Mulligans
General Mulligans
Try to get early game cards that stand up well on their own, keep important combo cards like Scheme and Fiendish Circle and always hold onto Darkest Hour if you find it.
This deck is primarily focused around Darkest Hour. Mulligan for early game cards like Flame Imp, Voidwalker, Demonfire and Amalgam. Get Rafaam’s Scheme or Fiendish Circle, play the Imps one turn, Darkest Hour on the 2nd, summon big minions from your deck like Jumbo Imp and Sea Giant and a few hopeful extras like Leeroy or Betrug. Even if you pull not ideal minions like Portal Keeper, Broodmother, or the 1 cost minions, they all have reasonable stats. If you are getting Imps but not Darkest Hour, you can use cards like Evil Genius, Demonfire, and Impferno to make good use of them. They also make summoning Sea Giant and Jumbo Imp normally much easier.






















