Elemental Shaman Rastakhan’s Rumble

Class: Shaman - Format: raven - Type: midrange - Season: season-56 - Style: theorycraft

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Deck Import

Mulligans

General Mulligans

The mulligan vs every deck is generaly early game, a hex is taken agianst someone with early combo like combo priest.

A different take on an older deck, will also try an odd and even version as there may be something in there but onto this deck

The strength of this deck is how neutral it can be through every phase of the game, early on fire fly, primalfin flametongue and tar creeper have a strong presence, menacing nimbus and Haunting Visions work to keep your hand full as you play, mid game servant of kalimos aids in hand strength where as rain of toads/fire elemental and blazecaller act as a defense and offense play. late game kalimos and Al’Akir can swing a game in your favor. i would say the only weakness would be super late game however, that can be fixed with different tech card choices and abit of RNG with servan of kalimos/Menacing Nimbus and haunting visions pulling a win. 

Replaceable cards/Possible Cards

Electra Stormsurge: im unsure about this card, i added it in due to its synergy with an full turn 9 board clear pairing volcano with the double proc. electra can also be used as an early game hand filler proccing it with haunting visions gives you two spells with one costing 6 less.

Tol’Vir Stoneshaper: this card isnt as strong as i would like it to be, the proc with taunt divine shield is great and all but for 4 mana i could tech in a saronite chain gang .

Raint of Toads: testing this card, electra on turn 9 can give 6 2/4 w/ taunt but also overloads 6 mana. 

Al’Akir: just a late game elemental can be changed for other possible late game cards and honstly if you are running Al’Kair can tech in Corpsetaker over Tol’Vir stoneshapers so long as you dont draw him early they are very strong.

Possible cards to add

Zentimo: this card has an interesting effect, but in this deck teching in spells that target are a waste considering Blazecaller and fire elemental its not relay needed as much. though if you must i recommend teching in tidal surge 12 healing and 8 damage 

Hex +1 : if this is needed more of a tech card agianst control or combo cards

SpellBreaker: again another tech card

Bog Slosher: this card will probably see its way into this deck, i want to fit in 2 saronite chain gangs and 2 bog sloshers to give a crazy amount of control for 3 or 4 turns during the mid game

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