Luna’s Pocket Galaxy Highlander Mage

Class: Mage - Format: wild - Type: big - Season: season-70 - Style: ladder

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Been playing this deck a lot. Was using a non-highlander version but this one just has consistent win rates with the highlander version. I’ve come across multiple a deck archetypes and wasn’t really struggling on any of them unless for the perfect aggro hand. Surprisingly competitive in Rank 9. Might not look that impressive but the deck was built for fun and the results I got after playing a few matches won me the game >65%< of the time.

The way the deck works is that you use card draws to reach your Luna’s and activating it early with Dragoncaster. You don’t always going to draw the Dragoncaster but both Renos should be good in a respective situation to stall the 7th turn. If you don’t have early Luna’s you can use Raven Familiar to draw it 90% of the time. Witchwood Piper is also in the deck to draw the Raven but it does gamble with the Zephrys.

There are also a ton of card draws outside of the specifics like Luna herself, Gnomish Inventor, Big OlWhelp, Azure Drake, and Countess Ashmore.

Against Counterspell, Cobalt Spellkin can generate you cheap spells to proc. In my version of the build you can more spell spell generators if you really need to. When fighting against aggro, Luna’s is not really needed as you win the game most of the time when you start with Reno Jackson.

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