us how you feel!

+3

Deck Import

Mulligans

I’ve done quite a lot of testing with Mecha’thun in all the classes, and while this is clearly not the best Mecha’thun deck out there, this one has a fair win rate (in the ball park of 40%) and offers very rewarding gameplay. As I got better at the deck my win rate improved considerably by virtue of this deck requiring forethought and understanding. 

All that being said, the main combo requires you to play Mecha’Thun, freeze him (Ice Lance, Frost Bolt, Snap Freeze), then Shatter/Snap Freeze him. This requires discounts totaling an amount equal to the cost of the card you freeze with plus the card you shatter with, so either 3 or 4. Emperor Thaurissan will be able to discount all 3 combo pieces once without being interrupted, which is enough on his own if you assume you are going to use Ice Lance for a freeze effect. Otherwise, Galvanizer is in this deck to apply an extra 1 discount on Mecha’Thun to allow for 4 discounts accross your 3 combo pieces.

The main problem with Mecha’Thun in general is that in most classes you have to be able to play all the cards in your deck. This can be difficult to do while also staying alive long enough. That being said, Reno Jackson and Ice Block essentially double your life total on their own, and Arcane Artificer and Ice Barrier can give significant armor in crucial moments.

Drawing all the cards in your deck is a requirement for Mecha’Thun, but too many cards that draw cards outright can cause major fatigue issues if they are at or near the bottom of your deck, so I limited those types of draw to just Coldlight Oracle and Bloodmage Thalnos. The best type of draw for this strategy is conditional draw, so Subject 9 and The Curator allow for accelerated draw without being too concerned about fatigue. Each one has just enough cards to draw their maximum potential (3 for Curator, 5 for Subject 9) so as you get deeper in your deck they will automatically just draw you less, which can be a good thing. You do tend to have a lot of cards in your hand however, so be mindful of that as you play this deck. Often enough, it is prudent to use Kazakus to make a 5 mana spell solely because it can be played with other cards late in the game to avoid burning your combo pieces.

This is a control deck featuring classic Freeze Mage tools as well as a healthy dose of board clears and removal. That being said, you have to anticipate your opponent’s plays if you want to win with this deck. Your various removal/board clear options are limited to 1 copy each, so know what to keep and what to play in your matchups. 

All in all this deck was extremely fun to build and is currently my favorite deck to play, so I hope someone out there gives it a try and gets as much enjoyment out of it as I do! 

Leave a Reply